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What is the best setting to export and import to Blender 2.8 with all the textures?

lonkulonku Posts: 1
NerveGear
edited November 17 in Oculus Medium
I'm new to 3D software and so far my biggest hurdle has been to import 3D files into blender!

This is the best result I'm getting so far:


The texture loads but there are some cracks around the texture, and some of the meshes have holes in there


What am I doing wrong?  is there some settings I should be changing on Medium? or in blender in order to make it look intact? I'm not concerned atm about making it animation/rigging/game asset compatible atm, I just want to make it look exactly as I sculpt it with all the textures preserved

Thanks in advance
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Comments

  • P3nT4gR4mP3nT4gR4m Posts: 1,709 Valuable Player
    looks like too many polygons. For texture mapping try moving the slider down to 50,000 polys or so. Also make sure to choose tangent space normals. I generally get better results with .fbx rather than .obj
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