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Rift 1.39 Release Rolling Out Now

MetaQuestSupport
Community Manager
Community Manager

Dash

  • From the Dash Settings panel, you can now set your Passthrough+ session length to “unlimited,” which will allow you to see your real-world environment while using Dash.
  • Guardian setup will now attempt to automatically detect the floor height for you. You can still manually adjust the height if needed.
  • When using the virtual desktop feature in Dash, the virtual keyboard will now automatically open when you select a text field.

Oculus Home

  • Your Home UI now includes a history of the Homes you’ve visited in the Places UI section. Homes you’ve visited in the last 30 days can be visited again with a quick button press. You can clear out your history or opt out entirely in the Settings UI.
  • Never miss a Home reward pack again! Updated notifications now let you know when you have a reward ready to open. Also, notifications in Home have been redesigned to make things easier to read and understand.
  • Now you can use Home gateways to load directly into your favorite app. In addition to setting up destination gateways to your own home and your friends' homes, you can now set up an app as a destination and use it as a simple and quick way to get into your favorite experiences.
  • Home now features a camera, accessible straight from the Home Menu. Look on the bottom for the camera icon, and open the camera to capture your favorite moments in your Homes or Homes you're visiting. Take selfies, or screenshots, and find these images in your Documents/OculusHome/Camera folder.

Touch Controllers

We’ve made performance improvements to better track your Touch controller movements in VR. These updates, which are also applicable for Oculus Quest, include:
  • Improved tracking when controllers are close to the headset, and at angles turned away from the headset.
  • Improved tracking in difficult poses such as under-hand throwing motion.
  • Reduced re-acquisition time when controller tracking is lost.
  • You can now use both of your Touch controllers at the same time when interacting with different elements like the keyboard, Oculus Store, and Library.

Fixes

  • Fixed an issue where Dash could crash if you had non-ASCII characters in your username.

As always, if you encounter any issues with this software release, please be sure to report them using the Help Center > Provide Feedback option within the Oculus desktop software. If you have any feature requests or suggestions to make the Oculus software even better, please head over to our UserVoice page to share your feedback. Thanks for your continued help!
If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!
125 REPLIES 125

Anonymous
Not applicable
When will the download start? What is the schedule?

Richooal
Consultant
I can't find this "Passthrough" on my Rift. Can I download it somewhere? Also I still need to enter my height manually. What's going on?
i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Sensors - 1 minor problem
Dear Oculus, If it ain't broke, don't fix it, please.

Neokin
Adventurer
I really dig the gateways in Home! And now, with the possibility to directly enter into an app, it's like jumping between worlds/realities!

TomCgcmfc
MVP
MVP

Richooal said:

I can't find this "Passthrough" on my Rift. Can I download it somewhere? Also I still need to enter my height manually. What's going on?


Pretty sure that this only applies to Rift S and Quest.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

Richooal
Consultant

TomCgcmfc said:


Richooal said:

I can't find this "Passthrough" on my Rift. Can I download it somewhere? Also I still need to enter my height manually. What's going on?


Pretty sure that this only applies to Rift S and Quest.



But it's posted in Rift S and Rift, not Quest.
i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Sensors - 1 minor problem
Dear Oculus, If it ain't broke, don't fix it, please.

TomCgcmfc
MVP
MVP
Ya, I guess these updates need to be a bit more specific regarding Rift cv1 and S.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

Fangzhou
Adventurer

Richooal said:


TomCgcmfc said:


Richooal said:

I can't find this "Passthrough" on my Rift. Can I download it somewhere? Also I still need to enter my height manually. What's going on?


Pretty sure that this only applies to Rift S and Quest.



But it's posted in Rift S and Rift, not Quest.


Well Passthough+ is using the cameras on headset to capture the real environment so that you don't need to take off the headset when you need to see the real world environment. Although the software for Rift S and OG Rift is the same, this function can only be used for Rift S (because CV1 don't have cameras on headset..)

hellzbellz1234
Honored Guest

Richooal said:

I can't find this "Passthrough" on my Rift. Can I download it somewhere? Also I still need to enter my height manually. What's going on?

you should enable it in settings and then stick your head outside the play area. pressing the home button pulls it up sometimes too



Fangzhou
Adventurer
Update on July 27: 
With 1.39.0.272909, Static Flash Is Gone. Finally. Good Job Oculus. (This kind of bug should not be released to customer in the beginning though, lol)
Still got:
1. Buzzy microphone noise. This happens randomly, but once it happens it will keep happen every few seconds, which makes social games like VRChat unplayable. Some people says this is because of extension cable, but I directly plug USB to a USB 3.0 port on motherboard. And this was not happening before 1.39 PTC second update (1.39.0.268010). 
(I saw signal analyze on Reddit says Rift S compress voice very hard. Is the noise also a compression problem?)
2. Black Screen. This used to happen in 1.38, but in first 1.39 PTC update, this problem was gone. In the second update of 1.39 PTC (1.39.0.268010), the problem come back and happens very frequently. Usually it happens after I restart Oculus Service for fixing other bugs. 
3. Controller drifting. Somehow controller just drifting suddenly, and automatically return to normal in several seconds. This also brings by 1.39.0.268010, not happening in 1.38 or the first version of 1.39PTC.

Previous post:
I did not get any notification for update, is that means the 1.39 Release is the same as 1.39.0.268010 PTC? 
Please no, the 
1.39.0.268010 is very buggy. All of static flashes, black screen this kind of bugs remains; the controller tracking improvement of the first 1.39 PTC version was downgraded; and brings new bugs, such as USB warning, microphone noise problems and controller drifting problems. 
Please tell me that Oculus will not use this buggy version as release version.
Or maybe Oculus just want to use the bugs to annoy users, for fun?