Aircar Update version 01_RC_2 Problems — Oculus
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Aircar Update version 01_RC_2 Problems

TomCgcmfcTomCgcmfc Posts: 1,159
Wintermute
I just updated my original Aircar app (from the Oculus Store of course).  It seems to start up ok but when I hit the A button to actually start the app I get a clicking sound then the music/sounds stop.  As soon as I take off the program crashes.  I'm using a Rift CV-1 and do not have any problems with any other apps (Oculus store, Steam, or independant sources).  Seems to be a glitch in this update.  I tried uninstalling/reinstalling and also tried it with my x-box controller but this did not make any difference.

I hope this gets sorted out soon since it is still one of my favorite apps that I like to use for quick breaks.

Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

Comments

  • TomCgcmfcTomCgcmfc Posts: 1,159
    Wintermute
    UPDATE:
    This problem was apparently caused by a too early release on the Oculus Store.  This has been fixed so it will now roll back to its original stable version 1.1.  The final release of rc2 should be available ~9 Aug.  See the following rededit note for more details;

    https://www.reddit.com/r/Aircar/comments/ciyhgb/aircar_update_thread/

    Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

    Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

  • The_Noob_TrainerThe_Noob_Trainer Posts: 1
    NerveGear
    Mine just updated as well. I wish I would've seen this blog before it downloaded, I would've paused the update indefinitely. My fav breaktime goofoff as well. 
  • MowTinMowTin Posts: 1,573
    Project 2501
    Is there anything to do other than fly around?
    i7 6700k 2080ti   Rift-S, Index
  • jef32jef32 Posts: 57
    Brain Burst
    Same for me: Crashes after update !

  • Shadowmask72Shadowmask72 Posts: 3,663 Valuable Player
    Yes land on pads to get turbo upgrade.




    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • TomCgcmfcTomCgcmfc Posts: 1,159
    Wintermute
    There apparently are still a few bugs in the Oculus Store version.  These should be patched soon.  In the meantime, the Steam version seems to work great for me.

    Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

    Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

  • TomCgcmfcTomCgcmfc Posts: 1,159
    Wintermute
    Update, and I have passed this onto the developer;

    The current Oculus store version (01.2) is still not working for me. It crashes (fatal error) as soon as I hit the A button on the start screen. The error seems related to the file windows/system32/Xaudio2_7.dll. The fact that you have now included c++ 2015 does not do anything to help since I already have the latest versions of C++ 2017. As you know, you cannot install 2015 if 2017 is already installed.
    I did try uninstalling c++ 2017 and then ran your update (with c++ 2015) but I still got the same crashes. I also had lots of fun trying to reinstall 2017 x86 and x64. I finally needed to do a system restore prior to the latest win10 cum Aug updates, re-ran the updates and now all is well again.
    If I temporarily move this file to my desktop the app runs fine except I do not get any sound. I have run dxdiag an all looks fine. Also have ran win10 system checkers and all reports back fine. Mine is a fairly new PC with fairly decent specs (i9 9900k, gtx1080ti, 32Gb 3000 ram, 1Tb SSD, Star Tech 4 port sata powered usb 3.0 pcie, Win10 Pro, Rift cv1 w/2x sensors). I'm also currently using Stable Oculus software 1.39.1. I did try the latest ptc 1.40 but this did not make any difference so I just reverted bay to 1.39 for now.
    I do not have any problems running the original 1.1 version (sans landing pads) nor do I have any problems running the Steam version.

    Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

    Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

  • RuneSR2RuneSR2 Posts: 2,856 Valuable Player
    Yes land on pads to get turbo upgrade.



    I was getting a bit bored with Aircar on CV1, even uninstalled it a few months ago - but just got the updated version on Steam - and using the Index the fov is simply amazing, black levels are great, it really feels like being in a Blade Runner movie. So thanks for the inspiration - and granted, would be more fun with more content, but just like in Fugl I think Aircar works great for relaxation. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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