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New Nvidia driver has VRSS!!! - 8x supersampling!! - Foveated Rendering!! - RuneSR2 where you at??

SkScotcheggSkScotchegg Posts: 1,303
Project 2501
edited January 7 in General
Guys it's finally here!!! read reddit post for full details

https://www.reddit.com/r/ValveIndex/comments/ekvpga/incoming_nvidia_driver_to_include_vrss_variable/

Offical info here from Nvidia: - Scroll half way down page. This can explain it all better then I can.
https://www.nvidia.com/en-us/geforce/news/nvidia-geforce-ces-2020-game-ready-driver/

RuneSR2 where are you??? Rune is going to go crazy with this...

I can just picture it now...RuneSR2 playing Index with 144hz 200% steam supersampling and now Nvida's new VRSS!! LOL  :p

I wondered why my drivers updated yesterday! I've just installed windows 10 again on a new M.2 mvne drive too so looking forward to trying this VRSS tonight with my Rift S + Boneworks.  :D
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
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Comments

  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    edited January 7
    Unfortunately it requires RTX, I'm using GTX 1080 - but it'll probably be some nice icing on the 3080 Ti cake - when it arrives...  B)

    I'm usually getting 90 fps in Boneworks res 200%, but I think that's with 2xMSAA, but I really could not see any difference using 4xMSAA. 

    Lone Echo would be awesome if VRSS could provide cheap antialiasing - for now TAA looks awful with the Index, while 4xMSAA and res 200% look totally jaw-dropping awesome but result in like 15-20 fps... using my GTX 1080...
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • OmegaM4NOmegaM4N Posts: 632
    Neo
    edited January 7
    Oh that sounds very nice indeed, i wonder how the CV1, Vive and WMR HMD would benefit from a Turin card and these drivers.
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    Will test and bump up some stuff with my Reverb and 2080ti tonight :)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • Techy111Techy111 Posts: 6,735 Volunteer Moderator

    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • SkScotcheggSkScotchegg Posts: 1,303
    Project 2501
    RuneSR2 said:
    Unfortunately it requires RTX, I'm using GTX 1080

    Oh sweet jesus yes you need RTX I forgot you had 1080. Well I hope you upgrade soon! For all our sakes! haha
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    RuneSR2 said:
    Unfortunately it requires RTX, I'm using GTX 1080

    Oh sweet jesus yes you need RTX I forgot you had 1080. Well I hope you upgrade soon! For all our sakes! haha

    I'll upgrade when I'm sure to get 100% more speed. I want all those 45 fps to turn into 90!  o:) For now it seems that 2080 Ti is about 70% faster than 1080 in 4K, and 50-60% faster in 2K.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    edited January 7
    Techy111 said:
    I went from a 1080 FE to a 2080ti and it was like waking up from sleep :)

    That's what I'd like to experience starting the 3080 Ti for the first time - maybe Stormland should be the first thing I play ... or Seeking Dawn ... maybe some Obduction...  B)
    Seems like Ampere will be out in late spring or early summer 2020 (3080 expected first, 3080 Ti maybe first in the autumn):

    https://www.wepc.com/news/nvidia-ampere-gpu-reveal/

    I can probably wait that long - Alyx might only need 1060 (lower specs than Boneworks) - I hope my heavily oc'ed 1080 is up for one last job  ;)  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    It'll plod along mate ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • OmegaM4NOmegaM4N Posts: 632
    Neo
    edited January 7
    It will be interesting to see if VRSS makes a RTX2060 perform way better in VR than say a GTX1070/1080 does in VR without it.
  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    edited January 7
    This does look interesting:

    CES Game Ready Driver Introduces New Gaming Features Support For Wolfenstein Youngblood Ray Tracing New G-SYNC Compatible displays and More
    Tested on GeForce RTX 2080 Ti, Intel Core i7-6700K, 32GB, Windows 10, HTC Vive Pro, CES 2020 Game Ready Driver
    Source: https://www.nvidia.com/en-us/geforce/news/nvidia-geforce-ces-2020-game-ready-driver/

    I usually get solid 90 fps Index res 200% in Boneworks 2xMSAA, so I think Nvidia found a particularly gpu-bound location for the above test results that does not represent normal game performance. Boneworks performs like a dream on my rig - I'd never upgrade my GTX 1080 for that game. 

