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Rift S and Rift 1.43 PTC Release Notes

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Comments

  • dburnedburne Posts: 2,985 Valuable Player
    Oculus,

    I have the mic in my Rift S disabled, and have the mic setting in the Oculus software set to use Windows Default, which happens to be a desktop USB mic. I do use the Rift S audio through it's 3.5mm headphone jack, with earbuds. Audio is great, my Rift S Mic is garbage as it constantly cuts out on me at most inopportune times.

    So I am good to go with my setup, everything working beautifully for me. However the Oculus Software keeps insisting I have no audio with a big red X showing in the desktop app. I have audio. I only disabled Mic for above reason.
    The little bit of OCD in me would love to see everything in Green on the desktop app. 
    Now understandably this is not a big deal as it does not affect how my device performs, but is just annoying. So if you can please consider at some point addressing how it reports this? It keeps telling me I have an issue when I do not.

    Thanks for any consideration,
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • ShowbizDonkeyShowbizDonkey Posts: 200 Oculus Staff
    dburne said:
    Oculus,

    I have the mic in my Rift S disabled, and have the mic setting in the Oculus software set to use Windows Default, which happens to be a desktop USB mic. I do use the Rift S audio through it's 3.5mm headphone jack, with earbuds. Audio is great, my Rift S Mic is garbage as it constantly cuts out on me at most inopportune times.

    So I am good to go with my setup, everything working beautifully for me. However the Oculus Software keeps insisting I have no audio with a big red X showing in the desktop app. I have audio. I only disabled Mic for above reason.
    The little bit of OCD in me would love to see everything in Green on the desktop app. 
    Now understandably this is not a big deal as it does not affect how my device performs, but is just annoying. So if you can please consider at some point addressing how it reports this? It keeps telling me I have an issue when I do not.

    Thanks for any consideration,
    I believe you may have done this already, but just in case you haven't please provide this report using the Help Center > Provide Feedback option within the desktop software. That is truly the best way for our engineers to get eyes on strange behavior / bugs. Glad to hear that your setup is working, but understand the frustration. Thanks for bearing with us while the team works to address all outstanding requests!
  • dburnedburne Posts: 2,985 Valuable Player
    dburne said:
    Oculus,

    I have the mic in my Rift S disabled, and have the mic setting in the Oculus software set to use Windows Default, which happens to be a desktop USB mic. I do use the Rift S audio through it's 3.5mm headphone jack, with earbuds. Audio is great, my Rift S Mic is garbage as it constantly cuts out on me at most inopportune times.

    So I am good to go with my setup, everything working beautifully for me. However the Oculus Software keeps insisting I have no audio with a big red X showing in the desktop app. I have audio. I only disabled Mic for above reason.
    The little bit of OCD in me would love to see everything in Green on the desktop app. 
    Now understandably this is not a big deal as it does not affect how my device performs, but is just annoying. So if you can please consider at some point addressing how it reports this? It keeps telling me I have an issue when I do not.

    Thanks for any consideration,
    I believe you may have done this already, but just in case you haven't please provide this report using the Help Center > Provide Feedback option within the desktop software. That is truly the best way for our engineers to get eyes on strange behavior / bugs. Glad to hear that your setup is working, but understand the frustration. Thanks for bearing with us while the team works to address all outstanding requests!
    Thanks, I think did a little while back but not totally sure, so I will do so again.
    Appreciate the feedback!
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • Digikid1Digikid1 Posts: 2,072 Valuable Player
    @ShowbizDonkey are you guys allergic to patch notes or something?  Please include DETAILED patch notes on each release.

    Not that hard to do and not unreasonable to ask for....
  • RichooalRichooal Posts: 1,328
    Project 2501
    edited November 2019
    Digikid1 said:
    @ShowbizDonkey are you guys allergic to patch notes or something?  Please include DETAILED patch notes on each release.

    Not that hard to do and not unreasonable to ask for....

    They don't always attach the correct version of notes to each release, so I don't think another level of complexity is on the cards any time soon.
    The lack of any 2 way feedback is a major reason for people leaving the test channel. I only opted back in to get the "Homeless" ability.

    @ShowbizDonkey any idea when this ...........

    "For a more in-depth tutorial, check out the Oculus support site for our new Oculus Home help guide (coming soon!)"

