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About antialiasing again

HLstudioHLstudio Posts: 4
NerveGear
Hi!  Unity 2019.2, lightweight RP. I can't deal with jagged edges on Oculus Go.
Global settings are ignored.
As well as QualitySettings.antiAliasing.
I've tried postprocessing AA for LWRP, but it doesn't work with gamma workflow.
Any ideas?  Deadline is coming.

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Comments

  • TomCgcmfcTomCgcmfc Posts: 2,265 Valuable Player
    Shouldn't you be asking this in the Oculus Developers Forum?

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti, 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, PCI-E PCI Express to USB 3.1 Gen 2 card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro w/2.0 base stations/controllers, Quest w/Link and VD wireless (good/close 5Ghz wifi and PC with Ethernet cable to my Router).

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