    But Asgard's Wrath or Stormland, now we're talking ;)

    Pancake Quake 2 RTX does look kinda fun, although not sure I like the gameplay better now when I didn't like it that much back then :blush:  




    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 6,845 Valuable Player
    edited January 7
    I'm not sure I fully understand this VRSS. Do you still need to set Pixel Density (Super Sampling) if you switch this on or use adaptive mode? Also - Why does it say 4x VRSS in one of the pics post here? The only option I see in Nvidia Control Panel are "on" or  "adaptive" mode in the Nvidia Control Panel.

    Does anyone know if you are you also able to use the frame rate limiter setting in VR?
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    Read the article at top Red it explains it all quite well mate
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • dburnedburne Posts: 2,993 Valuable Player
    edited January 7
    Guess I shoulda used large bold text in  my subject title when I posted this yesterday...
    https://forums.oculusvr.com/community/discussion/84811/nvidia-introduces-vrss-for-turing-cards#latest

    No one seemed to care then. 58 views and no comments. Now  it is exciting as hell.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • RedRizlaRedRizla Posts: 6,845 Valuable Player
    edited January 7
    Techy111 said:
    Read the article at top Red it explains it all quite well mate

    Not to me to doesn't, but I wasn't the brightest spark at school. I don't know if it's there to stop use using pixel density for a start. 

    Edit: Yes, it is making a bit more sense to me now. Basically no need to use Pixel Density with it set to adaptive and switching it on is 8 x Super Sampling.
  • SkScotcheggSkScotchegg Posts: 1,303
    Project 2501
    dburne said:
    Guess I shoulda used large bold text in  my subject title when I posted this yesterday...
    https://forums.oculusvr.com/community/discussion/84811/nvidia-introduces-vrss-for-turing-cards#latest

    No one seemed to care then. 58 views and no comments. Now  it is exciting as hell.
    LOL Sorry mate.

    It's all about the catchy headlines!! haha  :p
    UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
  • VR2018FRVR2018FR Posts: 35
    Brain Burst
    i own battle wake, la noire, robo recall , fps vr is stuck on oculus home and do not show up with  battlewake, LA noire won't launch ( not a problem related to vrss but same problem as the guy who let a message on steam) then robo recall, wich i shall use  with revive, but  I don't know why it vanished from my revive library. can't test that thing if that makes anything better or not
  • RedRizlaRedRizla Posts: 6,845 Valuable Player
    edited January 7
    Apples.
  • OmegaM4NOmegaM4N Posts: 632
    Neo
    ^^I have the very same issues with LA Noire and according to some it has been caused by the drm license expiring and RS never bothereing to fix it, so tons are stuck with a game they can no longer play or refund. :(
  • MradrMradr Posts: 3,564 Valuable Player
    edited January 7
    Finally! Geez took it long enough. Glad it is a turn on feature though. That is one step closer for us vs having to worry about it being added into games. What this means is that VRS is the gate for us to have eye tracking. Granted, AMD still doesn't have it, but it also just means AMD needs to kick up their pants soon or later though. With the feature enable from NV it shouldn't be long before we see information about how eye tracking + VRS can save us a ton of performance in the 35-45% ranges if not more. Witch means more hardware supported for current generation or bigger jumps for the higher end. 4k by 4k @ 90Hz anyone? Or how about more FOV instead? Either way, this is awesome news and a great leap forward to what is coming next. Granted it is only for RTX and up - but if you are already had to jump to this generation - you are set to keep your cards a bit longer now making them a better value.
  • MowTinMowTin Posts: 1,835 Valuable Player
    Racing and flight sim games need this badly.

    Can we start using this? 
    i7 6700k 2080ti   Rift-S, Index
  • MowTinMowTin Posts: 1,835 Valuable Player
    RuneSR2 said:

    I'll upgrade when I'm sure to get 100% more speed. I want all those 45 fps to turn into 90!  o:) For now it seems that 2080 Ti is about 70% faster than 1080 in 4K, and 50-60% faster in 2K.

    A game that's running at 45fps may really be running at 80 fps or 60 fps. That's why the 2080ti makes a far bigger impact than the calculated fps bump. A 20% bump in a game that's running at 75fps will turn 45fps to 90fps. 
    i7 6700k 2080ti   Rift-S, Index
  • RedRizlaRedRizla Posts: 6,845 Valuable Player
    MowTin said:
    Racing and flight sim games need this badly.

    Can we start using this? 

    I can't see why not or does a game need to be configured to use it or something?
  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    edited January 7
    MowTin said:
    RuneSR2 said:

    I'll upgrade when I'm sure to get 100% more speed. I want all those 45 fps to turn into 90!  o:) For now it seems that 2080 Ti is about 70% faster than 1080 in 4K, and 50-60% faster in 2K.

