Oculus Rift - Reducing Head Squeeze? — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Oculus Rift - Reducing Head Squeeze?

NimarusNimarus Posts: 14
NerveGear
I've had an Oculus Rift for several months now. So far, most of the games I've played on it are ones that I'd play for 30 minutes and take a break. Recently, however, No Man's Sky released an update that supported VR. This is something that I find myself playing for well over an hour at times. Because of this, I've been noticing pressure building up on my face that keeps me from enjoying the game. I've tilted the visor to distribute pressure on my forehead and cheekbones as evenly as possible. The velcro straps on either side are giving as much slack as possible. The strap on the back of my head is positioned low on my head as others have recommended to me before. I lowered it so low before that the straps pressed down on top of my hears to little effect.

I can gently grab either side of the VR visor and pull it forward and hold it in place with my fingers and get perfect comfort. Little to no squeeze at all on my head. But the second I let go, the squeeze returns and I dread playing with it on as I know I'll get a headache. I'm guessing there are springs inside the headband behind the visor to ensure there is a snug fit (to ensure the headset doesn't fall off if I look down quickly). I've even though of wrapping duct tape around the headband to hopefully prevent the spring mechanism from pulling the visor down on my face.

Also, no, I'm not very enthusiastic about getting a Rift S. I've heard it's more comfortable, but I'm skeptical about having sensors only working in front of me. I already have 3 sensors set up in my room that have excellent tracking.
Sign In or Register to comment.