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New Rift S arrives tomorrow !

blanesblanes Posts: 1,096
3Jane
edited October 2 in Oculus Rift S and Rift
My second CV1 (1st replaced under warranty) has now developed the same issue with the left speaker not working, so yesterday I decided pretty much on impulse to buy a Rift S from the Amazon Australia store as it was Aussie $630 with free 2 days shipping which looked to be a good price. I only use VR for sim racing but I will certainly appreciate the increase in visual clarity and the added comfort of the new halo head-strap.  

I have done some research and watched a few Youtube vids, but most are quite old now and I still have a few questions about the Rift S that I could not find definitive answers for in the limited time I have between work and family.  In anticipation I am hoping you guys here, with lots of good knowledge, can fill in some gaps for me.

1. Should I uninstall my current Oculus software and then reinstall after swapping out the CV1 for the Rift S ?  Or is that all handled automatically, no chance of problems that may be avoided with a full fresh install ?

2. Has the issue where users were seeing white static or noise on their Rift S screen during games been solved or fully fixed yet ?

3.  Did the Rift S eventually get the update spoken about, to increase the range and bass levels on the inbuilt speakers ? Or are they still the same with no improvement ?  I have a pair of Hyper X Cloud 2's which a user on Reddit says fit comfortably over the Rift S, so I can use them if needed.

4. Can I or will I ever be able to use the CV1 sensors, so that I can race at night ?  If not, would a small LED light near my monitor screen be enough for a seated driving experience in a mostly dark room ?  Have others encountered similar scenario and have a solution short of turning on a ceiling light ?

5. Regarding the cloth and foam covering around face and head of the Rift S,  would it be ok to use Scotchguard to treat those areas and waterproof them ?  Scotchguard works really well on carpet and fabrics to seal and protect them making them easy to clean with a damp cloth.  I am guessing the VRcovers for the CV1 do not fit Rift S in any possible way ? 
www.scotchgard.com/3M/en_US/scotchgard/products/all-products/~/Scotchgard-Fabric-Upholstery-Protector/?N=4340+3294466427+3294529207&rt=rud

6.  If I have issues do I still go through Oculus support or do I now have to deal directly with Amazon Australia ?

Thanks for any answers and I appreciate any other advice about problems or issues I should anticipate or plan for that may keep the new install as easy as possible.
Thanks & Cheers 🍻 Mark Blanes

Comments

  • ShocksVRShocksVR Posts: 467
    Trinity
    1. You should be good. Just start the Rift S setup
    2. Yes
    3. Yes
    4. No. That lamp may be enough light. If not, you may want to look into infrared illuminator you can get off Amazon for dark play (they're like $20)
    5. Not sure.  VRCover said they're working on their Rift S covers (which should include the halo pads too, so it'll be a pretty good all inclusive set).
    6. Not sure. If you can go through Amazon for refund/exchange that'd probably be the quickest way.

    Lastly congrats !
    i7-7700k, GTX 1080Ti (11G) || MSI B150m (1 USB controller) + Inateck 4-port USB to PCIe (2nd USB controller)
    Oculus Rift S
    Oculus GO
    Oculus RIFT - 3 sensor Room-scale
  • FangzhouFangzhou Posts: 45
    Brain Burst
    1. Should I uninstall my current Oculus software and then reinstall after swapping out the CV1 for the Rift S ?  Or is that all handled automatically, no chance of problems that may be avoided with a full fresh install ?
    No need, software is the same
    2. Has the issue where users were seeing white static or noise on their Rift S screen during games been solved or fully fixed yet ?
    Static flashing solved already (by 1.39 PTC). Noise solved for most of the time. Microphone noise still happens sometimes, not all users faced this problem. 

    3.  Did the Rift S eventually get the update spoken about, to increase the range and bass levels on the inbuilt speakers ? Or are they still the same with no improvement ?  I have a pair of Hyper X Cloud 2's which a user on Reddit says fit comfortably over the Rift S, so I can use them if needed.
    Audio system already said to be improved by software update. But I did not notice the difference. Though, I still prefer built-in audio system for games that not related to music since the build-in audio does not give pressure on ears, which is much more comfortable for long time usage.

    4. Can I or will I ever be able to use the CV1 sensors, so that I can race at night ?  If not, would a small LED light near my monitor screen be enough for a seated driving experience in a mostly dark room ?  Have others encountered similar scenario and have a solution short of turning on a ceiling light ?
    According to current information, you cannot use CV1 sensors. So you have to turn on the light. 
    5. Regarding the cloth and foam covering around face and head of the Rift S,  would it be ok to use Scotchguard to treat those areas and waterproof them ?  Scotchguard works really well on carpet and fabrics to seal and protect them making them easy to clean with a damp cloth.  I am guessing the VRcovers for the CV1 do not fit Rift S in any possible way ?  

    Actually you can just remove the face covers and foams on halo headband and wash them with water. 
    The face covers of the Rift S is very different from CV1, not possible to cross use. 
    6.  If I have issues do I still go through Oculus support or do I now have to deal directly with Amazon Australia ?

    I guess both works.


