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Unreal 4 Oculus Go Websocket

TimeRideGoTimeRideGo Posts: 4
Hi there.
We are working on a VR Tour where multiple Oculus Go headsets start the same 360 Video. The client is connecting to the hosts ip adress and from there we can see all connected devices and can start the VR Tour simultaneously. It works fine for all our desktop vr headsets but not for the oculus go headsets. It seems like the android apk or oculus is blocking the signal.

Any Ideas?

Thank you and Greeting!
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