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Importing .FBX, transform mess up

wittlethings
Honored Guest
Hello,
When I import in a 3D object into Quill
(specifically .FBX in this case), it seems to not match the object
location as it was in Maya.
In my Maya file, the objects
had transform values on it, quill seems to place each object in its zero
transformation values. ( in set building context, I don't always want
to freeze transform in Maya, therefore messing up the positioning of my
3D object that I am using in Quill as reference) Is there any info I am
missing here?
Please let me know,
Thank you!
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