USB driver warning and more — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

USB driver warning and more

MrBluePlaydohMrBluePlaydoh Posts: 28
NerveGear
edited July 12 in Support
So only had it 1 day and wow nothing but problems!

here is the list-
•USB needs updating - already has upto date drivers - Have to uninstall that USB controller and restart PC to fix.
•Display port unplugged - no it isn’t.
•When looking into the headset just get the 3 loading dots.
•When looking into the headset see the display but the touch controllers are directly in front of your face and can not move them.
•Oculus home constantly opening even after I close the app down.
•One of the touch controllers don’t work even when it shows connected in devices in the app - have to unplug batteries and reinsert to fix.
•In devices it shows phantom right controllers.
•When looking into the headset it displays correctly but the home screen is million miles in the sky.

As you can see there is a lot there I have managed to fix all but the phantom controllers but I will not hold my breath as I’m sure one of the above will happen again.

EDIT
As expected gets home from work and the update USB warning is there! So it’s safe to say it’s not our drivers unless all of a sudden intel are bringing out new drivers every 30 minutes!


I have spent more time trying to sort these little bugs than I have played the thing! 

Its safe to say i have not enjoyed the experience so far.

SPECS
32gb DDR 4
2080 ti 
Intel i9 cpu

full specs here - https://uk.pcpartpicker.com/user/MrBluePlaydoh/builds/

Tagged:

Comments

  • timj2456timj2456 Posts: 4
    NerveGear
    I've got almost the same build, but different MB, and having some of these same problems lately.   It worked fine when I first installed, but it's been acting wierd, and today, I am getting the USB Driver update  recommended.    Never had that issue, so I suspect it's something with the Rift S firmware, or the Oculus software.  <sigh>

  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    As expected USB bug is back! original post updated.
  • OmegaM4NOmegaM4N Posts: 432
    Trinity
    You may have to invest in a PCI usb card, i know two years ago when i got the CV1 i had nothing but similar issues, and it was from the fact that the VR HMD and my Mobo USB just did not get on, i suspect powering a VR HMD via the USB ports for some Mobo's just tilts some mobo's power stability over the edge, but i solved every and all issues with one little PCI card that is powered by the PSU, £20 inteck 4 port card, it powers both sensors and the HMD, and two years later the whole system is still rock steady, might be worth looking into.
    Funny thing is though that the DK2 actually came with its own wall adaptor to power it,  so i always wondered why this option was removed from the CV1 as i think this might have fixed a lot of issues with the CV1 and Mobos'
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    OmegaM4N said:
    You may have to invest in a PCI usb card, i know two years ago when i got the CV1 i had nothing but similar issues, and it was from the fact that the VR HMD and my Mobo USB just did not get on, i suspect powering a VR HMD via the USB ports for some Mobo's just tilts some mobo's power stability over the edge, but i solved every and all issues with one little PCI card that is powered by the PSU, £20 inteck 4 port card, it powers both sensors and the HMD, and two years later the whole system is still rock steady, might be worth looking into.
    Funny thing is though that the DK2 actually came with its own wall adaptor to power it,  so i always wondered why this option was removed from the CV1 as i think this might have fixed a lot of issues with the CV1 and Mobos'

  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Yes think I seen that same thing on Amazon but I really don’t think that’s the issue and it’s ghost warning as there is actually no problems I can still play at the moment 
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Just wish we had some official word that these are all bugs and not our system, which I can not be of I’m honest 
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Well just enrolled on that beta thing and the USB warning has gone
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Don’t worry it’s now back, lol
  • SkScotcheggSkScotchegg Posts: 1,121
    Wintermute
    My Rift S is working fine mate so I do think this is on your end.

    Have you got latest version of windows 10 and latest GPU drivers?

    Maybe try reverting back to old drivers. 

    Also disable other things running in task manager like msi afterburner and antivirus etc.

    Try differant USB slots on your motherboard and case.
    UK: England - Leeds - - RTX 2080 - Make love, not war - See you in the Oasis!
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    It’s it just me look Look below there is a thread from some one else and online search also shows a lot of people also. And yes every driver is up to date.

    i don’t have afterburner and when I changed USB ports it’s fine for a bit then soon as turn pc off and come back the next day that new port will be the same.

    it don’t seem to be effecting the tracking YET so hope it’s just a visual bug inthe setting like the extra right hand touch controller 
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Ok in team speak with a friend who also has a headset and my drivers are newer than his! but his is fine so this has to be a visual bug in the app 
  • Usagi89Usagi89 Posts: 1
    NerveGear
    same issue just happened to me yesterday wth 
  • sraurasraura Posts: 435
    Trinity
    Some wise man once said that "if it works, don't fix it".
  • MrBluePlaydohMrBluePlaydoh Posts: 28
    NerveGear
    Well I fixed the issue, I will post when home from work.
Sign In or Register to comment.