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[DK2] TNG Engineering (Star Trek) (+bonus)

drashdrash Posts: 2,840
Trinity
edited December 2015 in Showcase
What is this?

TNG Engineering is a simple non-interactive scene depicting the Main Engineering bay of the NCC 1701-D in Star Trek: The Next Generation. Although made for VR, it also works fine without an Oculus Rift.

Inspired by the recent releases of Star Trek fan scenes for VR, I took a short break from my other projects to do one of my own. I'm sure someone out there is already working on a bridge, so hopefully by focusing on something that's *not* a starship bridge, I'm not stepping on anyone's toes. I feel right at home in Engineering anyway!

tng-screenshot1-small.jpg tng-screenshot2-small.jpg

Controls:

Move around using the WASD+mouse scheme, a controller, the arrow keys, or mouse buttons.
You may also use the scrollwheel for turning (thanks to Time Rifters for the inspiration).
Sprint using Left Shift or the controller's Left Trigger.

Move around:
- [WASD] / [Arrow keys] / [Mouse buttons] / [Controller left thumbstick]
Look/turn around:
- [HMD gaze direction] / [Mouse] / [Scrollwheel] / [Controller right thumbstick] / [Arrow keys]
Show framerate & other options:
- Escape / F / Button Y (default is OFF)
Reset Orientation:
- F1 / Controller Start
Mirroring:
- F2 (default is ON)
Cycle Camera Bounds:
- F3 / Button X (default is OFF)
Low Persistence:
- F4 (default is ON)
Timewarp:
- F5 (default is ON)
Positional Tracking:
- F6 (default is ON)
HQ Distortion:
- F7 (default is ON)
Vignette:
- F8 (default is ON)
Black Smear Correction:
- F10 (default is ON)
Vsync:
- V (default is ON, useful to turn off and back on if experiencing an unexpectedly low framerate)
Quit:
- Q

Some notes from the readme:
Built with SDK 0.4.3.1 on Unity 4.5.5p3.
Requires Oculus Runtime 0.4.2 or newer.

Confirmed to work in both "Direct HMD Access from Apps" and "Extend Desktop to the HMD" modes.
Regardless of the mode, use the _DirectToRift.exe to start the program.

Runs at a minimum of 130 FPS on an Nvidia GTX 660.
NOTE: In Direct mode, you may experience judder even if your PC is fast enough, and usually this can be fixed by toggling Vsync off and back on again using the V key.


Credits:

This is a non-commercial scene made for Star Trek fans. The intellectual property depicted herein is not affiliated with or endorsed by the original rights holders.

The sound effects are done by ender4life @ YouTube.


Download links:

TNG Engineering - DK2 (Windows) from Adrive

TNG Engineering - DK2 (MacOSX) from Adrive


Enjoy!
TitansOfSpacePlus_CoverArt_VRLandscape5_60p.png
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Comments

  • FictionXFictionX Posts: 289
    Spot on! The ambiance, the coloring, the lighting... I'm there! :-)

    Thanks!
  • HadwellHadwell Posts: 365
    Brain Burst
    Is the limitation on the legible text on some of the panels, but not others, just because of the quality of images you could find to make the textures out of?

    these are really awesome though, awesome :D
  • drashdrash Posts: 2,840
    Trinity
    Great to hear it's working for you two. :)
    Hadwell wrote:
    Is the limitation on the legible text on the panels the quality of images you could find to make the textures out of?
    Sadly, yes. I think the big panel on the left as you first enter the scene is pretty high res, but most of them aren't. Amazing how the need for higher res textures just explodes with VR!
    TitansOfSpacePlus_CoverArt_VRLandscape5_60p.png
  • KenzieKenzie Posts: 118
    Great job Drash! So cool to be in Engineering, I felt like at any second Geordi was going to walk in the room :geek: I really wanted to jump out of the scene and explore more, especially around the Warp Core.
  • EndaEnda Posts: 70
    Hiro Protagonist
    Looks fantastic.
    I have tried it on the mac and after I get past the res selection screen, my monitor just flashes black.

    I know that when I did the PC build of the Enterprise from my Mac there were issues too, in that case it was painfully slow frame rate, obviously unity does not like to export to another platform.

    I can always download the pc version and play it on my Bootcamp partition.

