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Doom 25 years later - brutal Doom: Hell on Earth VR mod

RuneSR2RuneSR2 Posts: 5,619 Valuable Player
Looks awesome  <3 

Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"

Comments

  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    BTW, I haven't tried it, maybe this will help setting up Brutal Doom VR:

    https://www.reddit.com/r/virtualreality/comments/cwry4b/brutal_doom_vr_oneclick_installpack_easy_setup_in/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    Hmmm, how to get and use this without my wife getting me involuntarily admitted and detained in an approved psychiatric centre  :# 


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • saami81saami81 Posts: 205
    Nexus 6
    Doom on VR is must try for everyone who likes VR and FPS games. Ive played through first 3 episodes on VR with "normal" gzdoom VR and with Brutal Doom pak on VR.
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player

    Just tested both the original Doom and Doom 2. This is like visiting your old childhood home and seeing it like never - ever - before, lol. Using the Index - Doom simply looks perfect - I feel like a living person inside the game, lol - no SDE to spoil the fun, blacks are completely as I remember them. 

    And great training for growing VR legs, this is perfect full locomotion and extremely smooth turning. Knuckles just worked perfectly, no need to change any settings.

    Maybe best to start SteamVR first, and then (after the GZDoom installation) to start GZDoom, because starting GZDoom before SteamVR may prevent sound initiation. Maybe it'll work perfectly from Oculus Home too. My CV1 is not activated right now, and starting GZDoom automatically started the Index and SteamVR (Index is always activated on my rig, CV1 only when it needs to be). 

    I can highly recommend Andrew Hulshult's IDKFA soundtrack in FLAC format - Doom's never been this awesome!

    https://www.moddb.com/addons/idkfa-doom-soundtrack

    Even with years of training, I could feel this game in my stomach, lol - love to finally get Doom back, exactly like I remember it when I sat there in the darkness using my 15" CRT monitor and my 486DX2 66Mhz 8MB in 1994 - with the CL AWE32 soundcard  <3

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    This video will also explain how to set up (Brutal) Doom VR:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player

    Had an awesome time in Doom last night - felt really mind-bogglingly weird to be like teleported into the game and just walking around, kinda touching the walls... And Brutal Doom is really brutal, lol. Already had trouble finding secrets in the first levels of Doom 2, maybe games were harder back then - no one to hold your hand. Graphics felt slightly Mindcraft-ish...

    I've just gotten Heretic and Hexen wad files, looking forward to revisiting those later today. Never got far in Hexen back then, not sure I'm going all in now - but there's still 3 days until Asgard's Wrath launches...


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    BTW, note that the above works on probably all PCVR hmds, including WMR.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    Those were the days:


    Brings a lot of memories back - the anticipation and the feeling of just getting Doom and Doom2 was beoynd anything I can remember. I was younger back then, maybe easier to impress, I don't know. The feeling and excitement of Doom(2) was just unique in the most positive way - no way I felt the same kind of anticipation when getting Asgard's Wrath, lol. 
    Maybe it's the speed in Doom - and of course the evil content - the secrets - the back then great graphics (always liked Doom 1 more than 2 though) - that all made the experience transcend everything else. Quake never reached the same level of excitement - at least not the singleplayer campaign, although GlQuake was semi-mindblowing starting the game on my 3dfx Voodoo Graphics for the first time in early 1997 (my aunt in Chicago brought it home for me Christmas 1996, best Christmas gift ever, lol).  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    It's so ... beautiful  <3


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MowTinMowTin Posts: 1,916 Valuable Player
    This game looks intense. I still haven't finished Doom 3 BFG in VR. 

    I wish Doom VFR was moddable. They have some old Doom maps, so I don't get why they don't let users create full maps like VR Brutal Doom but using Doom VFR assets. That would be awesome. 

    Anyway, my plate is full. I want to play this but so many games so little time. VR is awesome. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • RuneSR2RuneSR2 Posts: 5,619 Valuable Player
    edited December 2019
    MowTin said:
    This game looks intense. I still haven't finished Doom 3 BFG in VR. 

    I wish Doom VFR was moddable. They have some old Doom maps, so I don't get why they don't let users create full maps like VR Brutal Doom but using Doom VFR assets. That would be awesome. 

    Anyway, my plate is full. I want to play this but so many games so little time. VR is awesome. 
    Brutal Doom VR is extremely intense - you've got the full speed of the original game. Not sure IQ has grown much since 1994, maybe the Flynn effect is on the reverse - at least I found some of the puzzles in Doom2 anything but a walk in the park, I was even forced to think a bit  :#

    Nobody holds you hand in these awesome old games - in contrast to modern games, btw I think this one is still very funny - and you'll get none of that in Brutal Doom ;)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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