About antialiasing again — Oculus
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About antialiasing again

HLstudioHLstudio Posts: 3
NerveGear
Hi!  Unity 2019.2, lightweight RP. I can't deal with jagged edges on Oculus Go.
Global settings are ignored.
As well as QualitySettings.antiAliasing.
I've tried postprocessing AA for LWRP, but it doesn't work with gamma workflow.
Any ideas?  Deadline is coming.

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Comments

  • TomCgcmfcTomCgcmfc Posts: 1,147
    Wintermute
    Shouldn't you be asking this in the Oculus Developers Forum?

    Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor. 

    Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.

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