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Hp Reverb sale

Techy111Techy111 Posts: 6,559 Volunteer Moderator
Hp is selling their Reverb for a further 15 percent off for black friday. Only £437 for 100 hours only ;)
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

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Comments

  • mach1nemach1ne Posts: 5
    NerveGear
    edited November 28
    I don't see it on the site...still £514.80...ignore that, you have to enter the code HPBLACK
  • kojackkojack Posts: 5,684 Volunteer Moderator
    No discount in Aus and that code didn't work, so it's $999au. (about £523)
    :(



  • Techy111Techy111 Posts: 6,559 Volunteer Moderator
    kojack said:
    No discount in Aus and that code didn't work, so it's $999au. (about £523)
    :(



    Contact HP @kojack and get them to honour the price.
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RedRizlaRedRizla Posts: 6,765 Valuable Player
    edited November 30
    Can't believe that HP are selling the HP Reverb for £437 when you enter the e-voucher code on the HP store. Sale ends soon though.

    https://store.hp.com/UKStore/Merch/Product.aspx?id=6KP43EA&opt=ABB&sel=ACC
  • kojackkojack Posts: 5,684 Volunteer Moderator
    The best I can find is 5% off ($49au) using the code XOI5.

    On US Amazon the Reverb Pro is $599us and ships to Australia, but the consumer Reverb is $639.99us and doesn't ship here. Both are listed as sold by and ships from amazon.com, so why is the pro cheaper and ships international while the consumer one doesn't? A bit too suspicious (possible older stock?). Plus that's still way more than the HP US store is charging.

    On AU Amazon, the best they have is the old HP WMR headset.

  • TomCgcmfcTomCgcmfc Posts: 1,498
    Project 2501
    Personally I would not take any WMR headset even if they were free.  Sorry but I can just not help myself sometimes, lol!

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

  • kevinw729kevinw729 Posts: 4,812 Valuable Player
    TomCgcmfc said:
    Personally I would not take any WMR headset even if they were free.  Sorry but I can just not help myself sometimes, lol!

    Understood - but it seems that Odyssey+ and Reverb are seeing interest from the new VR buyers looking to get ready for the March HLA launch, and rumors of more Valve content. Looking at money into their PC build-out rather than splurging on a INDEX. It will be fascinating to see if Rift-S also benefits from this uplift?
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • TomCgcmfcTomCgcmfc Posts: 1,498
    Project 2501
    edited November 30
    Ya, I guess time will tell mate.  I kinda doubt that this will save and raise the WMR decline, but who knows?

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

  • Shadowmask72Shadowmask72 Posts: 3,835 Valuable Player
    edited December 1
    I've been switching between the Index and Reverb recently and the difference is quite substantial (in terms of weight, visual clarity and controls). If only the Index controllers worked with the Reverb without loads of fiddling about and external trackers. Or HP made their own controllers that were better than the standard WMR ones.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • RedRizlaRedRizla Posts: 6,765 Valuable Player
    TomCgcmfc said:
    Ya, I guess time will tell mate.  I kinda doubt that this will save and raise the WMR decline, but who knows?

    I'll take it you haven't tried the HP Reverb? You might have had a WMR previously, but the clarity of the HP Reverb makes it that you will just be happy to purchase it for Sims and some seated experiences. The Only thing that the Rift S does better then WMR is have two camera's on the sides and top of the headset. I don't miss the camera on the top of the headset because I can't think of a time I lost tracking in WMR with my hands above my head. I could be awkward though and look down while reaching up to get something, but I usually look up in normal life when I do that so I also do it with WMR.

    The camera's on the sides are missed but WMR is not anyway as bad as you are making out to be. The main thing that lets the HP Reverb down is the rigid cable they use. The cable design is terrible so I'll agree with anyone on that score. 
  • TomCgcmfcTomCgcmfc Posts: 1,498
    Project 2501
    Well I'm glad you are happy with this.

