01-06-2020 06:47 PM
Hi all,
I recently received my Oculus link
cable and have encountered an unplayable amount of lag using it. I own an Aero
15 X9 which, to my understanding, has two thunderbolt 3 ports. It has an rtx
2070 maxq and intel core i7 8750H.
At first I tried running Link
through one of the Thunderbolt ports to have it not work at all or (one time)
work briefly then immediately crash. After some frustration restarting, the
headset and rebooting the Oculus software, I finally switched to the other
Thunderbolt port and had it work at least semi-stably, though it still crashed
every so often.
At this point, the Link functions,
but has a metric ton of lag and compression artifacts in the Quest. At first, I
thought this might be my laptops gpu auto-switching at work where it will
switch to its intel UHD graphics 630 for less intensive tasks. I switched the
Oculus client off of this in the NVidia control panel t the NVidia graphics
card to no avail. It was a long shot anyway given that the image displayed on
the pc for vr applications was pretty much lag-free.
So now I'm stuck with an $80 Oculus
link cable that technically functions, but runs Link at about 10 fps in the
headset and has so many compression artifacts it looks like a deliberate glitch
effect. The only cause that comes to mind is that the Thunderbolt ports
themselves are too slow. This sounds unlikely as I've regularly run games
through both ports off of an external hard drive, but it's all I can think of.
On some occasions, external hard drives running off of these ports have come
loose. My last-ditch solution is to try an Arktek usb c to usb 3.0 adapter that I heard on
this forum works with the Link (can't post links onto the forums yet).
Any suggestions of what else I
should try?
Thanks!
P.S. I know I'm a beta tester that
should expect these kinds of issues to come up when using product still
technically being tested. I just am rather disgruntled that I'm experiencing this many issues with an $80 cable. I hope I haven't come off as too much of an entitled
consumer on this post, I am honestly am amazed that Oculus has this type of
feature functioning at all for so many people.
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