Got mine last June, and the brand new USB 3.0 card I bought turned out to be a problem.
With the first card I used, it would constantly lose tracking, and i'd get choppy framerate - and often completely lose tracking altogether. This made the system completely unusable. I swapped it out for another new one with a recommended chipset and its all worked perfectly ever since. Something to do with the bandwidth apparently and efficiency of the chipset.
I can honestly say, with probably around 150 hours usage, my Rift S is outstanding. My biggest want for an upgrade is a wider FOV, but other than that this thing is AWESOME!
Honestly, this crap is fixed!
Glad its working for you Revvin but something isn't fixed if there are still problems for a large number of people. Read around on these forums and on reddit and something definitely happened to the driver release in December that BROKE Quests/Rifts that were previously working fine. Its not our hardware because we can fix it by hacking an install of the last working driver. Its their software that they screwed up. They know it but they don't know how to fix it. Despite what Oculus seems to claim this is not a small number of effected people. Even those that seem to have their problems alleviated in a new driver release come back later stating that the problem comes back in a later release. Its been two steps forward three steps back since December.No this crap is not fixed!
It looks like you're new here. If you want to get involved, click one of these buttons!