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Borderlands 2 VR - trailer, reviews & impressions

RuneSR2RuneSR2 Posts: 3,794 Valuable Player
edited October 22 in Games and Apps
Looks quite cool - to me maybe even more exciting the No Man's Sky VR, although these are very different games:


More info:

About

Developed by Gearbox Software, Borderlands 2 VR brings the iconic world of Pandora to life like never before. Fans will virtually become a treasure-seeking Vault Hunter, grab 87 bazillion guns, and face off against the galaxy’s most charming psychopathic dictator, Handsome Jack, to free Pandora from the corrupt Hyperion Corporation.


Key Features

  • Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-aRide and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
  • Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
  • Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
  • Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
  • Get Virtually Rich: Borderlands 2 VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.
Source: https://gematsu.com/2019/08/borderlands-2-vr-coming-to-pc-this-fall
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • MowTinMowTin Posts: 1,803 Valuable Player
    Nice to get confirmation that this is really coming to PC. I love shooting stuff so I'm pretty excited about this. 
    i7 6700k 2080ti   Rift-S, Index
  • bigmike20vtbigmike20vt Posts: 4,075 Valuable Player
    Hmmm am torn. BL is great and I would love it in VR... But BLs best feature for me is its coop MP with mates and this is stripped out. Am not sure how interesting it will be solo, esp for those of us who have already finished the flat screen version.

    Great game, glad it's out but not one for me I think
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    Hmmm am torn. BL is great and I would love it in VR... But BLs best feature for me is its coop MP with mates and this is stripped out. Am not sure how interesting it will be solo, esp for those of us who have already finished the flat screen version.

    Great game, glad it's out but not one for me I think
    I never got to finish the pancake version - and I don't play coop, so I really hope the singleplayer story is great. And having launched the VR version first on the PS4, I hope performance will be great too. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • bigmike20vtbigmike20vt Posts: 4,075 Valuable Player
    in which case the game probably IS for you. BL2 is a great game (better with friends imo).... but if you dont enjoy coop then that wont bother you and as you have not done BL2 much yet then i think you are in for a treat :)


    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • WildtWildt Posts: 2,086 Valuable Player
    I've spent my BL2 appetite with the pancake version. I got the game with the 2nd hand PSVR I bought, and haven't even bothered checking it out. 
    I do hope, hovewer, that the lessons learnt by the devs with this PCVR port will mean BL3 PCVR sooner than later.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • OmegaM4NOmegaM4N Posts: 585
    Neo
    Good stuff, i would have bought this on the PSVR but those PS motion controllers are just garbage, yes i could play it with the joypad but i wanted to try the BL guns in VR with my own virtual hands......so PC version it is then.
  • WildtWildt Posts: 2,086 Valuable Player
    OmegaM4N said:
    Good stuff, i would have bought this on the PSVR but those PS motion controllers are just garbage, yes i could play it with the joypad but i wanted to try the BL guns in VR with my own virtual hands......so PC version it is then.
    It's got aim controller support as well.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • OmegaM4NOmegaM4N Posts: 585
    Neo
    Yeah i was not a fan of that at all, it had some major drift issues right out of the box that got really annoying real quick, so it went back, PC version at least i know will work. ;)
  • WildtWildt Posts: 2,086 Valuable Player
    Yeah, it's really picky about room lighting. But once that's taken care of it's pretty good. Farpoint was a really good experience with it...  but it would've been great on the Rift + gun stock.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    edited September 21
    Launch date just revealed - October 22 on Steam:

    "The Borderlands Show also revealed the release date for Borderlands 2 VR on Steam, coming October 22 with all the BAMF DLC included."
    Source: https://borderlands.com/en-US/news/2019-09-20-borderlands-show-bloody-harvest/






    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,803 Valuable Player
    edited September 21
    RuneSR2 said:
    Launch date just revealed - October 22 on Steam:

    "The Borderlands Show also revealed the release date for Borderlands 2 VR on Steam, coming October 22 with all the BAMF DLC included."
    Source: https://borderlands.com/en-US/news/2019-09-20-borderlands-show-bloody-harvest/



    Yay, we're getting all the DLC.

    I own Bornderlands 2. I played it a bit and really loved it. The only reason I haven't played it is because it's not in VR and non-VR games just don't do it for me. I can't get excited about aiming with a mouse. 

    So, I am definitely looking forward to playing this. It's such a shame that the coop was somehow lost in translation. But thankfully Stormlands will have coop. 

    I must say, my favorite thing to do in gaming is to shoot stuff. 

