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A first look at Galaxy Forces VR

rh_galaxy
Heroic Explorer
Coming to Oculus Home soon. Hope some of you will like it.

https://youtu.be/RdoMIts8s-Y

The trailer video also exist on the game website in full 60 FPS.
http://www.galaxy-forces-vr.com/
26 REPLIES 26

RuneSR2
Grand Champion

rh_galaxy said:

Coming to Oculus Home soon. Hope some of you will like it.

https://youtu.be/RdoMIts8s-Y

The trailer video also exist on the game website in full 60 FPS.
http://www.galaxy-forces-vr.com/



That video is like watching Yoda use his light saber 😮 ... I need to train ... more 😉

Love that this game works in perfect 90 fps even when forcing super sampling 2.0 for optimal image quality. And it brings back all my childhood memories  🙂 Lunar Lander 40 years later!

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

bigmike20vt
Visionary

rh_galaxy said:

Coming to Oculus Home soon. Hope some of you will like it.

https://youtu.be/RdoMIts8s-Y

The trailer video also exist on the game website in full 60 FPS.
http://www.galaxy-forces-vr.com/


That does look my bag! Good work and good luck with your game
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

OmegaM4N
Expert Trustee
First thing that came to mind when i saw this was the seminal Oids on the Atari ST, so i would be well up for this.
CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR.

RuneSR2
Grand Champion
Just tested the Steam version and I'm happy to tell that this is another of those rare games I can play in solid 90 fps with all in-game setting maxed out and forcing SteamVR super sampling 200% on the Index. 

https://store.steampowered.com/app/1035550/Galaxy_Forces_VR/

I'm sure it'll work perfectly using super sampling 2.0 for most Rift(-S) users too. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

falken76
Expert Consultant
Wow, this looks like an old school atari game called "Vanguard" but modernized.....

rh_galaxy
Heroic Explorer
It might be on later levels that are larger that 200% super sampling will be too much... The largest level is mission29 - let me hear from you when you have it unlocked and tested...

Anyway, want to tell you that the release date for Oculus Rift will be 5th of September. But it's available on Steam as of right now.

RuneSR2
Grand Champion

rh_galaxy said:

It might be on later levels that are larger that 200% super sampling will be too much... The largest level is mission29 - let me hear from you when you have it unlocked and tested...

Anyway, want to tell you that the release date for Oculus Rift will be 5th of September. But it's available on Steam as of right now.


I did try the last level, I didn't notice performance differences. Just saw that my SteamVR Home defaults to ss 302% (auto-scaling at 90 fps) - so Index 200% probably should work just fine in your game for owners of GTX 1080 or faster video cards. Especially the Rift CV1 shines using ss 2.0 (Oculus Tray Tool). 

SteamVR ss 200% may be more of a problem for those pushing 120+ Hz on the Index, I only tested the game using 90 Hz. With 1050 as recommend video card, I think it's a great idea to push ss to the max in this game. 

Congrats with the Steam release!

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

bigmike20vt
Visionary
Hi
I am interested in this one. Does the steam version only run on steamVR  or does it have native rift support too? . Out of curiosity am wondering if you have any insight on why some developers choose to go steamVR only rather than native on steam for the rift, when there is native support on the oculus store version, where as others are happy to support both properly?.
Surely the work for native oculus support is already done,?

Thanks and good luck with launch.
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

rh_galaxy
Heroic Explorer


Hi
I am interested in this one. Does the steam version only run on steamVR  or does it have native rift support too? . Out of curiosity am wondering if you have any insight on why some developers choose to go steamVR only rather than native on steam for the rift, when there is native support on the oculus store version, where as others are happy to support both properly?.
Surely the work for native oculus support is already done,?

Thanks and good luck with launch.


I'm not sure, but here is what I've done.

Using the game engine Unity, there is indeed support for both OpenVR and Oculus native, you flick a switch for what shall be initialized first. I had the same code tree up until I added SteamVR Input... after that I had one for Oculus store and one for Steam. I'm not sure what will happen if you make the Stream version initialize the Oculus VR system instead of SteamVR. Maybe input will fail...

Steam version - Using OpenVR and SteamVR Input
Oculus store version - Using Oculus native and Unitys own input system

It is possible to support both in the Steam version but it would mean much extra work.