    BTW, in Oculus Connect 6 Oculus announced that Oculus Quest will be able to support PC VR games by using USB Type C cable (Oculus provides official cable "Oculus Link"), so that Quest will be very similar to a Rift when it is used as PCVR. This function is supposed to release on November. Quest itself is all-in-one VR and have WiFi support (2.4/5Ghz enabled, 60Ghz is disabled by Oculus somehow), so Quest may have more possibilities.  

  • DuxCroDuxCro Posts: 31
    Brain Burst
    5. Using a chemical on headset part that will sit on your face is a very bad idea. Because your skin actually absorbs "things."
    You will poison yourself or in best case scenario get alergic reaction or maybe chemical burns on your face.
  • blanesblanes Posts: 1,096
    3Jane
    Thanks for all your answers guys, very much appreciated and I will checkout that infrared illuminator thanks ShocksVR.  

    Scotchguard has been around for a very long time and I have used it on clothing as well as furniture.  Never heard of anyone being poisoned or burnt by it and should be as safe as any other synthetics we come into contact with. Appreciate the concern DuxCro but I believe it is safe stuff once you let it dry fully and it seals fabrics really well.

    Fangzhou I read about the Quest but thought the S was more suited for me as I only use VR to simrace and it supposedly has better visual quality than Quest overall.

    Thanks again for your responses guys. 
  • DaftnDirectDaftnDirect Posts: 5,260 Volunteer Moderator
    edited October 3

    As other's have said, no need to reinstall software, a have CV1 and Rift-S just plug in & play.

    You need some light for the tracking but it's surprising how low the light level needs to be, depending on the size of the room, if you don't want excessive light coming through the nose gap, (assuming it's night) a 1W LED lamp is enough for what I would call an average size room. In my small study room, I turn off the light and monitor, and just have the light on in the hallway outside, and that's plenty enough.

    I use my PC surround speakers for the best results in my small room for seated VR, but larger room-scale VR where you're walking about needs headphones for sure to avoid poor positional sound. You may prefer the headphones for seated too, I just find speakers and a subwoofer nicer and with a bit more directional information.

    Whatever chemicals you use just make sure they don't go anywhere near the lenses, I've avoided chemicals completely.


    Edit: I forgot to say... have fun!

    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.476)
  • blanesblanes Posts: 1,096
    3Jane
    Thanks DnD good info re the light and it sounds like I will have enough with couple small LED night lights I already have.

    I will definitely remove the covers to treat them with Scotchguard and let that fully dry so lenses should be good.  Looking forward now to tomorrow to get some racing in the Rift S !    B)
  • ElusiveMarlinElusiveMarlin Posts: 272
    Nexus 6
    edited October 3
    The others have answered your main questions so I wont go over them again.

    Just wanted to say you will love the difference in clarity you get going from CV1 to RIFT S.
    it is like going from VHS video to DVD!  (Might be showing my age a bit there!)
    RIFT CV1
    RIFT S

    Leeds, UK.

    Intel Core i7 8700K 3.7GHz | RAM 32GB DDR4 2666MHz | GeForce GTX 1080 8GB |
    240GB SATA III SSD | 3TB HDD | 867Mbps Built-in Wi-Fi

    "Behind every mask there is a face, and behind that a story...."
  • blanesblanes Posts: 1,096
    3Jane
    Thanks I am from the VHS era too...  When I upgraded from DK2 to CV1 it was impressive even though I was always happy with the DK2. 

    I am hopeful the jump to the Rift S is a bigger leap than from DK2 as there are so many good things said about the image quality. It will keep me racing in VR until a Rift 2 but then I will need a new PC and GPU before that time comes. 
  • Kapt-KrunchKapt-Krunch Posts: 21
    Brain Burst
    Welcome to the club! 
    I7-9700k - 32 GB Corsair Pro - RTX 2080 Super XC Ultra - Samsung Evo SSD - Oculus Rift S

    I like pinacoladas and getting caught in the rain!
  • blanesblanes Posts: 1,096
    3Jane
    So it arrived and when it works it looks fantastic, much better than I expected.  However I am having trouble with it staying connected as after every reboot or if left alone for awhile I get a message that there is no displayport connection and Oculus needs to Restart.  

    I have tried each of the 3 displayports on my Gigabyte 1080 and different usb 3.0 ports.  I can get the Rift S working by removing device in Oculus software but then I have to go through the whole install again.  Pretty frustrating so is this faulty or a known error that occurs ?  Any help appreciated.
  • dburnedburne Posts: 2,842 Valuable Player
    Make sure you have power management for your USB devices disabled.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • blanesblanes Posts: 1,096
    3Jane
    It is already disabled but thanks for suggesting.  If I reboot the pc it remains disconnected. Only way to get it recognised is to keep shuffling back and forth between few usb 3.0 ports I have then it wotks until next time my pc is turned off & on again.

    It is like the oculus software forgets those ports actually work ok. Anyone else got any ideas ?  Otherwis I really like the Rift S,  even the sound is great once I reinstalled and activated my Razer 7.1 surround software which works perfectly and boosts it nicely.
  • TomCgcmfcTomCgcmfc Posts: 1,496
    Project 2501
    I found that the best way to get my Rift S running was to first of all install nvidia 430.86 (= first one made for Rift S).  I used DDU to do a clean uninstall.  Then, run a Repair and go though the Rift S setup again.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

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