    Could you render out a 64bit mac version?
    Enda
    _____________________________________________________
    Check out the Original Enterprise and TNG Bridges in VR
    http://www.endaoconnor.com/ImagesPage/images.html
    _____________________________________________________
  • drashdrash Posts: 2,840
    Trinity
    Enda wrote:
    Looks fantastic.
    I have tried it on the mac and after I get past the res selection screen, my monitor just flashes black.

    I know that when I did the PC build of the Enterprise from my Mac there were issues too, in that case it was painfully slow frame rate, obviously unity does not like to export to another platform.

    I can always download the pc version and play it on my Bootcamp partition.

    Could you render out a 64bit mac version?
    Interesting -- so you had to fix the slowdown of the PC version of your awesome demo by building it from within Windows? That's alarming!

    Here's a download link for the 64-bit Mac version. Let me know if that helps or not, and thanks for the inspiration!
    TitansOfSpacePlus_CoverArt_VRLandscape5_60p.png
  • dalootsdaloots Posts: 94
    Brain Burst
    Drash,
    This is AMAZING :o
    The lighting is phenomenal! After all the UE4 hype, it's great to see what can be done with Unity.
    If this is something you do in a short break...
    True 3D video for VR: http://q3d.quaternionsoftware.com
  • EndaEnda Posts: 70
    Hiro Protagonist
    Downloaded the 64bit version and this time I get a constant black screen.

    Yeah for Enterprise I had to do the PC build on my windows Partition, it's crazy, I don't know why Unity bother having the option if it doesn't work right.

    I have started work on the TNG bridge in the last few days and will probably move over to UE4 because of the hassle I am having lately with Unity.

    BTW : I just realised it was you who created Titans Of Space, absolutely brilliant work, It was one of the main demos I showed to people when I first got the rift.


    drash wrote:
    Enda wrote:
    Looks fantastic.
    I have tried it on the mac and after I get past the res selection screen, my monitor just flashes black.

    I know that when I did the PC build of the Enterprise from my Mac there were issues too, in that case it was painfully slow frame rate, obviously unity does not like to export to another platform.

    I can always download the pc version and play it on my Bootcamp partition.

    Could you render out a 64bit mac version?
    Interesting -- so you had to fix the slowdown of the PC version of your awesome demo by building it from within Windows? That's alarming!

    Here's a download link for the 64-bit Mac version. Let me know if that helps or not, and thanks for the inspiration!
    Enda
    _____________________________________________________
    Check out the Original Enterprise and TNG Bridges in VR
    http://www.endaoconnor.com/ImagesPage/images.html
    _____________________________________________________
  • CodexusCodexus Posts: 5
    NerveGear
    Visited the Enterprise: life achievement unlocked! :D

    Really good scene. I hope you will update it when Unity 5 comes out to add screen space reflections, the few reflective surfaces look really nice but by contrast the non-reflective surfaces are made more obvious.

    Also I wanted to ride the little elevator next to the warp core. The one that always seems ridiculously slow and unpractical in the series.

    Great job!
  • sansan Posts: 3
    NerveGear
    Nice demo and like some previous posts mention, the ambiance is pretty spot on. Really like it!

    As usual I got the annoying Unity3D issues on Linux (having to run the game in windowed mode otherwise stereo rendering seems off) but this time the Xbox360 controller was not working either. Haven't experienced that before. Might be an issue at my side but perhaps it hints you to something.

    And the titans in space was something.. several people who tried the rift for the first time, including myself, been blown away by the awesome experience. Thanks a lot for that as well!
  • WhelanWebWhelanWeb Posts: 584
    Another Trek demo :D

    You wait for months for one then 3 come all at once.
    Got a game in development or a cool piece of VR tech you want to show off? We are looking for demos, trailers and all things VR. Just send us a mail and we would be more than happy to feature it on our site.

    http://www.virtualrealityreviewer.com
  • WackoWacko Posts: 48
    Brain Burst
    Just played it, that was great!

    I love these kinds of experiences, can't wait to see more.
  • fleedarfleedar Posts: 20
    Really great stuff. The dream is coming true. :)
  • candiedbugcandiedbug Posts: 326
    I literally had a tear running down one eye. Dream come true.
  • Great demo! Now someone build a complete ship! ;-)
  • snappaheadsnappahead Posts: 2,302
    Trinity
    Amazing! You did it again, Drash! I had an emotional response to this. I really wasn't expecting it, but it happened. I'm a big TNG fan, but still didn't think something like this would be so fascinating to me.