    A game that's running at 45fps may really be running at 80 fps or 60 fps. That's why the 2080ti makes a far bigger impact than the calculated fps bump. A 20% bump in a game that's running at 75fps will turn 45fps to 90fps. 
    Of course, but I want to feel the speed bump in all apps. Also there are several apps, like Seeking Dawn, where it's easy to go below 45 fps, especially using the Index. I've been upgrading video cards frequently since I got my 3dfx Voodoo Graphics in 1996, I'm a great fan of 100+ % speed bumps (like when upgrading to Voodoo2 SLI, those were the days, lol), but not 50% which often got eaten by vsync (like going from Geforce 3 Ti 500 to Geforce 4 Ti 4600, kinda boring). I have the same rule for cpus - but of course it only matters if you need the speed in some special app or game. Right now I'd upgrade primarily for the Index, CV1 runs nicely thanks to asw 2.0. I'm not a big fan of 250-300w video cards either, really hope 7 nm Ampere can reduce power consumption from 12nm Turing. 

    Btw, just tried Kremer Collection VR and hand movements were really good, looked very close to 90 fps - it was not like that a few months ago or when asw 2.0 had just arrived. It does make me wonder if Oculus has made further optimizations to asw... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,396 Volunteer Moderator
    dburne said:
    Guess I shoulda used large bold text in  my subject title when I posted this yesterday...
    https://forums.oculusvr.com/community/discussion/84811/nvidia-introduces-vrss-for-turing-cards#latest

    No one seemed to care then. 58 views and no comments. Now  it is exciting as hell.
    I was about to merge this thread with yours this morning dburne but got sidetracked with something. Just logged on again this thread has taken off... it's happened to me too if that helps!
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.592)
  • dburnedburne Posts: 2,993 Valuable Player
    edited January 7
    dburne said:
    Guess I shoulda used large bold text in  my subject title when I posted this yesterday...
    https://forums.oculusvr.com/community/discussion/84811/nvidia-introduces-vrss-for-turing-cards#latest

    No one seemed to care then. 58 views and no comments. Now  it is exciting as hell.
    I was about to merge this thread with yours this morning dburne but got sidetracked with something. Just logged on again this thread has taken off... it's happened to me too if that helps!
    No problem thanks, not the first time.
     I think  it has more to do with who you are and who you know in this community.
    Just quite different to other forums I frequent, no biggie.
    I just have to keep reminding myself of which forum I am on.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • EvileyesEvileyes Posts: 351
    Trinity
    I just wanted to say, thank you for this news! I just did some limited testing, and enabled VRSS in Boneworks. IT LOOKS AMAZING. I crouched down to the floor, and the floor texture looks so real its scary!
    i7 X5960 @ 4200Mhz, 16GB ram, EVGA 2080 ti FTW
    Need a Tesla? Here is a free 1000 miles in supercharging!
    https://ts.la/mark56706
  • LuciferousLuciferous Posts: 2,243 Valuable Player
    dburne said:
    dburne said:
    Guess I shoulda used large bold text in  my subject title when I posted this yesterday...
    https://forums.oculusvr.com/community/discussion/84811/nvidia-introduces-vrss-for-turing-cards#latest

    No one seemed to care then. 58 views and no comments. Now  it is exciting as hell.
    I was about to merge this thread with yours this morning dburne but got sidetracked with something. Just logged on again this thread has taken off... it's happened to me too if that helps!
    No problem thanks, not the first time.
     I think  it has more to do with who you are and who you know in this community.
    Just quite different to other forums I frequent, no biggie.
    I just have to keep reminding myself of which forum I am on.
    You didn't need CAPS you just needed to add Runes name ;) You get your moneys worth with Runes posts :)
  • Shadowmask72Shadowmask72 Posts: 3,972 Valuable Player
    Does it really matter who makes the topic? You're spreading news not actually making it.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • DaftnDirectDaftnDirect Posts: 5,396 Volunteer Moderator
    edited January 8
    I'm relaxed when it happens to me but I can see it can annoy some people. I will take this opportunity though to remind people to get into the habit of doing a quick search before creating a new thread though if at all possible, it's good forum etiquette.

    Plus it can be a problem, not so much with info threads like this, but when new posters have a problem and don't search, as we then get multiple threads with different suggestions of solutions, which each thread OP is likely to miss... or 1 person then posts the same solution in multiple threads which knock other equally important threads down the forum list. I've merged such threads before but it seems to only be a temporary fix as it happens again.... a lot!

    Anyway, I don't know if this forum is any different to other forums except that it's way busier and the mods log on when they have the time, it's not my full-time job.... or anyone else's!
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.592)
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