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Walking Dead: Saints & Sinners - Preorder Gameplay Trailer - Big Tings a gwan

Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
Looking good so far. Jan 23rd release date.




System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
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Comments

  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    Also confirmed for the Index and more:

    The Walking Dead: Saints & Sinners will be released on January 23, 2020 for Oculus Rift, Rift S, HTC Vive, and Valve Index. A PlayStation VR version and Oculus Quest version will be released later in 2020.
    https://nordic.ign.com/the-walking-dead/32221/news/the-walking-dead-saints-sinners-5-minutes-of-gameplay
    Some shots look like the game could provide some competition even for Left 4 Dead VR... But let's see the performance first ;)









    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,740 Valuable Player
    So do you get to choose your actions and cause different game paths? Similar to the TellTale series?

    Either way, it's great to have a full campaign driven zombie experience in VR where you get to interact with other NPC's. That is my one complaint about Arizona Sunshine: a great game, but you never interact with any other characters. Just you and Zombies.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    Seems like I need to pre-order ... something ... hmmm ... 



    Probably the Tourist Edition, I don't like sweating too much  :D

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    Gameplay:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • JeremyC85JeremyC85 Posts: 346
    Trinity
    Looks like a buy! 
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    BTW,  B)  o:)


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • LuciferousLuciferous Posts: 2,452 Valuable Player
    Is this the queue for the S&S review Runes?
  • MaxxgoldMaxxgold Posts: 518
    Neo
    Already purchased this on Steam as well!

    There is another TWD game coming out later this year called: TWD Onslaught. It looks good too. 
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 9
    Is this the queue for the S&S review Runes?

    Of course! Can't wait to look at textures, frame rates and ss using both CV1 and Index! I just hope some annoying zombies aren't going to disturb me too much when checking textures and more  :# 

    "Who cares about the gameplay if textures and frame rates are great?"   :D

    Uh-oh, now I'm starting to think about why I like Boneworks, because I'm not sure I like the gameplay that much :blush:
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 9
    Will CV1 ss 2.0 asw 2.0 or Index Super-Fov res ? provide the best S&S experience? Sometimes the most expensive car doesn't provide the most comfortable ride, stay tuned  B)

    CT just post 10 expensive rides with parts borrowed from cheap car yesterday So i decide re-post this photo The side mirror is actually the same    expensiverideswithpartsborrowedfromcheapcar - Off topic

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    The story and more:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 11
    After watching the above video I'm convinced - just like Asgard's Wrath and Stormland - that The Walking Dead: Saints and Sinners was not made for Index, Rift-S, O+, Reverb and certainly not any new Pimax hmds. No, this games was made for the Oculus Rift CV1! It does make sense with the game probably having been in development for several years .  

    In the video many persons were shown playing or working on the game - here are shots of all the hmds shown in the video - I've left out not a single hmd (or controllers)  o:)







    Using oled or lcd is not at all the same - the black levels and colors that shine using oled may look really awful with a lcd hmd. Now I'm thinking that all colors and black levels in this game were made to look awesome with the CV1 - and of course may look great with Quest Link and Vive (Pro) too (all are oleds too). 
    I've got a lot of very dark games that I can't - or just don't - play using the Index (lcd hmd), because clearly devs never bothered fixing the black levels (lighting and brightness). 
    Also as a dev, how to judge if the poly levels are right and the game performance acceptable? It's by far not the same using CV1 ASW 2.0 or the Index (or Vive Pro) - again, using CV1 may have profound impact on game design on almost all levels - including sound (how much bass should we use - what sounds great in-game?), tracking, performance, texture res and black levels etc. 
    Until otherwise proven, safe bet is to use CV1 for this game. Quest Link may be a great option too, at least for image quality.
    Of course we should wait for real reviews - this is just my VR spider-sense starting to tingle in favor of the CV1  ;) 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 4,155 Valuable Player
    Plot twist... they are all using the one headset they own.

     :D 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 11
    Plot twist... they are all using the one headset they own.

