Hi everybody, so recently Oculus released 1.39 patch and since installing I noticed a massive improvement in FPS sims with two handed weapons and now these games are playable again for me and many others. This is fantastic news and I have enjoyed the past week playing these games such as Onward/Pavlov etc.
But there is still one last glaring problem with the tracking which is when you have your hands at your sides - which you do in many games like puzzle games, story games etc and even the new Defector game which I was playing last night had this problem also. My hands would often freeze after 5-10 seconds out of view of the cameras and they would teleport and hover in front of my face. So when I'm looking forward in Defector listening to what the characters are telling me to do I can see my hands stuck and frozen in front of my face which is obviously very immersion breaking.I have reached out to John Carmack on Twitter today with a tweet and this is what I asked him:
Thank you so much for fixing Rift S tracking issues with your latest 1.39 patch. Please can you program your hands to stick to your side when out of view. At the moment after 5-10 seconds of being at your side your hands teleport and hover in front of your face.
If he responds to my tweet I will post back and let you know what he says.
I really hope Oculus fix this issue as for these types of games it's really annoying. What's weird is most of the time it's mainly my left hand which teleports in front of my face. I just see my left hand hovering slightly above my head in front of my face. My batteries are on full power for both Touch controllers, my software is all up to date for windows and Oculus.
I think this is a software issue and I think this could be easily fixed by them programming the software to stick your hands to your sides when out of view, that way they don't teleport in front of your face or hover above your face.Questions for the community:
- Has anybody else had this issues with frozen hands dangling in front of your face?
- What do you think is causing the issue?
- How do you think this could be fixed?
- What games have you experienced this issue in?