New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Steamvr Stutter with Link?

giodudegiodude Posts: 5
NerveGear
Hi! I've been using oculus link since its launch, and oculus store games run completely fine. However, when i launch anything through steamvr, i get an odd stuttering effect. It's almost like i'm running at a lower framerate, which shouldn't be the case since i have plenty GPU and CPU headroom, as well as the fact that it happens while i'm just sitting in the steamvr menu. It makes some games like beat saber unplayable while making most other just incredibly annoying. Does anybody else have this issue? Is there a way to fix it? Thanks.

Comments

  • h.r.gargih.r.gargi Posts: 123
    Art3mis
    I made the same experience. 

    German Oculus Quest / Go / Link Facebook Group ... join us
    https://www.facebook.com/groups/oculusquestgermany/
  • SpuzzumSpuzzum Posts: 823
    3Jane
    Do you have supersampling enabled in SteamVR? If so, maybe try without it. The pc's compressing the stream before sending to the headset, and the more data it needs to compress 'might' slow things down.
  • giodudegiodude Posts: 5
    NerveGear
    Spuzzum said:
    Do you have supersampling enabled in SteamVR? If so, maybe try without it. The pc's compressing the stream before sending to the headset, and the more data it needs to compress 'might' slow things down.
    Happens regardless if it's at 50 percent or 100 percent. 
  • SpuzzumSpuzzum Posts: 823
    3Jane
    Well that sucks.
  • brandon.brunette.7brandon.brunette.7 Posts: 3
    NerveGear
    It was caused by having EIST enabled on my motherboard.  Don't overclock any DDR4 memory and disable the eist setting.
  • nalex66nalex66 Posts: 5,027 Volunteer Moderator
    edited December 3
    I've had occasional stutter in SteamVR using Link. It happened once when I opened the SteamVR overlay by pressing the left menu button--my frame rate dropped very low. I tried it again later, and it worked without issue. Not sure what the issue was, but it was not consistent, making it harder to troubleshoot.
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • brandon.brunette.7brandon.brunette.7 Posts: 3
    NerveGear
    @nalex66 thanks for the information.  By gathering a baseline maybe everyone can pitch in and solve the root issue so Oculus can correct it.  I have a similar build as you but I have a lesser graphics card with 3GB of ram and not so many cuda cores.  My motherboard has a z270 chipset and I have 16GB of DDR 4 3000Mhz.   I have 2evo ssd cards as well.  So its likely the cpu because I noticed 100 percent cpu usage by loading oculus home with lots of custom models I imported.  That led me to believe the processor eist was to blame because I have an overclocked i5 cpu.  
  • ohgrantohgrant Posts: 203
    Nexus 6
      I've only experienced stuttering once in Fallout 4.out of many hours of playing it with the link cable. If anything I'd have to say the Steam VR games I've been playing run smother than with my CV1 with the same 2.0 SS set in Steam VR.
     I have had a few crashes of the link driver but always when I first start up. A restart of the Quest has resolved each time.Once started, it rarely gives any issues, except "Air Car" , that app crashes every time. 
     The only thing I can think of that I'm doing that others are probably not, is using an older NV driver 425.31 for full 3D vision support.  With Ryzen 2700x and 1080ti
  • ohgrantohgrant Posts: 203
    Nexus 6
      By gathering a baseline maybe everyone can pitch in and solve the root issue so Oculus can correct it.  I have a similar build as you but I have a lesser graphics card with 3GB
    3GB is 1GB lower than the Oculus minimum specs. I would say your video card is the bottleneck and if you correct that your oasis awaits. JMO . 
  • SpuzzumSpuzzum Posts: 823
    3Jane
    edited December 3
    ohgrant said:
      By gathering a baseline maybe everyone can pitch in and solve the root issue so Oculus can correct it.  I have a similar build as you but I have a lesser graphics card with 3GB
    3GB is 1GB lower than the Oculus minimum specs. I would say your video card is the bottleneck and if you correct that your oasis awaits. JMO . 

    I thought the minimum RAM was 8GB? Windows needs 4GB on it's own.

    edit: nevermind...4GB VRAM, not system RAM. My bad. :p
  • ohgrantohgrant Posts: 203
    Nexus 6
    Spuzzum said:
    ohgrant said:
      By gathering a baseline maybe everyone can pitch in and solve the root issue so Oculus can correct it.  I have a similar build as you but I have a lesser graphics card with 3GB
    3GB is 1GB lower than the Oculus minimum specs. I would say your video card is the bottleneck and if you correct that your oasis awaits. JMO . 

    I thought the minimum RAM was 8GB? Windows needs 4GB on it's own.

    edit: nevermind...4GB VRAM, not system RAM. My bad. :p
    I think he means 3GB video memory. Oculus requires 8 to even install. 
  • SpuzzumSpuzzum Posts: 823
    3Jane
    ohgrant said:
    Spuzzum said:
    ohgrant said:
      By gathering a baseline maybe everyone can pitch in and solve the root issue so Oculus can correct it.  I have a similar build as you but I have a lesser graphics card with 3GB
    3GB is 1GB lower than the Oculus minimum specs. I would say your video card is the bottleneck and if you correct that your oasis awaits. JMO . 

    I thought the minimum RAM was 8GB? Windows needs 4GB on it's own.

    edit: nevermind...4GB VRAM, not system RAM. My bad. :p
    I think he means 3GB video memory. Oculus requires 8 to even install. 
    Yeah...that's why I corrected myself. :p
  • giodudegiodude Posts: 5
    NerveGear
    It was caused by having EIST enabled on my motherboard.  Don't overclock any DDR4 memory and disable the eist setting.
    Just to make sure we have the same issue before i try this since it seems the most plausible, both your cpu and GPU are not maxed right? And it happens in the regular steamvr menu?
  • brandon.brunette.7brandon.brunette.7 Posts: 3
    NerveGear
    @giodude Yes, that is correct.
Sign In or Register to comment.