I'm new to 3D software and so far my biggest hurdle has been to import 3D files into blender!
This is the best result I'm getting so far:
The texture loads but there are some cracks around the texture, and some of the meshes have holes in there
What am I doing wrong? is there some settings I should be changing on Medium? or in blender in order to make it look intact? I'm not concerned atm about making it animation/rigging/game asset compatible atm, I just want to make it look exactly as I sculpt it with all the textures preserved
looks like too many polygons. For texture mapping try moving the slider down to 50,000 polys or so. Also make sure to choose tangent space normals. I generally get better results with .fbx rather than .obj