mmm I just posted a video in another thread about tracking occlusion so not quite the same as this.
I used to get the problem you have when moving the controllers very slowly, maybe it's an energy saving thing where they think the controllers are not in use (just guessing).
This was fixed a little while back and doesn't seem to happen now, but when you hold the controllers very steady, with almost no movement, it does still happen... it's not something I do in games, not even with scoped weapons so hadn't noticed it's still there.
It seems to me Oculus have tweaked the settings but not enough to eliminate the problem when almost no movement is happening. Another tweak is needed.
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