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Oculus Link - Trigger Response Issues

Hi,

Has anyone else noticed any issues with the trigger response while using Link?

When playing any games that use quick trigger recessions, the controllers will not respond to all trigger presses, its really obvious when playing any FPS using a semi auto weapon, you can pump the trigger for rapid shots, it will only register if you fire slow, if you try to fire fast, it will only pick up half the presses, and in some cases just stops responding, then a second or two later it will work again.

I messed about with the controller setup in SteamVR, I set the trigger up as a button instead and played with advanced settings, but I could not get it to improve at all, the bug is really obvious in Pavlov and using anything semi auto like a handgun, Pavlov running natively works great, but over link, the issues is there.

The issues is also there with Gun Club VR using Link, but not there when running natively.

Comments

  • Javinat0rJavinat0r Posts: 3
    NerveGear
    Have you had any luck trying this in VD or ALVR? Is the issue only present on Link?
  • Kung-Foo-KamelKung-Foo-Kamel Posts: 36
    Brain Burst
    edited December 2019
    Okay, problem solved, I had to disable a feature in the Oculus Quest settings, disabling fast button press thing, and I found it was still an issue it Pavlov, but I changed the controller bindings, you must remove everything related to the triggers, then add "Trigger" not "Button" and add TriggerLeft or TriggerRight to "Click" anything else ends in slow trigger response or it failing to operate for a few seconds, so the default bindings are no good for the Quest Touch controllers.

    Dont add TriggerAxis to to trigger pull, as this will screw it up as well, I also remapped the grip, to toggle, even if you set it to toggle in the game, it will not toggle, you need to adjust the bindings in SteamVR.

    It was really affecting my game, was forced to use full auto weapons all the time, couldn't even use the hand guns properly, get two shots then nothing, for few seconds then it will fire again, by then, your usually dead :)
  • Javinat0rJavinat0r Posts: 3
    NerveGear
    Thanks for looking into that. Weird that it's an issue, but glad you found a work around!
  • NitroHockeyNitroHockey Posts: 11
    NerveGear
    Is this in the phone app setting or in the settings within the headset?
  • AcePatioCoversAcePatioCovers Posts: 1
    NerveGear
    i changed the controller bindings on steam vr so the triggers act as triggers instead of buttons deleted the trigger axis binding and disabled the controller options on the oculus quest settings and nothing changed in game. If i missed something is would be nice to know what else i need to do to fix the issue 
  • Kung-Foo-KamelKung-Foo-Kamel Posts: 36
    Brain Burst
    It did work, but the problem is back after the last Rift software update, as I cant rapid fire a handgun anymore
  • NitroHockeyNitroHockey Posts: 11
    NerveGear
    Okay, problem solved, I had to disable a feature in the Oculus Quest settings, disabling fast button press thing, and I found it was still an issue it Pavlov, but I changed the controller bindings, you must remove everything related to the triggers, then add "Trigger" not "Button" and add TriggerLeft or TriggerRight to "Click" anything else ends in slow trigger response or it failing to operate for a few seconds, so the default bindings are no good for the Quest Touch controllers.

    Dont add TriggerAxis to to trigger pull, as this will screw it up as well, I also remapped the grip, to toggle, even if you set it to toggle in the game, it will not toggle, you need to adjust the bindings in SteamVR.

    It was really affecting my game, was forced to use full auto weapons all the time, couldn't even use the hand guns properly, get two shots then nothing, for few seconds then it will fire again, by then, your usually dead :)
    Are the setting to change the controller bindings in the oculus quest phone app? I couldn’t find them in the setting inside the headset.
  • Kung-Foo-KamelKung-Foo-Kamel Posts: 36
    Brain Burst
    edited February 12
    This is for Steam VR only, you cant change any bindings in the Oculus software, kind of sucks too, but the trigger lag is back and thats in some Steam games, not all, the Walking Dead game doesn't have an issue, but Pavlov does, I've tried every setting everywhere, nothing works now, rapid consecutive trigger pulls results in trigger lag, and most of the time, trigger failure where it registers nothing, if you pause for a few seconds, then it works again.

    I wont actually purchase any games in the Oculus store that can be purchase in steam because I cant change bindings if I do, I personally hate have to squeeze the grip buttons the entire time I play a game, which in the Oculus version of games this is almost always the case, but in Steam one can easily change grip constant squeeze to grip toggle, but we now have this weird issue of trigger response.

    Kind of stuck any which way I go, would love to know if the Rift S has this problem as I'm thinking of getting rid of the Quest and grabbing a Rift S instead.
  • computerycomputery Posts: 5
    NerveGear
    THIS NEEDS TO BE FIXED

  • computerycomputery Posts: 5
    NerveGear
    WE NEED HELP
  • computerycomputery Posts: 5
    NerveGear
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH
  • computerycomputery Posts: 5
    NerveGear
    ITS IN BONEWORKS
  • viking84viking84 Posts: 1
    NerveGear
    Any solution to this? Same problem now in Onward (SteamVR version), using Oculus Link. No issues in Oculus Home with the blaster, no issues using Virtual Desktop, only seeing it in SteamVR games using Oculus Link.
  • NitroHockeyNitroHockey Posts: 11
    NerveGear
    Yeah, this really needs to be addressed by oculus, I have it in all my games steam VR or Oculus store. Robo Recall via link is really hard to play because of the trigger input problems.
  • FrotangFrotang Posts: 1
    NerveGear
    FYI I have the same issue with my RiftS and it's really pissing me the fuck off.
  • RebarbRebarb Posts: 16
    Brain Burst
    i'm having the same issue on quest even after the new 14.0 update 

  • Snow-CrashSnow-Crash Posts: 1
    NerveGear
    I also have this issue when using Quest + Link with any game via Steam VR.   Using Rift (cv1) it works properly.
  • TonserTonniTonserTonni Posts: 7
    Brain Burst
    Is this a Steam issue or an Oculus issue? I reported it to steam so far. I have Also tried going through Virtual Desktop vr streaming steamvr games, and here the issue seems to be resolved also the haptic feedback seemed better. So it has to be somewhere between the oculus drivers and steamVR right?
  • SkeatleBerrySkeatleBerry Posts: 12
    Brain Burst
    This has always been a problem for me sinse day one of oculus link, for some reason the triggers do not respond very well in FPS games its made any form of multiplayer FPS just imposible to play i really hope this gets fixed this only happens in oculus link when not using the link its fine, do oculus even see these posts?
  • SkeatleBerrySkeatleBerry Posts: 12
    Brain Burst
    So after getting in contact with oculus they said it was a steam problem and case close...lol when you run VR games from steam you should in most case get the option to run in SteamVR mode or oculus i always selected SteamVR but i have been slecting oculus VR mode and the responce is so much better almost perfect i can now play FPS games with semi firing weapons and dont feel like i am miss firing at all. Thought i would revisit this topic as people are still having this problem and this has solved it for me from what i can tell.
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