     :D 
    Yeah - but all the hmds look quite new (not like frequently being used at home - there's also an "EXIT" sign on the door in the first picture, does not look like home..) - the girl has some dot on her hmd, I doubt she put that on herself... To me it looks like some are devs and some are playtesters - maybe all using hmds made available at the game dev studio... In a video about developing the game it does seems natural to use footage of devs and playtesters... The Oculus odor seems strong with this title!  :D 

    I've put the video on Reddit o:) - love to expose Index owners to a solid (maybe subconscious) dose of CV1  B)

    https://www.reddit.com/r/ValveIndex/comments/en5hmj/the_walking_dead_saints_sinners_story_skydance/
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 11
    Background/story video part 2:



    They show that the artists have spent tons of hours getting the textures and lighting - and the sound - to be simply perfect. And again all shown hmds are Rift CV1. Some locations look really dark, I'm starting to seriously doubt this game will be great using non-oled hmds.

    Also a bit annoying if it turns out the devs have not thoroughly optimized art and brightness for lcd hmds. Much like Westworld, which of course is playable using Index, but brightness levels aren't that good - until you try the CV1. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 18
    Differences between versions:

    STANDARD Edition includes the revolver "Sheriff" if you pre-order. After launch, it will just be the game.


    TOURIST Edition is the same for pre-order and Launch. It includes:
    1. Game
    2. VooDoo doll scavenger hunt in graveyard (and dolls can be used to decorate your bus "bustimization"
    3. ALL three special weapons (recipes in the crafting station at first) The Sheriff (revolver) the Judge (barbed wire bat) and the National Guard knife.
    4. Out of game: Music tracks from the game, the entire podcast (10 episodes), the song from our trailer


    TOWER Edition is the same for pre-order and Launch. It includes:
    1. ALL of the items from the TOURIST edition (see above)
    2. PLUS:
    a. Reversible backpack (Saint and Sinner sides) for HMD travel
    b. TWDSS Challenge Coin
    c. Magnetic camping lantern
    d. Pin Pack
    e. Thumb Drive
    f. Postcard


    https://steamcommunity.com/app/916840/discussions/0/1693843461178201341/?tscn=1578938298
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 20
    More info about one of the most awaited games of the year - and with no L4D VR in sight, VR Focus may be right that this will be the very best zombie shooter we'll experience in 2020:

    https://www.vrfocus.com/2020/01/preview-the-walking-dead-saints-sinners-zombie-kill-of-the-year/

    The game is 34GB, one of the biggest VR games measured in GB, maybe only topped by Asgard's Wrath, Marvel Powers United and some (driving) sims like DiRT 1-2...

    BTW, the game is the 4th most wanted VR game according the VR Game Rankings:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 20
    The new Staying Alive video  <3


    Oops! :blush: - this one  o:)


    The attentive and reflective observer may notice that - again - the only hmd shown is the CV1  ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • onikazeonikaze Posts: 3
    NerveGear
    is the Tourist Edition only available on Steam?
  • MowTinMowTin Posts: 1,925 Valuable Player
    edited January 21
    RuneSR2 said:
    After watching the above video I'm convinced - just like Asgard's Wrath and Stormland - that The Walking Dead: Saints and Sinners was not made for Index, Rift-S, O+, Reverb and certainly not any new Pimax hmds. No, this games was made for the Oculus Rift CV1! It does make sense with the game probably having been in development for several years .  
     
    Lone Echo and Robo Recall were made for the cv1 but they're better on the Rift-S or Index. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 22
    MowTin said:
    RuneSR2 said:
    After watching the above video I'm convinced - just like Asgard's Wrath and Stormland - that The Walking Dead: Saints and Sinners was not made for Index, Rift-S, O+, Reverb and certainly not any new Pimax hmds. No, this games was made for the Oculus Rift CV1! It does make sense with the game probably having been in development for several years .  
     
    Lone Echo and Robo Recall were made for the cv1 but they're better on the Rift-S or Index. 

