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Stormland "The New Bar for VR Open-world Adventure" - launch trailer, reviews and impressions

RuneSR2RuneSR2 Posts: 3,997 Valuable Player
edited November 13 in Games and Apps

Until otherwise proven, I'll consider Stormland the best VR flagship ever made - even better than Lone Echo and Asgard's Wrath  o:)

First review/impressions just arrived - the game is 17GB installed - I've marked a few things in bold:

Stormland Press Review:



Gameplay Video Footage will be up at 12PM EST. I'll be adding to this post and replying to any questions to the best of our ability. (Youtube Link Here)



Info:

Space Required in Oculus App shows 17GB


Version: i28_20191107_1040_LIVE_FINAL_REVIEW01_Stormland_m26


Developer: Insomniac Games


Publisher: Oculus Games


Release Date: November 14th 2019


Stormland is a big, created for-VR game that will launch on November 14, 2019.


Created by developer Insomniac Games (https://en.wikipedia.org/wiki/Insomniac_Games) it is their 4th VR game and it shows.


Myself and Show Host Ronnie spent about a week and a half playing the version of the game that was provided to press outlets. Ask US ANYTHING!


What is this game most like: Lone Echo meets Climbey meets Robo Recall meets Halo meets Borderlands.


You are an Android. You have weapons. You can climb on most anything. You skid along from island to island at high speeds in the large expansive Stormland environment.


This is what should be considered a 2nd gen/wave VR game. Insomniac Games has taken every possible lesson from their previous games and all other proven VR concepts of the last 3+ years in gaming and put it all to use here.



Pros:


In Game Menu ScreenShots for Reference: https://www.reddit.com/r/oculus/comments/dvubam/stormland_menu_options_ingame_screenshots/


Visuals are top notch and what is to be expected for a “AAA VR Game”


Graphics performance was very good. With an i7 6700k & GTX 1080 on a Rift CV1 we saw a solid 90FPS at the default HIGH settings. Its not liquid smooth as there is a ton on elements on screen at once. The worlds are extremely populated with objects and plant life. The environment is AMAZING!


Sound is also outstanding with a rich and vibrant array of high quality weapon and environment sounds.


Body (android) presence is outstanding and holds up to games like Lone Echo.


This is a Full featured AAA studio Insomniac Games VR game with everything that you would expect on quality.


Controls have every option you could want with forward motion, acceleration, snap &smooth turning, comfort mode, HUD tweaks, left/right hand dominance and seated play options. All baked in from the start.


Ripping apart guns and equipment reminds us of Robo Recall, which is awesome and it feels great.


Climbing in game is freaking awesome and flinging your body upward to gain elevation and a better surprise attack point is equally awesome.


Weapon interactions while it takes a bit to get used to is still quite intuitive. I don’t love dropping a weapon on the ground accidentally in VR games and Stormland makes clever use of the hover where you let go effect, even if only for a moment. You can force grab almost anything and it makes for a solid feeling even during hectic combat sequences. Weapon placement on your body is also a solid A-plus with the game taking care of some of the more annoying aspects of position locking rather making for a close enough is good and snap placement of any weapon you have. Dual wielding is easy, maybe almost to easy in hindsight. There is no reloading mechanic however any picked up weapons can be literally ripped apart by hand and its ammo is automatically distributed to the correct smg/shotgun/sniper rifle etc. The game uses the rip this apart mechanic a lot and its well done. Grenades and health packs are worn on you Android body. You will readily be asked to rip off body parts in order to upgrade them which is a very cool and immersive element to Stormland.



Cons:

Not a huge con but this is NOT a jump in and play for the 1st time VR game. It has very in-depth movement and gameplay mechanics. That being said for me the combat seemed like I was stuck on a NORMAL or EASY mode. It was not impossible to be killed but only happened to me once in gameplay (that was when I discovered how to activate a grenade on my chest). You may consider this a Pro (as do we). As we understand it the game ramps up difficulty as it goes week by week as the "Cycle" updates to the next. Stealthy game-play is not really rewarded rather a run in and shoot everything utilizing your on arm electrical force shield which can take multiple hits from enemies is more productive.


Weapons dropped on the ground (by you) disappear pretty quickly. More than once a dropped sniper rifle pretty much disappeared almost instantly as we fumbled around to combine/shift our dual smg config to something else. Weapons are hip mounted so each new player MUST calibrate. Good news is that its fast and easy. The game guesses alot on weapon placement and 98% of the time gets it right on what you were intending to do/place.


