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Pistol Whip gameplay

nalex66nalex66 Posts: 5,203 Volunteer Moderator
Just saw this--a full level of Pistol Whip gameplay. Looks pretty damn cool, kind of like an interactive music video featuring John Wick!




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Comments

  • MowTinMowTin Posts: 1,859 Valuable Player
    edited October 2019
    I just saw this too. It looks awesome.  Yeah, it reminds me of John Wick.
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    nalex66 said:
    Just saw this--a full level of Pistol Whip gameplay. Looks pretty damn cool, kind of like an interactive music video featuring John Wick!




    Really like that HMD he's using in the video, and those controllers  <3 Tracking looks super-tight too  :o  B) 
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player


    The game is just 800MB, smells like Quest-compatible textures, lol. 

    Not sure I'd like to pay more than $2 per 100MB  :D

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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    Ok - it's out - $25 = $3 per 100MB  :#  ;) (actually $4*, Rift version is only 600MB)

    https://www.oculus.com/experiences/rift/2314034471989368

    *If Asgard's Wrath devs took same price per 100MB, Asgard's Wrath would cost you more than $5K :D )

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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Man, I'm weak :blush:  


     
    Oculus
     
     
    Thank you

    Payment Method: XXX Receipt Number: XXX
    Billing Zip: XXXReceipt Date: 2019-11-07

    ItemPrice
    Pistol Whip24,99 $
    Total: 24,99 $
    Tax included: 5,00 $ ( 4,53 € )
     
     
    - The Oculus Team


    You agreed to this content being available to you immediately, and as a result, this purchase is final and you do not have a statutory right of withdrawal. Oculus Terms of Service
     
     


     
     
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    Pistol Whip is a high-quality product, it does not feel like a Quest game, although I can't help thinking it's a very cleverly disguised Quest game  B)
    It also feels like a cleverly designed Beat Saber copycat, due to the ability to practice the same levels over and over - and you constantly remove obstacles while listening to great music.
    Performance is solid 90 fps ss 2.0 with my CV1, all in-game settings maxed, it's perfect. But relatively evenly colored surfaced do expose the SDE, and use of bright non-black walls and backgrounds make me think that this game will look great on lcd hmds, probably even much better than 1st gen oled hmds.

    I wonder if the devs did make a mistake forcing continuous forward movement, because it takes away control from the player. And taking away control often increases nausea. 

    The music is awesome in the CV1 headphones, can't think of better music and sounds in other games.

    Gameplay easily feels repetitive, but I usually also do not play Beat Saber for more than 10 to 20 minutes at a time. 

    I think $14.99 would be a more realistic price due to the simple content. There's no finger tracking either, so I feel I did the right thing getting the Oculus version which I then can revive and use on both CV1 and Index. 

    I think the game will shine most with the Index, but with only one Index controller I didn't feel like playing "One armed Jack against the Gangster Herd", lol.

    Can't decide if this is 4/5 or 5/5, might have to flip a coin, but it's definitely a keeper ;)
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Tested's review:


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  • ZenbaneZenbane Posts: 14,878 Valuable Player
    Nice video, nalex! This has triggered my e-peen. Going to purchase and play over the weekend.
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  • nalex66nalex66 Posts: 5,203 Volunteer Moderator
    Just picked it up myself. Looking forward to trying it out later.
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    BTW, the launch trailer:


    Steam reviews are "very positive" - some dude called the game GOTY, and that's ok with me if you haven't tried Asgard's Wrath, lol - but there's no comparison at all to Asgard's Wrath, unless we want to compare a mouse to an elephant ;)

    That said, looking forward to some more whipping tomorrow :) 

    The ultra-tiny download size may be attractive to many - right now Pistol Whip is not performing that well on the Rift in the Store - it's at 82% (average rating) with 33 ratings. The game seems to be doing much better with Quest where it's now at a massive 96% (average rating) based on close to 200 ratings! Then again, this game may use the Quest potential to a much higher degree than it's using PCVR potential. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Average ratings haven't moved much since my last post, still below 90% average rating on the Rifts, and sky-high ratings on the Quest (above 95%). 