    I completely disagree, at least for Lone Echo - TAA works perfectly using CV1, but TAA completely destroys the game when using lcd hmds making everything with TAA look super-blurry, like having my eyes dripped with liquid butter, lol. TAA has same effect in Asgard's Wrath - but you need a CV1 (Vive?) to see it. CV1 is razor-sharp with TAA, lcd hmds are not. And the dungeons in Asgard's Wrath look so much better with oled - much too bright using lcd. 
    I have to use res 150+ % and 4xMSAA (and not TAA) to get an acceptable image quality using Index in Lone Echo which starts to match CV1 ss 2.0 TAA - now you're right that the game looks awesome with the Index, but I'm down to 15-20 fps, don't think even 3080 Ti will be enough for solid 90 fps. It'll be a wonderful day when I can play Lone Echo Index res 200% 4xMSAA in solid 90 fps ;)
    Also try the Lone Echo 2 Trailer Experience (very sure it's soaked in TAA that can't be disabled) - first CV1 ss 2.0, then Index, which one looks the best? 
    Robo Recall does look better than Lone Echo though, you can't use TAA but only MSAA in that game. But until I get something faster than 1080, I can't go beyond res 100% using Index in order to get 90 fps (and I've got no asw 2.0 with the Index to save me) - and I have to use very demanding MSAA to get rid of jaggies. I'm not sure Index res 100% 4xMSAA looks pr performs better than CV1 ss 2.0 2xMSAA in that game - but it would if Index res 150+ % 90 fps was possible, which it probably is using your 2080 Ti.
    In very dark locations, I greatly prefer oled - lcd is way too bright. Interesting to see if Saints & Sinners contains many dark locations - rule of thumb, when the spud starts showing in the CV1, the game usually looks way too bright in lcd hmds. 2c. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 23
    This dude explains the great problem of lcd hmds in very dark game in a great way:



    https://www.reddit.com/r/ValveIndex/comments/esnlm9/any_fix_for_dark_games_on_the_index/

    Personally I did use the Index for some months and started to adjust to the grayness and thinking it was ok. But it's not, Darth Vader is not dressed in a gray suit. Some games simply are designed for oled hmds and require true blacks. 
    Now, Saints & Sinners may be different, impossible to tell before testing the game, but seeing the devs talking about getting colors perfect etc and then seeing them all use CV1s is kinda a red flag to me.

    Devs also said that the game will support Quest cross-buy:



    This could be another red flag if poly levels have been adjusted to GearVR-levels, but let's hope the devs did something similar to the devs behind Vader Immortal, namely made a high-poly PCVR version and then cut it down to Quest level. 
    Also, wanting to release the game on PS and Quest may mean that the devs have focused a lot on performance, because PS and Quest have much more limited processor capacities, and I really hope the game will perform awesomely using the Index res 150+ %...  
    The game is available on Steam and in the Oculus Store in a few hours. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,406 Valuable Player
    Out of all the VR games there is this is the one I'm most looking forward to playing. I haven't even purchased games like Asgard's Wrath or Stormland yet because horror games are my thing. It's about time we got a horror game to play and I just hope it doesn't disappoint in game play and visuals.
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 23
    Strange - Steam says the game is 15GB, Oculus Store says 34GB... 

    The difference between Saints & Sinners and Onslaught seems to be that S&S is based on the comic books and contains more comic-like graphics (cell-shaded-like?), while Onslaught is more realistic in textures and is based on the TV show. 

    34GB for cell-shaded graphics do seem a lot - I bet the 15GB may be more correct... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,406 Valuable Player
    What is Onslaught is it out yet?
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    There're 2 Walking Dead VR games arriving this year. Onslaught is the second game:


    Due to Saints & Sinners, Onslaught devs have now decided to delay their game - Onslaught should have been out now too.

    https://store.steampowered.com/app/1082680/The_Walking_Dead_Onslaught/

    Onslaught is made by the devs behind Westworld - does look purdy:







    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,936 Valuable Player
    edited January 23
    Review: The best VR game so far (obviously from some strange dude who forgot to take his methylphenidate tablets and never played Lone Echo, Asgard's Wrath or Stormland, lol)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • JeremyC85JeremyC85 Posts: 346
    Trinity
    RedRizla said:
    Out of all the VR games there is this is the one I'm most looking forward to playing. I haven't even purchased games like Asgard's Wrath or Stormland yet because horror games are my thing. It's about time we got a horror game to play and I just hope it doesn't disappoint in game play and visuals.
    Same here! 

    BTW you should really check out Dement on steam. It's in EA and is made by a very small team but is TOP NOTCH VR horror. It's also easily 30+ hrs of gameplay 
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