The FBX file export with textures does not seem to be creating the UV map correctly and the textures come out all patchwork on the model when I import it to Blender. However if I export an OBJ file with textures it works perfectly. This didn't used to be this way, as FBX always worked fine. Has this been reported and is there a fix coming for this? Thank goodness the OBJ works because I cannot use Vertex coloring in the projects I am doing because I have to export Collada with textures.