The story has both light hearted and dark elements as these are sentient androids that you witness being basically slaughtered. Would I let me 6 year old check out the game, probably not. By 10-year-old, sure. Your mileage may very. TBH some parts of the plot seemed innocent (in a good way) while other concepts were dark. I feel the story is excellent but it may not be everyone’s cup of heated robot hydraulic fluid. Again this was a Press Preview who knows what more will be in the release.


Revive did not work out of the box or at all with Stormland. This is expected (based on history) to be fixed by the Revive devs at or right after the launch. Did not get to test Valve Index performance with Stormland.


There has been no real quote from the developer (as yet) on how much playtime is involved. We finished the PREVIEW story mode provided to us in about 4+ hours but this will most likely change for release. We have seen mentions of 6+ hours for the story mode.. There is a continuing cycle change every week so the game post story mode is different with new missions and objectives. The gameplay duration would then entail one’s own interest in the game itself and multiplayer (coop) gameplay. How much playtime is there in a multiplayer game like Onward VR? Great questions as I am at over 80 hours on that game and don’t plan on stopping anytime soon.


edit: Looks like other media outlets are quoting 6+ hours of Story Mode. Waiting for confirmation from Insomniac /Oculus.


Source: https://old.reddit.com/r/oculus/comments/dvsuk5/stormland_press_review_from_everthingvirtual_show/?st=k2xfplm8&sh=05890272

Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Or in short:

    Install size: 17 GB.
    90 fps using 6700K + GTX 1080 + CV1 + High detail. 
    Play time: At least 6 hours for the story mode.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Another review:



    https://uploadvr.com/stormland-review/

    - and uh-oh  :# Only 80%  :# What's happening  :|


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    RoadToVR rated the game better than Lone Echo and Asgard's Wrath - there's hope  <3


    https://www.roadtovr.com/stormland-review-oculus-rift/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Whoa - VR Focus rated the game 100 %  :o 

    https://www.vrfocus.com/2019/11/review-stormland/

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Official shots - click to enlarge:









    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    MRTV:

    STORMLAND REVIEW – THE BEST GAME I EVER PLAYED IN VR – A TRUE MASTERPIECE & SYSTEM SELLER!


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    edited November 13
    PC Gamer wasn't greatly impressed - 76%:

    I admire Stormland’s open-world shooting and traversal, which feel like genuine steps forward for VR. The UI is inspired, the upgrade system smart, and its co-op shows a lot of promise. But as an evolving live game, it hasn’t shown me enough to make me want to strap on my headset again next week. 

    https://www.pcgamer.com/stormland-review/


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    edited November 13
    Stormland review by Cas & Chary:



    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Eurogamer liked the game too:

    Stormland is an Oculus exclusive that pushes the boundaries of VR

    Stormland is yet another recent title that ticks a lot of the AAA boxes that long time VR fans have been asking for and it just goes to show how quickly these experiences are improving and evolving. If you're after a VR action game with way more variety than your average wave shooters and a pretty good lifespan to boot, look no further!

    Source: https://www.eurogamer.net/articles/2019-11-13-stormland-is-an-exciting-oculus-exclusive-that-pushes-the-boundaries-of-vr
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 3,872 Valuable Player
    Hmmm robots. You see this was probably conceived and development started during the period where Oculus were too afraid to have humans enemies in games. So all we had initially were zombies and robots. Since then I think developers have branched out more. Whilst I am interested in this game I would much prefer the human touch. Robots are too far removed from my human self (although I love the droid in Vader Immortal - she's kinda unintentionally attractive in an unnerving way).


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Hmmm robots. You see this was probably conceived and development started during the period where Oculus were too afraid to have humans enemies in games. So all we had initially were zombies and robots. Since then I think developers have branched out more. Whilst I am interested in this game I would much prefer the human touch. Robots are too far removed from my human self (although I love the droid in Vader Immortal - she's kinda unintentionally attractive in an unnerving way).
    It's been in development for years, and like Asgard's Wrath the CV1 is shown in the announcement trailer - see 2:58:



    Most of the game, textures and art probably were designed for 1st gen oled hmds (CV1). If temporal aa isn't used a lot or can be disabled, it may not be that important - the game doesn't look to have a lot of dark locations, but I could be wrong. I too get the feeling that this game is a journey back to the good ol' Oculus days - but I don't mind robots, I like both Terminator and Transformers ;)

    Ps. Love your new hair style!
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • WildtWildt Posts: 2,116 Valuable Player
    I bought it :sunglasses:
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Wildt said:
    I bought it :sunglasses:

    Then we can soon enjoy our pre-order statues in Oculus Home, lol - but I guess it's better than no statue ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    Note that temporal antialiasing can be disabled and SMAA used instead, so Stormland may look great on Rift-S and Index, see graphics options in the bottom part of the picture:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    Darn, I'm a tad concerned with this quote from the main post :(  Regardless I already pre-ordered of course...

