Thanks for the quick reply. Tried and none of them helped. As soon as the game starts rendering in SBS mode, headtracking is terrible. It's not a bit of judder, it feels like 8-10 frames per second, although the game keeps rendering at hight speed. Not sure if it will help you, but if I press alt-tab once to change task while inside the game and I keep alt pressed to see available tasks on screen, headtracking works much better. Not judder free but much better than when the game has the focus. And I can see the game in 3D behind the tasks window running just fine. As soon as the game gains forcus again, headtracking tanks.
Also, launching the game without TriDef works perfectly fine.
Haven't changed much on my side so it's hard to determine why this wouldn't work. Perhaps the new direct mode is the cause.
I'm trying to use your software in mode : to headswet + distortion on the oculus DK2 for a research project and i'm running into a problem. I'm using a matlab executable and it launch into full screen mode and the output to the rift is black. I'm able to go around the probleme by pressing alt/tab ( it make software glitch and the windows tool bar apear on the botom similar to window mode ) and selecting back the software. Unfornulatly that make my software unstable and it often crash. Do you think there's a way to force virtual desktop to focus on the software instead of the background in a similar way that FRAPS can capture video?
P.S. if this work I will ask the lab supervisor to make a donation!
I was wondering if there is still hope for us TriDef users
If it faits to register its because the media feature pack is not installed or it cannot get admin permission to register it.
1) What are these custom environments mentioned on the home page?
2) I'd like to view my Virtual Desktop whilst inside a true 3d environment - eg. instead of choosing a background in the options I'd like to be able to choose a 3d model as my surrounding environment - eg view my Virtual Desktop inside the Tuscany 'level'. - Is there any way to load somehow load a 3d environment that the Virtual Desktop is then placed into?
The app will be sold on Steam and Oculus Store (pending approval) for consumer versions of the Rift and Vive. I'll have more info about this soon.
I also get the error "VR headset detected but no monitors found.
I have noticed that Virtual Desktop isn't working well if your primary monitor is rotated (e.g. 90 degree vertical setups), I don't usually run this way but have been recently and Virtual Desktop either warps the screen in a strange way (when the Curved option is enabled), or draws with the incorrect rotation (also cutting off a portion of the screen).
No matter what I do, I cannot get Virtual Desktop to install - I am running Windows 10 Pro N, and I have tried downloading the Media Feature pack at https://support.microsoft.com/en-us/kb/3099229, which I am not convinced installed correctly, and when I try and install Virtual Desktop I get the following:
"Module C:|Program Files\Virtual Desktop\VirtualDesktop.Engine.Media64.dll failed to register. HRESULT-2147024770."
Any idea how I can proceed?
Hello, I haven't read through the entire thread but I did try some searches about this and nothing came up. I have the Rift saver turned on in the Oculus Configuration utility and set for 10 minutes. But running Virtual Desktop seems to interfere with it, my Rift's screen just stays on. I'm worried about screen burn-in when I've got my headset off, so anyone know what to do? Is this expected behavior? I'm using SDK 0.8 on Windows 10 btw.
I guess the other option is to quit Virtual Desktop every time I take off the headset, and start it back up again before putting it back on, but that's not too convenient obviously.
when I go on only a quarter of the black panel is show (my res is 2560 x 1440) and the mouse pointer in the vr looks alot higher then it really is.
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