    IGN rated the game 80%: https://www.ign.com/articles/2019/11/08/pistol-whip-review

    VR Focus also rated the game 80%: https://www.vrfocus.com/2019/11/review-pistol-whip/

    - while UploadVR responded better to Pistol Whip's colorful antidepressive therapy and rated the game a perfect 100%: https://uploadvr.com/pistol-whip-review/
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  • WildtWildt Posts: 2,164 Valuable Player
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    So this is should be like one of the best games to arrive this year, and we're like 4 persons posting in this thread  :D 

    Don't get me wrong - I like the game - but the silence in here is kinda overwhelming... There've been some posts on Reddit (Index + Oculus), but still what I'd consider a limited response. 

    Then again, Pistol Whip may be in the shadow of a giant slowly leaving and another arriving in less than a week... 

    More reviews:

    https://arstechnica.com/gaming/2019/11/pistol-whip-review-the-years-freshest-vr-game-and-oh-so-close-to-greatness/

    https://www.polygon.com/reviews/2019/11/7/20953344/pistol-whip-review-vr-john-wick-oculus-steam
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    "Ask not what VR can do for you – ask what you can do for VR"
  • nalex66nalex66 Posts: 5,203 Volunteer Moderator
    There does seem to be a fair bit of buzz on Reddit, at least in the VR subs that I follow. I didn't have much time, but I tried two songs last night and found it to be pretty enjoyable. I'll crank up the difficulty and try all the songs over the weekend.
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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    In Pistol Whip you just hold a pistol in one hand, and seems you only get one pistol and never any better weapons - and there're no bosses, just the same 2 (3?) kinds of enemies. In that perspective it does restrict gameplay and makes it more repetitive. 

    Then I got an idea - because you only use one arm/hand in Pistol Whip, and I only got one Index controller at the moment - so I revived Pistol Whip - and turns out it works perfectly with one controller, lol. We'll, sort of, I'm left handed, and now I got to shoot with my right hand, but it's no big deal. Testing myself shooting with my right arm I've just completed all levels without dying, but I chose Easy also to check out the graphics. 

    How does CV1 ss 2.0 compare to the Index? 

    1. Music is incredibly much better with the CV1 due to the ultra-thick and deep bass. Index is better at voices, but CV1 wins hands down in this game, because music means a lot in this game. Gun shot sounds might be a draw, but I'd say these sound better with CV1 too...
    2. Graphics are a lot better with the Index, even colors and black levels look at least as good as CV1 - but this is a very bright game. You don't need antialiasing in this game. Colors do look more vibrant and vivid with the Index. I got solid 90 fps using CV1 ss 2.0, and I got solid 90 fps using Index SteamVR res 100% (=ss 1.4) - and I got solid 90 fps using Index SteamVR res 200% (ss 2.0)! So you won't need a RTX 2080 Ti for this game - unless you want res 300% ;)
    And there's no SDE using the Index. Index does kick some serious CV1 ss 2.0 (10 mill pixels per image) butt when Index achieves ss 2.0 (17 mill pixels per image) and maintains solid 90 fps. Or let's explain it in another way. Before starting a game you're standing in a location surrounded by posters. Using Index ss 2.0 (res 200%) I can read even the small text at the bottom of the posters - now try that using CV1 ss 2.0 ;) Then again graphics aren't very important in Pistol Whip, the game has no real textures, whether or not the game is running res 100% or 200% with the Index isn't of great importance, both look great. And CV1 ss 2.0 looks great too, but SDE is much more pronounced.
    Not having used Index for more than a week I was struck by the much larger fov - presence is so much better than using CV1, but that doesn't mean that CV1 is bad, Index is just a lot better.
    3. Tracking - even when using one arm - was great - I've always considered CV1 and Index quite similar when it comes to tracking, both are perfect. 

    Fun thing it seems that some people think that Revive is bad and the next best choice for those who can't use the real thing - and in a few apps and games that might be true. But in most games Revive doesn't just work, it works perfectly - to a degree where I can't distinguish using it or native Oculus drivers at all. And that's how Pistol Whip works when I revive it - it's simply perfect, no added latencies, no visual artefacts whatsoever. Must be a win-win, because then I prefer to support the Oculus Store to get my games working on both my hmds. 

