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Oculus Quest selectstart/selectend events

FluqzFluqz Posts: 3
Hey, Im trying to move objs around in 3d space. Now if I listen to selectstart and selectend events and console log them, following is thrown:

onClick (and hold)

As you can see, when I click the button and hold it, not only selectstart is fired, but selectend too immediatly after, and then following another, second selectstart call.
This might be a bug?!
Normal should be: click -> selectstart; release -> selectend;
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