    Custom built gaming desktop; i9 9900k (water cooled) oc to 5ghz, gtx 1080 ti (from my old AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd.  Asus  ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card, Asus VG248QE 1080p 144hz gaming monitor, Oculus Rift cv1 w/2x sensors. Vive Cosmos, currently work in progress.

  • RedRizlaRedRizla Posts: 6,765 Valuable Player
    edited December 1
    TomCgcmfc said:
    Well I'm glad you are happy with this.

    I'm delighted with it Fella, it beats any headset out there for clarity. It's much better looking at a my cockpit and surroundings in DCS World rather then looking at something that's blurry. The RAF would not let me join if my eye sight was that bad :D
  • bigmike20vtbigmike20vt Posts: 4,083 Valuable Player
    It does surprise (and dissapoint) me that the index , a product which costs double the HP headset actually visually isnt as good as the reverb. Hopefully someone will release a product which ticks all boxes. Whilst most of my gaming in VR is seated in cockpits I just could sacrifice the high end 360degree tracking of my rift.

    I hope it is oculus who do this but if not I will happily jump ship.
    For pure simmers that is a hell of a good price for a nice looking headset.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Techy111Techy111 Posts: 6,559 Volunteer Moderator
    Yup love it to bits mate, Brill in my sims. I never use the controllers so I have zero issues. The headset tracking is spot on imo
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RuneSR2RuneSR2 Posts: 3,901 Valuable Player
    It does surprise (and dissapoint) me that the index , a product which costs double the HP headset actually visually isnt as good as the reverb. Hopefully someone will release a product which ticks all boxes. Whilst most of my gaming in VR is seated in cockpits I just could sacrifice the high end 360degree tracking of my rift.

    I hope it is oculus who do this but if not I will happily jump ship.
    For pure simmers that is a hell of a good price for a nice looking headset.
    Also note that many recommending Reverb are using 2080 Ti video cards. If you don't use a 2080 Ti, Reverb may be quite a different ballgame, because you need to push many more pixels than using the Index, and you don't have ASW2.0 to help you, so you'll need solid 90 fps a lot more than when using Rift. Also many like to dial in the Index lenses to increase fov, but doing that will decrease perceived res. To really compare Index vs. Reverb you'll need to dial out Index lenses as much as possible, but of course you'll never get similar res like Reverb (Reverb has more than 100% higher res than Index). I'm thinking Reverb must be great for sims and text, but using Index res 200% (ss 2.0) looks awesome in all the games where I can get solid 90 fps (Pistol Whip, Lucky's Tale, Curious Tale of Stolen Pets and more). And then there are sound, controller tracking and finger tracking where I'm convince Index is far beyond the Reverb. Given the choice of using either Index kit or Reverb for Alyx I doubt many would go for the latter. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 3,835 Valuable Player
    I just swapped between the Index then Reverb using Espire 1 back-to-back. Bumped-up Steam SS to 200%. It's the equivalent of looking at a 2D monitor 1080p (index) vs 1440p or 2160p (Reverb). You cannot escape the increased resolution. The Index cannot match the clarity no matter how you spin-it - SS or how far the lenses are away. You do immediately notice the superior audio and controllers of the Index though.  However, with the right room conditions the Reverb tracking isn't so bad especially for games like Espire 1 where you're always looking ahead and around you and holding hands in front of you.

    Considering the price of the Index and the Reverb , the Reverb is competitive. Now given the connection of the reverb where it can be detached at the top of the headset, if HP designed a new, less-weighty cable here it would make it more appealing for Standing/Roomscale.