    I'm probably going to use CV1 for this game, at least until I get the Index controller back - and the music is just so much better using CV1. 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 14,878 Valuable Player
    edited November 2019
    @nalex66 Is it me, or does it feel more like a VR Experience for VR newbies? Played it tonight and I will probably keep it as a "party favorite." Seems like something fun I can show to a group of friends who don't have VR at home. It has a nice "Superhot meets Beat Saber" feel to it. But so far I can't see myself playing it much. The combat doesn't really match up with the music (e.g. Beat Saber, Autica). It seems more like a wave shooter with a fun sound track.
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  • edmgedmg Posts: 1,156
    Wintermute
    You don't have to shoot on the beats, but you get a higher score for doing so.
  • nalex66nalex66 Posts: 5,203 Volunteer Moderator
    Yeah, if the game has longevity it will come from the scoring aspect. You get up to 100 points for your accuracy (based on how much the aim assist has to correct), and up to 100 points for timing your shot on the beat. Knowing that, it's much more satisfying when I see a perfect 200 pop up from a good shot.
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  • ZenbaneZenbane Posts: 14,878 Valuable Player
    edited November 2019
    I went ahead and increased the difficulty, then customized some dual-wielding guns. Now shit got real!

    Also, this:

    Beat Saber vs Pistol Whip

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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Hmm, always had a feeling this was a game made for girls, lol:


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    "Ask not what VR can do for you – ask what you can do for VR"
  • nalex66nalex66 Posts: 5,203 Volunteer Moderator

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  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    nalex66 said:

    The game does feel like eating candy, I usual get enough after about 20 minutes ;) 

    To my surprise, none of my sons cared for the game and my 7 year old explained "you can only shoot and duck", lol. He then insisted on playing Job Simulator. And watching his 4 years older brother getting scared trying the halloween dlc in Five Nights at Freddy's.
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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    edited November 2019
    This is probably my favorite song in the game - and the song where the bass level is like night and day using CV1 and Index - but I'm sure Rift-S and Quest would be *much* worse than Index - so do love the CV1 ;)



    In short, if the bass isn't very deep there's something very wrong with you VR sound solution  B) (Just watched the video wearing my $500 Sony headphones with 40 mm drivers and they indeed sound like - CV1! At least for the bass) 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Something tells me Pistol Whip is much more popular on Quest compared to PCVR - today's numbers of ratings:

    Rifts: 135 ratings.
    Steam: 217 ratings.
    Quest: 679 ratings. 

    That's 92% more Quest ratings compared to all PCVR ratings. To make a rating you'll need to purchase the game, thus a logical assumption may be that the game is selling a lot better on Quest than PCVR. Also considering that even though Quest may have sold well (400K), there're probably 10 times more PCVR hmds sold since 2016 (like about 4 mill, although many may not be active). 
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    "Ask not what VR can do for you – ask what you can do for VR"
  • WildtWildt Posts: 2,164 Valuable Player
    Just bought it and spent an hour going through all the levels on normal. I think I already had more fun than my entire Asgards Wrath playthrough :smile:

    I think my lower back and thighs want a serious word with me tomorrow though. :tired_face:

    Didn't see any of the usual suspects on my friends leaderboards. @Zenbane did you buy it on Steam?
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  • ZenbaneZenbane Posts: 14,878 Valuable Player
    I bought it on the Oculus Store. I noticed that my friend's list was empty as well. Maybe that's a "pending feature" lol
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  • WildtWildt Posts: 2,164 Valuable Player
    Score only registers when you finish the level. Maybe that's the issue? 😉
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • ZenbaneZenbane Posts: 14,878 Valuable Player
    lol - I finished at least 2 levels. Including the Hard mode one where I dual wielded. I'll check again.
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  • WildtWildt Posts: 2,164 Valuable Player
    Maybe some modifiers void the leaderboard entry. I havent read up on the rules as all.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 4,574 Valuable Player
    Wildt said:
    Maybe some modifiers void the leaderboard entry. I havent read up on the rules as all.
    Just curious - you're playing this on the Reverb or CV1? Actually Reverb may be able to provide solid 90 fps, and I think tracking will be fine.
    Playing it some more this evening, it's growing on me - dual wielding does make it more fun, even if the score is 25% reduced...  
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    "Ask not what VR can do for you – ask what you can do for VR"
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