    My first thought once the demo started and I was in the little hall way was, "wow, the ceiling is pretty low". I'm not sure if that's accurate or not, but it made the demo feel more real somehow. I got my best feeling of presence to date as well. I went to the console on the right before you walk into the warp core and clipped the stool. When I turn in my chair, it felt like I was turning on the stool in the game and looking to my right at the main controls in the middle of the room was just fantastic. I was there. Brilliant job with the sound too. I've always found the sounds on Trek shows of the warp core to be strangely relaxing. This is freaking brilliant.
    i7 3820
    16 gigs of Ram
    GTX 780ti
  • tmektmek Posts: 103
    Hiro Protagonist
    Looks great!
  • ccsccs Posts: 219
    Hiro Protagonist
    I knew we could count on Drash to deliver more VR goodness! This is awesome. More serious in-your-face proof that VR is going to change everything. I can't wait for an environment like this to be a game. I'm already having a hard time playing regular games anymore. When playing them I always think, "this would be 100x better in the Rift".
  • OculusOpticianOculusOptician Posts: 253
    Brain Burst
    Definitely loading this up. How does this compare to Red Frame?
  • vonFeltyvonFelty Posts: 121
    Pretty awesome demo. I wonder if someday the entire ship can be modeled.
  • Awesome!

    Now if you can just get a working holodeck completed we will be good to go!

    But I'd also settle for 10-forward cafe with the stars whizzing by:)
  • snappaheadsnappahead Posts: 2,302
    Trinity
    Yeah, 10 forward would be great. It would be awesome to have the bridge, 10 forward and engineering in one demo with the turbo lift acting as the loading area.
    i7 3820
    16 gigs of Ram
    GTX 780ti
  • MajorLagMajorLag Posts: 16
    NerveGear
    Very nice demo & detail - I spotted what appears to be the Oculus eye logo in the ship schematic :)
  • 320x200320x200 Posts: 125
    Hiro Protagonist
    The horror demos have gotten to me... someone turn some more lights on in engineering! lol
  • CodexusCodexus Posts: 5
    NerveGear
    But I'd also settle for 10-forward cafe with the stars whizzing by:)

    10-forward would be great but only if Guinan is there and Data makes me a Samarian Sunset in the traditional style! :mrgreen:
  • mrboggiemanmrboggieman Posts: 21
    Brain Burst
    Thanks for the demo, felt like I was there. The humming of the warp core is very calming, makes me want to lie down in the middle of the room and go to sleep - maybe on the center table ;)
  • drashdrash Posts: 2,840
    Trinity
    Really glad to see the positive response to this demo! Wasn't sure if it was going to be a super-niche nostalgia thing or what.

    @MajorLag -- You've got a good eye for detail. :mrgreen:
    snappahead wrote:
    Yeah, 10 forward would be great. It would be awesome to have the bridge, 10 forward and engineering in one demo with the turbo lift acting as the loading area.
    At first I was thinking a turbolift can only go vertical like your normal elevator so I wasn't sure an idea like yours would be "realistic", but then I dug up my old Technical Manual and confirmed that those turbolifts can indeed move horizontally, basically from any point A to any point B on the ship. So..... maybe when I get some time!

    I heard enda is doing the TNG Bridge though. Should be exciting. :)
    TitansOfSpacePlus_CoverArt_VRLandscape5_60p.png
  • snappaheadsnappahead Posts: 2,302
    Trinity
    Its amazing how cool it is to just be in these environments. Walking around a virtual space that you know so well, but now youre there. Its really spectacular. You nailed the vibe of that space. It feels just right. Great, great stuff. Id love to just sit in the captains chair and watch old episodes on the view screen if you ever were to make a bridge yourself.
    i7 3820
    16 gigs of Ram
    GTX 780ti
  • PeejlePeejle Posts: 412
    Hiro Protagonist
    Thanks Drash for once again making us all feel inferior by showing your 'side project' ;)

    This is of course excellent in every respect. Almost scarily real for a render.

    Peejle
  • MarrukkahMarrukkah Posts: 62
    Hiro Protagonist
    Pretty amazing job!

    On a side note, I've always wanted to wander around a Borg Cube :P~ anyone else ?
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