Im using Unity 2019.3.0f6, Oculus Integration 13.0 and my Quest is on version 13.0.0.
My problem is, when I build my scene to my Quest, the hands aren't showing, but I can still do the system gesture to close the program. I also tried the Traintestscene and the popup to enable hand tracking stays active even when I start the app with hands.Setup:
I also tried to create Oculus store-compatible manifest but still, no hands showing:
When debugging with Oculus Link, I found out that the variable IsTracked stays false. But the weird thing is, that I still can apply the Home gesture in game.