Just wanted to let everyone know, that after 9 months of using my Rift S things have improved massively.
I think they might have actually improved the tracking to an almost acceptable level. The other week I thought my Rift S was bricked as it didn't turn on for 4 days but after a couple of patches and some firmware updates it magically started working again.
I was playing Audica and Vadar Immortal Episode 3 last night and I didn't get the usual dreaded teleported hands dangling in front of my face (which used to always happen whenever I played any game where my hands were at my side).
For a long time I was so fed up with my Rift S but I guess after dozens of patches and firmware updates over the past 9 months they have finally fixed most of it's problems. It will still never be as good as normal room tracking from Contellation/Lighthouse but it's not bad for camera tracking from the HMD it's self. I just wish they had released it in proper working order 9 months ago.
Anyways, if anyone is thinking of buying Rift S or Quest, I think the tracking on both should be adequate at this point and I believe the Rift S is currently on sale with £50 discount for Christmas.
So now that the tracking has been improved a lot I really still hope for an offical audio solution from Oculus. I think I will message the CEO again on twitter and see if I can get them to respond.
The built in sound is just not good enough and when I put my headphones over the top it's just an uncomfortable compromised experience.
I like the Halo design and the optics are much better then CV1 so what you see is great but CV1 built in audio was great and convenient.
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!