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How to log user actions and store the data on the Oculus Go

ApVitberg5ApVitberg5 Posts: 6

I'm working on a project with Unity and the Go. My team and I decided that the best way to do testing on it would be to have a way to record user actions and timestamps. But that the logs remain saved on the Go without being overwritten when a new session is started.

I'm imagining something where each interaction of the game that should be logged is given a Debug.Log("") print statement. And that an external script is cataloguing those Debug.Logs into a JSON, XML, or text file format. And that the files get generated and saved in the Oculus Go's storage without being overwritten.

Is there already a solution for this that I am overlooking?

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