Ok, this could get long, but bare with me. So, I've been playing VR titles for a few years now. In my opinion they all lack certain things that I feel would make the games more immersive.
Number One: Better tracking. I know it's a tall order, but VR really needs flawless tracking. It is beyond immersion breaking when i go to slash someone with a sword, and it's suddenly 3-100ft away from me, because tracking decided to fail.
Number Two: In the upcoming update to NMS, (I know it won't be a thing), I wish we could have some sort of "radio" that was linked to your choice of streaming music service. I really feel like any VR experience should have the added ability to add your own soundtrack. Now I am aware this seems trivial, but tell me that you have not honestly felt more connected to your favorite games when you have the music you love playing in the background.
Number Three: Headsets. So I know that this technology is still basically in its infancy, but I also believe that it should be possible if not now in the near future to "miniaturize" this tech into something far more comfortable. I feel like at the moment, the headgear is A. Too heavy. B. Too hot, (like ffs could a guy get a fan/ cooling ring?). C. Along with B, better sweat mitigation. If Neuralink turns out to fail, (all the will of the universe it doesn't), then long term VR use will most likely become a thing in which being comfortable in the peripheral will be of utmost import.
Number Four: While I love some good fantasy, CGI has come to a near actual reality point of complexity, I would love to see a VR experience that for all intents and purposes, feels real, looks real, sounds real. I want to take off my headset and be like, "Oh yea I'm still at home." Sadly it would seem like the market is not so conducive to spending potentially tens of millions of dollars developing the engine necessary to run such a game. Or, perhaps it's the technology/ code that needs to evolve to meet the true potential of " non dive" VR.
Number Five: If you haven't heard of or looked into Neuralink, you should. This tech is literally step one, of like a million steps, toward S.A.O./.Hack/AccelWorld/Etc. If you want to see that level of VR immersion then support the crap out of both Neuralink, and current VR developers. Without our undying hunger for the next great experience this industry would be nothing. It is up to us to keep pushing the devs to make better and better experiences. But, they can't do that without feedback,( of the constructive kind), Saying, "This game sux." doesn't really tell the devs anything does it. Tell them what you liked, didn't like, what looked good, what needs work. Be specific. The worst kind of feedback is the vague kind. It leaves devs wondering exactly what needs to be improved upon.
Last but not least,
Number Six: This one goes to the developers. To all the devs of cash grab/ half assed/ space-filling "experiences" in the VR platform...FUCK YOU. I'm sorry for the language, but you sorry fucks are so incredibly toxic to the market that you are literally making the entire platform look bad. It's not just VR either. You greedy monsters just crap out something that vaguely resembles a ""game" then market it as a finished product. Or, the worst of you, release a game in "Early Access" with no real plans to ever update or bring the game to full release. I remember a time when you would get like a 30sec T.V. ad of a game, and that was it until release. But it didn't matter because they were all "finished'" games. All I'm saying, if I'm saying anything, is that this style of predatory development has to stop if we want to see what the platform is truly capable of.
Thank you for your time.