I haven't found anyone else with this problem on the Rift S, only people with the original Rift. Depending on the game I'm playing, the audio will cut out until I restart it by toggling the "Disable all enhancements" in the sound control panel. Pretty sure the problem is the audio drivers crashing. A Township Tale (free pre-alpha sandbox RPG) seems to drop out alot faster than Beat Saber, although it still drops out (freezing the song) often enough to be annoying.
People have reported this problem on the CV1, and their fix was to either switch the headset to a USB 2.0 or to change the sound quality to CD quality, however I don't have any USB 2.0 ports, and I'm pretty sure 2.0 isn't compatible with the Rift S anyway. The sound quality dropdown is also greyed out, and I can't change it from DVD quality. Changing USB ports doesn't seem to help the problem. Is there any other way for me to fix this, and do you think it's possible for Oculus to fix this in an update?
I have a Lenovo Legion Y720 laptop with an i7-7700HQ, a GTX 1060 6gb and 16 gbs of RAM, running on the PTC with the latest version of Windows 10 and all drivers updated if that matters.