Trying to get Link working with my laptop (Dell XPS15 with a 1050), and while I saw that the GPU wasn't supported, I was wondering whether that was "not supported because performance will suck" or "not supported because it'll just completely fail". Right now I can load the software, get the prompt in VR to start Link, and then it immediately boots back to the Quest home screen. Cable is the same one I've used to run SideQuest, so it should be OK for data + power. Is this just a case of "wait until later in the beta" to get this working, or have others managed to get a similar configuration to progress?
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https://support.oculus.com/444256562873335/
Dear Oculus, "If it ain't broke, don't fix it", please.
I did this and we discovered in the logs of the oculus app on my pc, the issue was due just to my gtx 1050 Ti that is not in the list of supported gpu's.
How exactly did you do it?
According to Oculus, GTX 1060M (which does not exist btw but lets pretend they mean 1060 MaxQ) is NOT supported, yet my Dell 5587 with a 1060 MaxQ runs Link just fine.
There are many not graphical heavy games available and i could buy many of them, giving money to the software companies as i usually do with my Quest device.
Instead they decided just to ban me from even try pcvr games and apps and so from buying them.
This is a very strange market strategy that for sure can take some money to the big gpu and hardware brands, but obviously takes a lot of money away from software producers.
You said "I have your exact laptop". That guy has only made 2 posts and doesn't say if he's using a laptop or a desktop. He also only gives one spec - GTX 1050 Ti. Yours would be a mobile version and his might be a desk top version. They're very different.
Not even the GTX 1060 mobile version is supported, only the desktop version.
Dear Oculus, "If it ain't broke, don't fix it", please.
Nobody on this thread said that.
Some people said they got it working on a GTX 1050 Ti.
Dear Oculus, "If it ain't broke, don't fix it", please.
GTX 1050 has 2GB. If your's has 4GB, it is a "Ti".
EDIT: They also released a 3GB version 18 months after release of GTX 1050.
Edit 2: I was wrong. They did indeed make a 4GB GTX 1050 for mobiles. It's getting harder to keep up these days. Sorry, @mattfranc
Dear Oculus, "If it ain't broke, don't fix it", please.
I have a Dell XPS 15 9560 with a Nvidia GTX1050 non-Ti with 4GB.
TIA.
If you're not getting the error, what might you guess is different between our setups?
Thanks again.
Edit: BTW, there's no obvious ID in the registry for the graphics processor so spoofing the registry doesn't look as easy for that. Also, I set everything related to the Oculus to use the Nvidia processor.
I'm in the same boat and wondering if there's any solution? Im wondering what Mattfranc did that we're not, or what's wrong with Oculus Home's detection routine. Everything on my laptop is a go, except for the graphics card incompatible message. What's interesting (irritating?!) is that it is listed as supported by the Rift (https support dot oculus dot com/326247701060681/?locale=en_US albeit at the minimum spec)!! Talk about frustrating...
Oculus Link uses more CPU / GPU load than gaming with Rift I believe.
Actually it shouldn't since it's a self-contained unit and the Rift requires a gaming PC to work. Even if that were true though, if I were to take their minimum specs from that page, and I went out and bought a Rift headset, I would still get the same message since it's the exact same Oculus Home app that gets downloaded for the Rift, not to mention that it works for Mattfranc. I really think they have an issue with properly detecting my graphics card and those of a lot of us with dual video card, gaming laptops. I've put in a support ticket and referenced that page. We'll see if anything comes of it...