I run a GTX 2080, i9 9900k and 32GB. I've had a Rift CV1 for a few years now and I've run every single game I've played maxed out at a steady 90fps. I recently bought a Quest for portability and better tracking. I followed up that purchase with an official $80 Oculus Link cable which just arrived today.
Ever since attempting to use Link, I can't run a single game smoothly. Everything stutters, I have ridiculous frame drops and everything makes me feel like I'm going to vomit. I can run all of my games fine on the Rift CV1 and my games run well enough on the Quest itself. Its only when playing via Link that this happens.
Windows 10 is fully up to date, as are my GPU drivers and all others. Oculus Home software and Quest firmware are fully up to date. Oculus Home is not on the PTC. I have disabled Vsync through my GPU. All supersampling is turned off. My cable is plugged directly into the designated VR USB3 port on the back of my RTX. There is no bloatware or unnecessary programs running in the background. No overclocking is enabled or needed on my system.
I've run through various topics on Link issues and I've done it all to no avail. This issue is 100% caused by Link. I can plug in my CV1 and run Asgard's Wrath with no stutter and frame drops. Then I hook up my Quest and it runs like its on a PC from 2005. What am I missing here? Is this seriously how Link runs?
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Even just being in the room for SteamVR menu drops a crazy amount of frames. I've turned on the performance HUD and it's quite consistent (in my experience) in that it'll run at 72FPS and every 5 or so seconds will drop down to 30FPS for a second or two. Makes everything pretty much unplayable. I don't see it being a PC issue as everything says it's almost at idle, but willing to try anything really to get to the bottom of this.
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home
Valve Index Frunk Fan 3D Mod!
.A fable to say the least that the CV1 performs better than the linked Quest and looks many times better than both my CV1 and Vive @2.0 SS
Valve Index Frunk Fan 3D Mod!
Valve Index Frunk Fan 3D Mod!
Valve Index Frunk Fan 3D Mod!
Since I moved it to my on board USB have only seen artifacts on one occasion when I was pushing the resolution a bit too high.
NumberX: I'm sure they have a return policy. Your specs exceed mine I would try this cable, it's what's working for me.
https://www.amazon.com/gp/product/B017COHTJ6/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
The situations where the compression is noticeable are very rare.
Like that start room of the Last Labyrinth before the light turns on.
I've played over link for a bunch of hours now and can definitively not confirm your ... hate.
I'm going to leave the Quest alone for a while till I see on the forums that performance is better.
Thanks @adam.poole.313 for your post. I wasn't aware that this only started in V12 as I have only tried Link on V12.
Hopefully gets sorted soon, but being the holiday season even devs need some time off.
https://www.youtube.com/watch?v=lojfqSb6Dec I take all of it with a grain of salt but make no conclusions until I've tried them myself. I've tried a friends Rift-S but on his PC with a lesser CPU and GPU, and when there were driver issues so I don't have enough data to really evaluate it fairly.
I can say the only thing I miss about the CV1 when I'm using the Quest is the quality feel and spacing of the original touch controllers. I occasionally hit the Oculus button by mistake on the new ones.
I feel bad for the folks having issues with the betas, I sure hope they get it together.
I will comment my experience with the cable, which I connected to a USB 3.0 Port using a type c to regular USB 3.0 adapter. I used the one that came with my Samsung USB thumb drive since I don't have type c on my laptops. I also had the Vive deluxe audio strap.connected.
On the Oculus app, everything worked perfectly fine, zero issues. Very smooth gameplay on Arizona sunshine, surviv3, Darth Vader, and other titles. No audio issues or connection errors. Everything was as good as my Rift.
On the steamvr is where my problems started. The stuttering was unbearable when I started a game. Arizona sunshine was unplayable, as was boneworks Not happy with the performance, I started tinkering. I disabled the steamvr home, enabled low latency on Nvidia settings, disabled supersampling, disabled power management of USB connected dives in developer settings, held my breath and restarted my pc.
Results...not 100 percent perfect, but 99% perfect, which is fine for me.
I don't exactly know which setting fixed the problem, but something I enabled or disabled fixed it. At some point I may mess around with some settings to see what setting or combination of settings fixed the stuttering. It may just be steamvr home for all I know.
My point, is that it does work great on Oculus native app. And it works great on steamvr "with some tinkering".
I'm completely satisfied with my purchase. 16' is perfect and 80 bucks isn't a bad investment considering you get portability, plus full VR gaming in one headset and keeps the Oculus quest charged while gaming.