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Quest / Go / Gear VR Build 12.0 Release Notes

ShowbizDonkeyShowbizDonkey Posts: 203 Oculus Staff
edited December 2019 in Oculus Quest
Oculus Link
  • AMD GPUs are now supported! Please see the Oculus Link Compatibility Guide for more details.
  • We have separated the system audio from VR audio so that you'll only hear VR game audio while using Link, instead of hearing game and desktop audio together.
  • The Oculus Debug Tool now supports changing Oculus Link graphics settings.
  • General performance improvements and stability fixes.
  • Known issues:
    • In order to use Oculus Link, your PC software and Quest software must have matching version numbers. During this rollout, you may receive the v12 update on your Quest before you receive the PC v12 update, or vice versa. If you receive the PC v12 update before the Quest v12 update, you will need to wait until you receive the Quest v12 update before Oculus Link will work again. However, if you receive the Quest update first and are anxious to use Oculus Link again, you are welcome to opt into the PTC on PC to get to v12 more quickly. Please note that when v13 PTC rolls out, you will need to opt back out of the PTC and to stay on v12 and retain compatibility. The team is working hard to improve this experience so that this will not be an issue during future rollouts. We greatly appreciate your patience and understanding!
    • The microphone has been temporarily disabled. We are working to re-enable it in a future software update.
Casting
  • New features built on top of phone casting will allow you to better guide someone else through their first VR experience while casting from the headset to your phone. For example, while your friend is wearing the headset, you can act as “tour guide” for them using several new options to do things like launch the Oculus First Steps tutorial or reset the headset view.
Store
  • In-VR app description pages, including the reviews section, have been updated with a new design.
  • You can now add a payment method in VR (PayPal and credit card) if you have not previously set up a payment method on your account in the mobile app.
Per-app Privacy Settings
  • We launched a new way for you to choose the types of information that individual apps can share on the platform about your use of those apps, like achievements. Under privacy settings in the Oculus app, you can access a full list of apps you have installed. You can turn off sharing for individual apps, so that app won’t share your activity, like achievements, or your status anywhere on Quest.
App Permissions Manager
  • We have developed a new interface within the Settings menu that lists all of your installed applications and their associated permissions. It allows you to filter apps by permission type and adjust each permission.
Search
  • Search will now live update the results as you type.
Voice Commands (Beta)
  • Use your voice to navigate, control your device, and find new apps and games by clicking the Voice Commands button on the Home menu. This beta feature is rolling out gradually, so not everyone will see it in this software update.
New Experiments
This section includes new features we’re testing for future releases. You can opt-in to experimental features by selecting Settings > Experiments in-VR. Please note, the experiments section includes features that are still being developed, and so you may encounter anything from minor-issues to app-crashes.
  • Hand Tracking - Use your hands as an additional input method for navigation and controls in the Home environment and some Oculus applications. After opting-in via Settings > Experiments, you will be able to view a tutorial on how to use hand tracking. This tutorial will also be available in your Library.
Social
  • New social features powered by Facebook – Starting today, when you choose to log into Facebook from Oculus, you’ll be able to access new social features that make it easier for you to connect with other people, including:
    • Chats, so you can message your Oculus friends in or out of the headset with quick responses to hop into games together
    • Join your friends in VR directly from any device with links that open to where your friends are within an app, and see the most popular destinations where people are playing in VR
    • User-created Events, so you can organize meetups or multiplayer games with friends
    • Share photos, videos, and livestreaming to Facebook, allowing you to share your favorite moments to Facebook Groups from VR
    • Parties that any of your Oculus friends can join (previously parties were only invite-only)
    • Messenger friends can easily join you in VR when you send them links to join you where you’re playing
  • We’re updating the Oculus Privacy Policy to clarify that these social features are also provided by Facebook. The updated Privacy Policy clarifies how Oculus data is shared with Facebook to inform ads when you log into Facebook on Oculus.
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Comments

  • ShowbizDonkeyShowbizDonkey Posts: 203 Oculus Staff
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
  • enigma01enigma01 Posts: 533
    Neo
      • In order to use Oculus Link, your PC software and Quest software must have matching version numbers.
    How do you know if you having matching versions? My version numbers have no resemblance... Oculus Quest currently says 11.... and PC software 1.43....?
  • Moth54Moth54 Posts: 1
    NerveGear
    I have no update  :'(  Can't wait
  • Toby7557Toby7557 Posts: 1
    NerveGear
    So why do some people have updates but i i have not gotten any? 
  • ShowbizDonkeyShowbizDonkey Posts: 203 Oculus Staff
    @enigma01 - we mentioned this in the Rift S and Rift release notes, but the PC software version numbers are getting updated to match the Quest version numbers, starting with v12. So with v11 on Quest and 1.43 on PC, you have not received the v12 update on either platform just yet. v11 and 1.43 are technically a version match (based on the old convention) so Link should work fine for you right now.

    @Toby7557 - we roll the updates out to everyone gradually. I'd encourage you to check out this post that explains more about our release process and answers some of the common questions: https://forums.oculusvr.com/community/discussion/81413/oculus-software-releases-faq
  • WakamuWakamu Posts: 2
    NerveGear
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
    it finaly showed up after two reboots ^^ i also noticed the ipd showing when adjusting and thats great!
  • PiperyePiperye Posts: 12
    NerveGear
    Here's a feature I would like to see in a future update, as we have to leave our headsets plugged in waiting for the update to arrive, would it be possible to make the LED blink when updated, so I don't have to keep picking it up just to check if it's been updated, just a thought :)
  • HedonXHedonX Posts: 1
    NerveGear
    I have the app management but i am still at update 11.0
  • computerycomputery Posts: 1
    NerveGear
    I need help I live in mas if that helps but I have no experimental stuff i need help 
  • one3rdnerdone3rdnerd Posts: 2
    NerveGear
    Please can we get rid of the red dot in casting mode. That is the reason I don't bother casting because it breaks the immersion and makes peoples first experience less impressive. 

