Cool looking game Sorcerer what do you guys think? — Oculus
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Cool looking game Sorcerer what do you guys think?

OnTiltRyanOnTiltRyan Posts: 14
NerveGear
So we are making this new game called Project Sorcerer, VR arena magic casting game, wondering what people think of the Gif and if the game looks interesting enough? The main mechanic is using your arm position to cast magic, the idea being that you can more easily flow with magical attacks and combos using physics to knock enemies around.

Comments

  • LuciferousLuciferous Posts: 2,061 Valuable Player
    Erm what GIF?

  • Shadowmask72Shadowmask72 Posts: 3,656 Valuable Player
    You didn't post the Gif?


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • OnTiltRyanOnTiltRyan Posts: 14
    NerveGear
    The gifs are on Facebook and Twitter, under On Tilt Interactive Sorcerer.
  • OnTiltRyanOnTiltRyan Posts: 14
    NerveGear
    Sorry I forgot to add that bit haha. 
  • MowTinMowTin Posts: 1,565
    Project 2501
    One thing I learned playing Mage VR is that using a throwing motion to cast can be very exhausting and should be avoided. Also, it's very inaccurate and forces you to have to use some lock on target mechanic which is somewhat immersion breaking.

    I would suggest you consider an old game not well known game for inspiration. It was called Phantom Dust. It didn't get a lot of attention but it was an awesome game. It was 1 v 1 or 2 v 2 dueling. It's really like a magicians duel.


    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 2,821 Valuable Player
    edited July 22
    So we are making this new game called Project Sorcerer, VR arena magic casting game, wondering what people think of the Gif and if the game looks interesting enough? The main mechanic is using your arm position to cast magic, the idea being that you can more easily flow with magical attacks and combos using physics to knock enemies around.
    Uhm, this... gif?

    https://www.facebook.com/OnTiltInteractive/videos/397588864446592/

    I don't have a Facebook account (same goes for Twitter), I didn't see any animation - I wasn't impressed. 

    This looked better - but I'm hard to impress:


    The most annoying thing was that I had to spend time finding the gif and the YouTube video when you easily could have posted both - like I just did.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • OnTiltRyanOnTiltRyan Posts: 14
    NerveGear
    Thanks for the feedback guys, im still new to this whole marketing thing so this helps me better do this sort of thing. If you guys want I would love to get your opinions on the upcoming testing of Sorcerer if you want to give it a try?
  • ShepardeonShepardeon Posts: 8
    NerveGear
    I'm not sure about your teleporation. Usually games have a quick fading effect while teleporting the player in order to avoid desorientation and motion sickness induced by fast movement. While your game seems to make the player sort of "dash" to the desired position. Also, having a way to choose which way you're facing after teleporting should be a must for people like me with only 2 sensors (ie. no full 360 rotation freedom)
  • OnTiltRyanOnTiltRyan Posts: 14
    NerveGear
    I'm not sure about your teleporation. Usually games have a quick fading effect while teleporting the player in order to avoid desorientation and motion sickness induced by fast movement. While your game seems to make the player sort of "dash" to the desired position. Also, having a way to choose which way you're facing after teleporting should be a must for people like me with only 2 sensors (ie. no full 360 rotation freedom)
    Thanks for the feedback, the idea for the dash was to be one of the spells. We were going to add an effect to the dash to signify the element it belongs to. But you have given me some stuff to think about. 
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