Controller tracking lag when using two-handed weapons — Oculus
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Controller tracking lag when using two-handed weapons

alrod360alrod360 Posts: 2
NerveGear
In just about every game that I play that uses two handed weapons (guns or bow & arrow) my arms begin to go crazy whenever I fire them. I was wondering if there was a fix to these bugs. Is it a problem with steamvr or a tracking issue?

Comments

  • parsecnparsecn Posts: 48
    Brain Burst
    Rift-S? What headset are you using?
  • alrod360alrod360 Posts: 2
    NerveGear
    The Rift S
  • xx_FLoW_xx_FLoW_ Posts: 2
    NerveGear
    Having the same issue with the Rift S. Every time i hold a gun in two hands and use the trigger to shoot.
    I've read that it can help turning off the passthrough mode or taking off the battery cover, but nothing helps for me. 
  • xx_FLoW_xx_FLoW_ Posts: 2
    NerveGear
    I have found the solution. I did two things:
    The USB cable of the headset was on a USB 3.2 port in my PC. I now have it in an USB 3.0 port.

    And the i had to go in the energy saving options on Windows and turned off the power saving option for USB Devices. Now everything works fine.
  • DSoltDSolt Posts: 3
    NerveGear
    alrod360 said:
    In just about every game that I play that uses two handed weapons (guns or bow & arrow) my arms begin to go crazy whenever I fire them. I was wondering if there was a fix to these bugs. Is it a problem with steamvr or a tracking issue?
    Is that happening to you?


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