    ........will happen?
    i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS
    "If it ain't broke, don't fix it".

  • TomCgcmfcTomCgcmfc Posts: 1,658
    Project 2501
    Honestly anything to do with the Oculus dollhouse I couldn’t care less.  I’m very happy to be Oculus Homeless.

    Aside; the new Vive VR system also has a Homeless option to avoid going into its Origin environment.  Nice to be able to just call up Lense (=Dash) and simply/quickly select what you want to do.  I really do not understand why Oculus, Vive, WMR, and SteamVR think that their little Homes are useful.  If they charged $’s for these they would not sell very many imho, lol!

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro, Vive Cosmos, Vive Wireless.

  • kojackkojack Posts: 5,897 Volunteer Moderator
    TomCgcmfc said:
    I really do not understand why Oculus, Vive, WMR, and SteamVR think that their little Homes are useful.
    I think they have all read/watched a few too many vr books/movies where people almost live in VR, so of course they need a house. They think we need an Oasis/Metaverse as our default VR experience.

    But that's a bit like if Microsoft replaced the Windows 10 desktop with Minecraft. Some people might enjoy it, but for most it's pointless.

    Having virtual home environments is fine, but it must be optional.

  • cigaremoodscigaremoods Posts: 160
    Art3mis
    Hello

    Now Oculus loads itself as soon as I turn on the computer what it was not doing before. This is annoying because I turn on my computer to do something other than Oculus.

    the headset detector is not occult, so it should not turn on. In addition I unchecked the option of automatic start when I put the helmet!


    MSI Z390 Gaming Pro Carbon AC, Intel core I9-9900K, MSI RTX 2080 TI Gaming X Trio 11go, Corsair DDR4 16go, SSD Samsung NVMe M.2 500go, SSD Samsung 2To 860 QVO,
  • OrkelOrkel Posts: 119
    Art3mis
    Another PTC update, 9 parts download. No firmware update.
  • RichooalRichooal Posts: 1,328
    Project 2501
    Orkel said:
    Another PTC update, 9 parts download. No firmware update.

    No firmware update for what? Rift or Rift S?
    i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS
    "If it ain't broke, don't fix it".

  • TomCgcmfcTomCgcmfc Posts: 1,658
    Project 2501
    New update 1.43ptc earlier today.  No changes for me to report.  No firmware updates with my cv1 w/2x sensors.  The 1.43ptc release info is the same but I don't think that this is a problem.  Just more fine-tuning going on, that's all.  I'm really not sure why some need to know every last detail all the time?
      
    Trying out releases and providing feedback is far more useful imho.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro, Vive Cosmos, Vive Wireless.

  • RichooalRichooal Posts: 1,328
    Project 2501
    In my humble opinion, if a new version of an existing test is released, more feedback will be provided if the changes are noted.
    When the changes are declared, people can specifically target those changes during "testing". If no changes are declared, the user may never try the part of the software that has been changed.
    At the end of the day, more is better than less. It would take one person only a few minutes to type release notes that are useful and delivered to every test channel user.

    In John Carmack's early days, his communication with the end user was legendary. His .plan stuff was brilliant. The release notes on patches were, sometimes, pages long detailing every change.
    What we get now is a snub.
    i5 6600k - GTX1060 - 8GB RAM - Rift CV1 + 3 Senors - 0 PROBLEMS
    "If it ain't broke, don't fix it".

  • TomCgcmfcTomCgcmfc Posts: 1,658
    Project 2501
    Richooal said:
    In my humble opinion, if a new version of an existing test is released, more feedback will be provided if the changes are noted.
    When the changes are declared, people can specifically target those changes during "testing". If no changes are declared, the user may never try the part of the software that has been changed.
    At the end of the day, more is better than less. It would take one person only a few minutes to type release notes that are useful and delivered to every test channel user.

    In John Carmack's early days, his communication with the end user was legendary. His .plan stuff was brilliant. The release notes on patches were, sometimes, pages long detailing every change.
    What we get now is a snub.
    I understand where you are coming from mate.  Maybe I tend to set the bar a little too low these days.  At least that way I'm not often disappointed, lol!

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors, Vive Pro, Vive Cosmos, Vive Wireless.

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