[Solved] Does mirrors effect the Oculus Rift S tracking? — Oculus
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[Solved] Does mirrors effect the Oculus Rift S tracking?

Jaycen1000Jaycen1000 Posts: 2
edited September 12 in General
I have a pretty bulky mirror (Floor to ceiling) in the room I play VR in, I will face it quite alot. Is that fine for the sensors or do I have to pull out a bedsheet to cover it?


  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Not sure about facing but I have an entire wall that is a floor to ceiling mirror to the left of me, so far have not had a lot of issues as long as the carpet floor at least has some sort of patter it can track well.
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  • rednekcowboy77rednekcowboy77 Posts: 79
    Hiro Protagonist
    I had a fairly large hanging mirror that used to mess with my og rift so much that I had to remove it.

    I've re-hung it with the Rift S and have had 0 tracking issues.  Tracking is from the headset to the controllers so unless something comes in between the cameras on the headset and the controllers in your hands or there is not enough light in the room (ie you can't use the Rift S in a dark room like you could with the original Rift) then there should be no issues with tracking.
  • Jaycen1000Jaycen1000 Posts: 2
    Ok, it looks like it's a 'results may vary' scenario. I'll see how it goes!
  • maxpare79maxpare79 Posts: 1,782
    Project 2501
    I have mirrors on the ceiling and...oh wait wrong room ;-)

    I have a a large 4 feet high by 12 feet wide mirror right in front of me (the back of a display case hanging on the wall) and tracking has been fine
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
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