Problems trying to build for Oculus Quest from UE4.22 — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Problems trying to build for Oculus Quest from UE4.22

Hello,

I have posted this same question in Unreal but I can't get an answer for now, so I am trying in this forum as well.
I've been stuck for a couple of days on this and I don;t know what to do.
I am using Unreal 4.22

I have a VR project ready for HTC Vive, (PC) and I was trying to export the project for Oculus Quest, but I am having trouble with the packaging.
When the proccess is about to end, I get a compile error:

ERROR: Missing precompiled manifest for 'SteamVR'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'

I am not so sure what to do about this. I checked on google but I couldn't find any answers.
Any help will be appreciated.

On the other hand, Is there a guide or some tips for this proccess (Convert PC Unreal Project C++ to Oculus Quest)? The project wasn't intended for oculus quest from the beginning but I want to give it a try withouth start the project from the scratch (it's on Steam already)

Thanks in advance any help will be appreciate
Sign In or Register to comment.