I had made a test with NMS, and i noticed a few bugs directly related to the S vs the CV1.
- when walking ingame forward and turning irl in another direction, the resulting direction is the one you are experiencing ingame , for example if you walk forward ingame and you turn to the right irl, you end strafing to the left, it's like the game don't take care of the roomscale and you are constantly in Front facing, this NOT occurs with the CV1. -when you are in a cockpit, and try to open the canopy, you are stuck into the ship because the exit outside sequence is not activated, again this NOT occurs in the CV1.
I guess these two bugs are related to the new "updated " guardian setup where you don't need to tell the S where is the front at start, so the first bug occurs because the game refers to the last position where the front was when for example you reset the view, then at this time it is the front, annoying and sickness maker.
the second bug i guess is related to a routine that don't occur ingame because the movement of the hand is not analysed as an opening canopy sequence for some reason related to the sensors of the S.
Rift S user... Hands to each side of the cockpit and grab handles - lift - open and out of ship. Don't know about the turning IRL as I play seated. But pressing and holding both sticks will reset HMD orientation.
Direction is also influenced by the position of your left hand... odd as if you move your hand left or right that is the direction you start to travel in...