    That being said for me the combat seemed like I was stuck on a NORMAL or EASY mode. It was not impossible to be killed but only happened to me once in gameplay (that was when I discovered how to activate a grenade on my chest). You may consider this a Pro (as do we)
  • MowTinMowTin Posts: 1,811 Valuable Player
    Doctori said:
    Darn, I'm a tad concerned with this quote from the main post :(  Regardless I already pre-ordered of course...

    That being said for me the combat seemed like I was stuck on a NORMAL or EASY mode. It was not impossible to be killed but only happened to me once in gameplay (that was when I discovered how to activate a grenade on my chest). You may consider this a Pro (as do we)

    From what I heard the game gets harder each time you finish it. I'm not sure how many cycles these reviewers have done. It's intended to be a game you can play forever alone or with friends. So the game keeps changing each cycle. 

    How hard it finally gets? I don't know. 
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,811 Valuable Player
    Virtual Oasis review sounds pretty disappointing. After 6 hours it's just repeat. Every week (or two weeks?) you get a new stormland to beat. He said he found it repetitive with no reason to do it again. 

    But I don't know because I still play Robo Recall again even though it's repetitive. 


    i7 6700k 2080ti   Rift-S, Index
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    Yep I agree. Just reading everything and putting all thoughts together sounds like we got an awesome engine, runs and looks great, awesome to fly ( incredible it looks like ), all the fancy and AAA things around quality, but a repetative game. It sounds like the engine is awesome though, but I think were past being wowed by what VR can do
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    I'm actually preloading AOE2 DE right now from steam. I'm actually more excited about it, I'm so ready for a new RTS, I never did the original series. This is suppose to be a good one guys :)
  • WildtWildt Posts: 2,116 Valuable Player
    Reading the reviews, it sounds like a lot of the annoyances could sorted out in a patch. Stuff like bugged AI just standing still while you fire at it, and how an object grab is mistaken for a terrain grab etc.
    I can see myself doing 1 cycle, and if I concur with those points, I'll wait for a patch before doing more.
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    edited November 13
    It took me months to get through Lone Echo (admitted, I didn't play every day and often no more than 45 - 60 minutes), and I took my time and checked out nearly everything - Lone Echo should be about 8 hours. I'm not much worried about the 6 hours estimated playtime in Stormland. Especially not with the open-world and exploration approach - extremely serial games like Doom VFR would be different to me.  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • GeorgioGeorgio Posts: 28
    Brain Burst
    Well, it's November 14th GMT at least and not showing as playable only pre-orderable?
  • SkScotcheggSkScotchegg Posts: 1,278
    Wintermute
    Same here, I pre-ordered yesterday but still not available.
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 3,997 Valuable Player
    The game will be available for download 6 AM PST - that's in 32 minutes ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • WildtWildt Posts: 2,116 Valuable Player
    RuneSR2 said:
    The game will be available for download 6 AM PST - that's in 32 minutes ;)
    So with your inet connection you'll be able to play saturday :tongue:
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • WildtWildt Posts: 2,116 Valuable Player
    Heh.. it downloads 9k and pressing start does nothing...    :angry:
    PCVR: CV1 || 4 sensors || TPcast wireless adapter || MamutVR Gun stock V3
    PSVR: PS4 Pro || Move Controllers || Aim controller
    WMR: HP Reverb
  • SkScotcheggSkScotchegg Posts: 1,278
    Wintermute
    edited November 14
    Can't wait to get home to play this! I've got work for 5 more hours and then mma training so by the time I've done that, had scrambled eggs and a shower we're talking at least another 7.5 hours before I get to play! Very excited for tonight.

    Please post back guys and let us know how good it is!  :p
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    RuneSR2 said:
    It took me months to get through Lone Echo (admitted, I didn't play every day and often no more than 45 - 60 minutes), and I took my time and checked out nearly everything - Lone Echo should be about 8 hours. I'm not much worried about the 6 hours estimated playtime in Stormland. Especially not with the open-world and exploration approach - extremely serial games like Doom VFR would be different to me.  
    Exactly, good point. I'm the same, I enjoy exploring everything, not getting online for quick solutions to things, enjoying these games for the true art they are. This is going to be awesome I'm sure, don't get me wrong. Also, I'm sure they will put effort into improving over time, look, I mean destiny and all those AAA incredible games were bland at launch !!
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    Still not available, I see all the reviews about the 9k dealio :)  I like the person who blaming carmack for leaving LMAO
  • DoctoriDoctori Posts: 64
    Hiro Protagonist
    I wonder if the team is pinging his cell phone right now :neutral:
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