    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    MowTin said:
    RuneSR2 said:
    Launch date just revealed - October 22 on Steam:

    "The Borderlands Show also revealed the release date for Borderlands 2 VR on Steam, coming October 22 with all the BAMF DLC included."
    Source: https://borderlands.com/en-US/news/2019-09-20-borderlands-show-bloody-harvest/



    Yay, we're getting all the DLC.

    I own Bornderlands 2. I played it a bit and really loved it. The only reason I haven't played it is because it's not in VR and non-VR games just don't do it for me. I can't get excited about aiming with a mouse. 

    So, I am definitely looking forward to playing this. It's such a shame that the coop was somehow lost in translation. But thankfully Stormlands will have coop. 

    I must say, my favorite thing to do in gaming is to shoot stuff. 

    I'm really excited about this game too, I hope it'll be a great and positive surprise. I too gave up on the pancake version, but better late than never  B) And all good things come to those who wait  o:)  :D
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player


    The Store page is now up on Steam:

    https://store.steampowered.com/app/991260/Borderlands_2_VR/ 

    At least it's got an 18+ age restriction, I greatly appreciate getting more mature VR content.

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • SkScotcheggSkScotchegg Posts: 1,253
    Wintermute
    This looks amazing! Can't wait for this. FPS games are awesome in VR and this looks like the right kinda FPS for VR and the graphics look nice too.
    UK: England - Leeds - - RTX 2080 - Make love, not war - See you in the Oasis!
  • bigmike20vtbigmike20vt Posts: 4,075 Valuable Player
    It looks fab but add me into the "what were they thinking of" camp WRT taking out coop MP
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    My primary concerns are performance and texture quality, but of course it's nice if the game's fun to play too, lol.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,803 Valuable Player
    It looks fab but add me into the "what were they thinking of" camp WRT taking out coop MP
    It could be that their code had a lot of assumptions that are not true in VR. For example, in coop you can see your friends aiming and shooting. The net code could be written to send simple state information about what your coop partners are doing. 

    In VR you would need to send a lot of positional information about their limbs for it to be accurate. 
    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    edited October 22
    Game launches in about 1 hour - it's a big day today  :o 

    https://store.steampowered.com/app/991260/Borderlands_2_VR/

    Unfortunately I have to prepare one lecture and some classroom teachings, sigh... First things first, let's get the download going  o:) - Game takes up 12GB (or 5GB?):

    SYSTEM REQUIREMENTS

      MINIMUM:
      • Requires a 64-bit processor and operating system
      • OS: 64-bit: Windows® 10 (latest updates)
      • Processor: Intel Core i5-4590/AMD FX 8370 equivalent or better
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater
      • DirectX: Version 11
      • Storage: 5 GB available space
      • Sound Card: DirectX 9.0c Compatible sound card
      RECOMMENDED:
      • Requires a 64-bit processor and operating system
      • OS: 64-bit: Windows® 10 (latest updates)
      • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
      • DirectX: Version 11
      • Storage: 12 GB available space
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    VRFocus liked the PSVR version - rated it 100% (10/10):

    "Gearbox Software’s desire to create VR content has been known for some time, and while it was expected that one of their franchises would eventually make its way to head-mounted displays (HMDs) it’s somewhat of a surprise that Borderlands was the first AAA the studio decided to go with. A pleasant surprise, that is, as Borderlands 2 VR is most certainly a highlight of this year’s VR releases and one of the best titles yet to hit PlayStation VR. Its still Borderlands 2, sure, but you’ve never played Borderlands 2 like this before."
    https://www.vrfocus.com/2018/12/review-borderlands-2-vr/

    Metascore (PSVR) a lot lower at 72 though:

    https://www.metacritic.com/game/playstation-4/borderlands-2-vr
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    edited October 22
    The game isn't exactly cheap - $50 or €50 - so it's more expensive than Asgard's Wrath. 

    But it's just a 4GB download, downloading now  o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    Maybe it's a good choice not to try the game today - and give the devs a few more minutes to work  o:)


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • JoeManji08JoeManji08 Posts: 149
    Art3mis
    Yeah I was thinking the same thing looking at the reviews.  I did however notice that the vast majority of complaints are vive or WMR.  I'll be interested to read some reviews on here from people using Rifts.
  • MowTinMowTin Posts: 1,803 Valuable Player
    Wow, what a disastrous release. But FO4 VR had a terrible release too. Maybe they can get things resolved. 
    i7 6700k 2080ti   Rift-S, Index
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    Yeah I was thinking the same thing looking at the reviews.  I did however notice that the vast majority of complaints are vive or WMR.  I'll be interested to read some reviews on here from people using Rifts.
    Agreed, also don't think I saw anyone complaining about Rift CV1, but that was yesterday, haven't checked for new reviews yet. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    edited October 22
    RuneSR2 said:
    Yeah I was thinking the same thing looking at the reviews.  I did however notice that the vast majority of complaints are vive or WMR.  I'll be interested to read some reviews on here from people using Rifts.
    Agreed, also don't think I saw anyone complaining about Rift CV1, but that was yesterday, haven't checked for new reviews yet. 
    Found the current Rift reviews, all are positive - seems the game is great on Rift(-S):

