I briefly checked out the update last night to see how my home planet had changed. Some giant twisty tree stumps tower over my base now and make it a bit hard to land my ship, and my lush red planet is now dark purple-grey. I’ve seen some impressive screenshots of the new cloud system, but unfortunately the performance in VR seemed to be a lot worse. I was getting a fair bit of hitching and stuttering, even after turning down the resolution scaling in SteamVR. Looking forward to really cranking up the settings once I have an RTX 3080.
Hey guys, is anyone else having the blurry texture issue? I used to get this with previous versions, but not every time I played - it was just an irregular annoyance. Since the update I seem to have it all the time - the area around you is worst. Sometimes it's blurry from the off, sometimes it's okay first, then when you move to an area, the terrain in your immediate vicinity becomes blurred. If I start mining from the ground it sharpens up fast. It's very weird.I've seen others complaining of this on the NMS reddit, but no solutions and as it's intermittent, it's difficult to fix. I used the settings recommended on the Cas & Chary YT channel.Funny thing is, before the update that introduced the living ships I never had this at all, with Index or Quest - then it became quite frequent and now, after Origins, it's every session. I've switched TAA off which made no difference.
Anyway, what I'll take from this is that the HP G1 craps all over Cv1 when it comes to fps and visuals, and I didn't think I'd be saying that. Super Sampling is nothing but a resource hog, which tells me that CV1 would have been better using a higher resolution instead of Super Sampling to get a better image.
Fixed the above ^^ But here's an interesting fact. I have a program called fps that lets me monitor fps in VR by flipping my controller over in VR games. I first played No Mans Sky using the Oculus CV1 with 150% super Sampling in Steam VR and got a measly 42 to 52 fps. I then switched to HP Reverb G1 and was shocked to see I got between 52 and 82 fps using its native resolution. This was mostly high settings apart from post processing, which I set to low because I don't like it. I then switched most of the other setting to ultra and was getting around 42 to 65 fps, which still beats the Oculus Cv1 with its Super Sampling set to 150%.Anyway, what I'll take from this is that the HP G1 craps all over Cv1 when it comes to fps and visuals, and I didn't think I'd be saying that. Super Sampling is nothing but a resource hog, which tells me that CV1 would have been better using a higher resolution instead of Super Sampling to get a better image.
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