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Disappointed that I have to double buy titles that work on Rift and Quest

CytherionCytherion Posts: 5
NerveGear
Why do I have to purchase the same title twice if it’s available on both the Rifr and quest?  For example beat saber is available on either I purchased it on Rift and just got a Quest and I’m shocked I have to pay for that title again to have it on my quest.  The whole reason I got a quest is so I don’t have to lug my PC when I travel and I thought I would have access to the same library of games that work on either.  It’s not fair to have to pay for the same title twice.

Comments

  • NunyabinezNunyabinez Posts: 30
    Brain Burst
    It is up to each developer to decide if they will charge for the Quest version. Many apps will run just fine on either platform and usually those are cross-buy. However, many games are way too much for the quest to handle without reducing the quality or making other adjustments. In that case, a developer may conclude that they have developed a "new" game based on the amount of time they invested.

    So, a developer might just as easily say it's not fair that I had to put in all this effort to essentially port my game to a different platform and not get paid for it. I'm not going to take a position on which is actually the "fair" practice here, but I can understand why people (including myself) were frustrated to have to buy certain games twice (looking at you Beat Saber), but I can also understand why someone who probably isn't becoming a millionaire off the VR market might want to be compensated for their effort. 
  • LordZeroGameMasterLordZeroGameMaster Posts: 8
    NerveGear
    It is up to each developer to decide if they will charge for the Quest version. Many apps will run just fine on either platform and usually those are cross-buy. However, many games are way too much for the quest to handle without reducing the quality or making other adjustments. In that case, a developer may conclude that they have developed a "new" game based on the amount of time they invested.

    So, a developer might just as easily say it's not fair that I had to put in all this effort to essentially port my game to a different platform and not get paid for it. I'm not going to take a position on which is actually the "fair" practice here, but I can understand why people (including myself) were frustrated to have to buy certain games twice (looking at you Beat Saber), but I can also understand why someone who probably isn't becoming a millionaire off the VR market might want to be compensated for their effort. 
     
      I played Arizona Sunshine in Quest and it looks like they really made a new game. It's 100% understable in those cases. 

     I very much hope Walking Dead is multiplatform though i believe they will be separate products. 
  • RuneSR2RuneSR2 Posts: 4,313 Valuable Player
    edited January 12
    Cytherion said:
    Why do I have to purchase the same title twice if it’s available on both the Rifr and quest?  For example beat saber is available on either I purchased it on Rift and just got a Quest and I’m shocked I have to pay for that title again to have it on my quest.  The whole reason I got a quest is so I don’t have to lug my PC when I travel and I thought I would have access to the same library of games that work on either.  It’s not fair to have to pay for the same title twice.
    Quest is like 20 times slower than a standard gaming PC. Just because some games may look alike on PC and Quest - thanks to an often incredible achievement cutting down poly levels and textures by the devs - don't think for a moment that the games are the same. Of course you may have a few PCVR games with so low system requirements that these have been easier to port. But many games will be literally impossible to port. Remember that Quest has the same processor as the Samsung S8 mobile phone - with Quest you're basically trying to run VR games on a phone ;) Even my Samsung S10+ phone is much faster than the Quest, lol

    Just feel grateful that you do get some games for free. 2c.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • kojackkojack Posts: 5,925 Volunteer Moderator
    Not all games support cross buy between Windows and Xbox.
    Not all games support cross buy between PS4 and Vita.
    Not all games support cross buy between Wii-U and 3DS.
    Not all games support cross buy between Rift and Quest.

    The Quest is a different platform with different hardware and a different operating system. Especially for games like Beat Saber that came out before the Quest, it can take a fair bit of effort to optimise for such a limited system.
  • OmegaM4NOmegaM4N Posts: 632
    Neo
    Caveat Emptor, it is as simple as that.
  • DaftnDirectDaftnDirect Posts: 5,396 Volunteer Moderator
    OmegaM4N said:
    Caveat Emptor, it is as simple as that.
    That's true and it translates as buyer beware... I think buyer be aware is maybe just as appropriate here and this forum has a number of threads on this exact topic already.

    I guess people don't necessarily read forum stuff until they have a reason to post but I think everyone should find out as much as they can about a product before buying and make reasonable assumptions about the things that matter.

    Also, for new posters, I have my favourite request that they please do a quick search of the forum and add comments to an existing thread rather than create a new one when possible! :)
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v1903 (18363.592)
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