    1. Loving this game so far. Have an Oculus Rift. None of the issues others are having.

    2. i'm running a oculus rift and this game runs great, had to remove the comfort stuff cause i hate the vignette they use to try and reduce motion sickness. i've put about 9 hours into it so far and have to say the controls feel good (im using the run+jump scheme. not teleporting ) although the textures weren't entirely revamped for vr you can tell some textures were. the guns look and feel great, although when it comes to weapons with scopes i dont like how sensitive they are and how zoom is implemented. other than that though id highly recommend and is A LOT of fun. (my specs are a i9 9900k with a 1080ti).

    3. There seems to be problems with Vive at this time so beware if you own it but for the Oculus Rift S it was a pleasure to me. I think the price is a bit high and there could have been some improvements like two handed gun aiming. I am having a great time though but it might only be me. The only reason I would refund this game at this time would be the high price but I am sure I will do my part and keep it to help VR in the end and maybe if they get enough money they can address some of the issues.

    4. Played on Rift S. Games plays well, the Borderlands 2 world looks great in VR. My only complaint would be the starting scene you can't skip (I've played this through 3 times already, I don't need it again). But great fun, people on the index seem to be having issues, but the Rift S works great.

    5. I own a first Gen Rift and I had no problems with this game! It's awesome!
    I've been patiently waiting and I was a little skeptical since Asgard's Wrath just came out and was 120gb game and this AAA title was 5gb. But for being 9 years old it's a lot of fun. I've played the PC and PS3 Versions so I know what the old game was like.
    There are tons of options for customization. So for all the reviewers saying they can't handle it or that the controls don't work, I can't relate. I have my VR legs, so maybe for people more susceptible to motion sickness might struggle a little, but again plenty of options for COMFORT. The only time my stomach knotted was the intro cut scene. But actual gameplay is great.
    My only problem so far is some of the accuracy options on these weapons (97% accuracy) seems a little off. Sometimes I'd just shoot in the exact same position and my bullets would scatter all over the place! But I know there are skills in the game that might help with this. Also, I'm level 5, so what can you expect at the beginning of a game.
    I'm looking forward to hours of content and immersing myself in the cell shaded world!

    6. This game works well. Minor bugs but playable. I have a Rift S and this game runs very well. I dont understand why others are have so many issues. 5 hours in game, no crashes, minor menu bugs, no studders, no problems at all. I would recommend if you are having issues with the game to post your headset type in the review. This way it can be identified as an issue with the type of headset.

    7. Just wanted to let Rift S owners know that the game works fine and is a lot of fun. I have an i7 4820, 32 GB RAM, and an RTX 2070 and able to play with max graphics settings fine.


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    edited October 23
    Seems like Index owners can benefit from using Revive to launch Borderlands 2 VR, because then you get near-perfect Touch emulation, more here:

    https://www.reddit.com/r/ValveIndex/comments/dlqojt/psa_bl2_vr_works_fine_via_revive/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • JoeManji08JoeManji08 Posts: 149
    Art3mis
    After reading the positive Rift reviews, I tried it, and I'm enjoying it.  None of the scale issues that people using vive/index are complaining about (and I'm very sensitive to those and can't stand games with incorrect scale).  It's still obviously a port and not originally made for VR, but it's a decent one. 

    The one common conplaint that I have to agree with is scope implementation.  It's a floating giant screen (giant as in it takes up most of your FOV) that comes up when you press the left trigger.  I wouldn't have expected accurate scope optics since it's not a sim shooter, but if this screen was only about as big as the scope itself and positioned right at the back of the scope, it would be much better.

    Still enjoying the game and will be keeping it (no choice now anyways as I've already played more than 2 hours lol)
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    Still have not tried the game, hope to do it this evening, I'll probably just try Index first in normal SteamVR before considering Revive... I mean, how bad can it be?  :D

    I might keep it if it's better than Flappy Wings  B)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • nalex66nalex66 Posts: 4,972 Volunteer Moderator
    For anyone who's played it, is there a left-handed mode or option in the settings?
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • RuneSR2RuneSR2 Posts: 3,794 Valuable Player
    nalex66 said:
    For anyone who's played it, is there a left-handed mode or option in the settings?
    Yes, there's a toggle for weapon hand, it does not change the locomotion thumbstick, so controls are close to perfect for me. I'm left handed and very happy to hold the weapon in my left hand. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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