Importing .FBX, transform mess up — Oculus
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Importing .FBX, transform mess up

wittlethingswittlethings Posts: 2
NerveGear
Hello,
When I import in a 3D object into Quill (specifically .FBX in this case), it seems to not match the object location as it was in Maya.
In my Maya file, the objects had transform values on it, quill seems to place each object in its zero transformation values. ( in set building context, I don't always want to freeze transform in Maya, therefore messing up the positioning of my 3D object that I am using in Quill as reference) Is there any info I am missing here?
Please let me know,
Thank you!
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