    So casting isn't an option I can use with new users at the moment. 
  • Greekspartan121Greekspartan121 Posts: 27
    Brain Burst
    Got an update tonight version 12.0.0.190.469

    Seems more responsive and they've added digital IPD indicator,which is great.Application manager,or was that there, can't remember.
    That's about all I noticed so far.

    Will update more tomorrow.
  • kevinwarhaftkevinwarhaft Posts: 56
    Hiro Protagonist
    awesome ill see if i get this soon on oculus go
  • TheDDerickTheDDerick Posts: 7
    NerveGear
    Wakamu said:
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
    it finaly showed up after two reboots ^^ i also noticed the ipd showing when adjusting and thats great!
    Are you able to play games with hand tracking 
  • dikdronkdikdronk Posts: 4
    NerveGear
    How is this rolling out? I have no update...
  • wolf01796wolf01796 Posts: 5
    NerveGear
    Wakamu said:
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
    it finaly showed up after two reboots ^^ i also noticed the ipd showing when adjusting and thats great!
    Are you able to play games with hand tracking 
    No because the SDK is out to devs next week
  • BTG0003BTG0003 Posts: 2
    NerveGear
    Just tried the hand tracking. Impressive. Most impressive.
  • ManuO9ManuO9 Posts: 2
    NerveGear
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
    I think many of us are in the same boat, none of the previous versions features are coming except Bluetooth Pairing, and to some, the Oculus Home.
    But not Achievements, nor Beat Saber Friend Leaderboards, or Hand Tracking.
  • joetheuntalentedjoetheuntalented Posts: 14
    NerveGear
    Problem when Im using Link daily for production but PC software updated and Quest hasnt yet so Link is no longer available. Is there a way to roll pc update back to the link compatible version?






  • Sofian75Sofian75 Posts: 50
    Hiro Protagonist
    Oculus Link
    • The Oculus Debug Tool now supports changing Oculus Link graphics settings.
    Does it mean Oculus tray tool is working now, or do we have to use the debug tool?
  • LuluViBritanniaLuluViBritannia Posts: 492
    Trinity
    We have separated the system audio from VR audio so that you'll only hear VR game audio while using Link, instead of hearing game and desktop audio together.

    Now that explains the new Oculus device that appeared on my computer. But why was it necessary exactly?
    (Also, why the heck would it appear on my computer when I don't own a Quest and Link?)
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • JD-UKJD-UK Posts: 2,321 Valuable Player
    I'm still not getting VR audio with Link - only for apps installed in Home, anything else comes through the PC speakers and there isn't any other device listed to select in Windows and I can't find any setting to change it in Quest. Hold on...

    Just had a try with Instrument Studio VR (installed in Rift Home) and had the same problem with the audio. App audio comes through PC speakers - Home audio comes through the headset. All Quest Home apps play through the headset.





  • LuluViBritanniaLuluViBritannia Posts: 492
    Trinity
    edited December 2019
    @JD-UK: Weird, there should be an Oculus device on Windows. Maybe try repair the install?
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • Icepick869Icepick869 Posts: 10
    NerveGear
    Wakamu said:
    i got the update but there is no hand tracking option in the experiments, still only bluetooth pairing ....
    Hey there - after getting an update, it's always good to reboot your headset just to ensure that all listed features populate. If you still don't see the feature after a reboot or two, please let me know!
    I have Never seen anything in Experiments except for the Bluetooth pairing. I've tried everything I can think of and gotten nowhere. When I tried to get support to help I was told nothing was available, in spite of posts here that were contradictory. Link beta showed up, but not under Experiments. 
  • EpicGamenatorEpicGamenator Posts: 2
    NerveGear
    Where is passthrough on demand?
  • jmalmstenjmalmsten Posts: 72
    Hiro Protagonist
    So as someone who has never seen anything under experiments except the Bluetooth and Reset experiments options... 

    And I'm apparently still not deemed worthy of v12...

    Can I expect to see any of the fun innovations I keep hearing about even if I get v12? 
  • dburnedburne Posts: 2,992 Valuable Player
    Still anxiously awaiting V12 for my Quest.
    Que fingers tapping on the desk...
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • ShowbizDonkeyShowbizDonkey Posts: 203 Oculus Staff
    @ManuO9 @Icepick869 @jmalmsten - thanks for reporting folks. I actually made a note about the things that were supposedly in the experiments section on the v11 release note thread late last week (comment here). TL;DR there was a miscommunication and additional features listed initially in v11 release notes are not in the experiments section of settings. With v12, hand tracking is definitely in the experiments section. So if you have v12, you should see the bluetooth pairing and hand tracking options now. If you're not seeing hand tracking on v12, please reboot your headset a couple times. If you're still not seeing it after a couple reboots, please let me know as that would be unexpected. We're working to improve this process in the future. Thanks for hanging in there with us in the meantime!
  • preston.mccauleypreston.mccauley Posts: 50 Oculus Start Member
    Ditto, nothing has shown up. I'm assuming its an extremely small incremental rollout, or there is a major issue detected.
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