    HP could have really captured more VR customers had they addressed the cable issue and made their own controllers.  I think even if they developed a HP Reverb 1.5 with some improvements they could snare some people right now. Rune is correct though, it requires a nice GPU to get the best performance. 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • LuciferousLuciferous Posts: 2,194 Valuable Player
    I don't get why they don't just make it easier for people to use HTC or index controllers. Job done.
  • Techy111Techy111 Posts: 6,559 Volunteer Moderator
    Or better still, my rift controllers ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • RedRizlaRedRizla Posts: 6,765 Valuable Player
    edited December 2


    Considering the price of the Index and the Reverb , the Reverb is competitive. Now given the connection of the reverb where it can be detached at the top of the headset, if HP designed a new, less-weighty cable here it would make it more appealing for Standing/Roomscale.


    I think they made it rigid so that it wouldn't twist like other headset cables do and break. But the cable is just so damn annoying as it is right now. I have used plastic cable ties to secure the connector onto the ring part at the back of the headset. I also made sure to have the cable facing down, otherwise it would bend if I had it sideways on. It took 5 cable ties to do this and it's just annoying when HP could just do what you have suggested. 

    What also pishes me off is that I don't think we will see another company making a VR headset with this resolution for a some time now.
  • kevinw729kevinw729 Posts: 4,812 Valuable Player
    The more I look at it, and the more I evaluate response to evaluating it - the HP Reverb strikes me as the Rift1.2 that the market deserved (a better approach to the Rift-S). I don't subscribe to the rumor that this is the result of a fall out in negotiations between HP and OVR to work together, as this is clearly a WinMR inspirational platform - but barring the issues and limitations of the design, I wonder what could have been if this had been the fruit of a OVR/HP partnership.

    There just seems to be so many "missed opportunities" in the VR sector at the moment - either subparr or just slightly off approaches - I wonder how much of this is the impact of reality on actual sales achieved against hyped hopes. And now with the musical-chairs prevalent with execs in the sector, these opportunities are missed to better launch, develop and market to see the market grow.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • RuneSR2RuneSR2 Posts: 3,901 Valuable Player
    kevinw729 said:
     I wonder what could have been if this had been the fruit of a OVR/HP partnership.

    Reverb with Touch and ASW 2.0? I'd buy that one  <3 - and let's keep external tracking too! ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 3,835 Valuable Player
    RedRizla commented:
     I have used plastic cable ties to secure the connector onto the ring part at the back of the headset.

    MEEE TOO!!!

    What also pishes me off is that I don't think we will see another company making a VR headset with this resolution for a some time now.

    Erm PIMAX 8KX cumming soon!
     ;) 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • CalibosCalibos Posts: 102
    Art3mis
    edited December 2
    Ordered a Reverb a few days ago for sim and Virtual Cinema usage. Primarily the latter until Next Summer by which time the nVidia 3000 series GPU's and Intel desktop 10 series CPU's will hopefully have launched.

    My ideal 2019 HMD would have been a Rift Pro with the 2160x2160 panels of the Reverb, Rift S lenses, the Index IPD and FOV adjustment mechanisms, the CV1 headphones and Insight Tracking.

    Murphys law dicates that now that I have bought a WMR Reverb, Oculus will make public the Hardware partnerships they have been fostering and keeping secret where Samsung and HP feeling abandoned by Microsoft and the WMR ecosystem, move under the umbrella of Oculus and Facebook and become the first 3rd Party HMD's officially supported within the Oculus ecosystem and leveraging Oculus' software stack and tracking and controller expertise for both Samsungs Ultrawide FOV curved OLED Oddyssey 2.0 with Insight Tracking and Touch and HP's Reverb 2.0 with same.

    Come back in 6 months and marvel.....and laugh... at my prescience. LOL.
  • Shadowmask72Shadowmask72 Posts: 3,835 Valuable Player
    Hey fella, I think even if that happens you won't be disappointed with the Reverb. It's a nice headset if clarity is your thing. The thick and heavy cable, lack of mechanical IPD, small area of high-focus, mura can be overcome and easily forgotten once you're actually gaming and not looking for problems. I think a lot of folks underplay this element. HP made a pretty decent VR headset in 2019. It's just people do love to focus a lot on the negatives. 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
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