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Phantom: Covert Ops releasing June 25! Reviews and impressions

RuneSR2RuneSR2 Posts: 5,566 Valuable Player
edited June 25 in Games and Apps
Looks awesome:







Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

"Ask not what VR can do for you – ask what you can do for VR"
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Comments

  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,135 Valuable Player
    I was just thinking about this game the other day.
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 25
    The Quest version is 3.4 GB - not buying until I see how big the Rift version is (size is not yet published for the Rifts) - I'm highly allergic to Quest ports. 

    But the Rift version needs a GTX 1060, and judging from the trailers, there's no way the Rift version could be a low-poly, bad lighting, no real textures Quest port... 

    Rift:
    https://www.oculus.com/experiences/rift/1766848360109262/?ranking_trace=1943584525923090_1766848360109262_SKYLINEWEB_1895750390540682%3D%3D6ebhjfnKi9nA03ES5

    Quest:
    https://www.oculus.com/experiences/quest/2302118823192509/

    I'm convinced we'll get a version for real rigs - like Vader Immortal - and an incredibly down-scaled version for phone gpus... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,427 Valuable Player
    Downloading and installing now!

    8.63 GB on the Rift.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • NunyabinezNunyabinez Posts: 62
    Hiro Protagonist
    edited June 25
    Can anyone confirm that it is crossbuy? It doesn't look like it from the store pages, i.e. the Rift store doesn't list Quest and vice versa.

    Confirming my own question. I bought it on Rift and got it on Quest as well. The pages make it look like it is not crossbuy, but it is.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    I'm not the biggest fan of Splinter Cell, but devs got to eat, just bought the game too  o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Matteo311 got nausea, poor fellow with 1000+ hours in VR, lol:



    Why would he use the Index, this really looks like an oled game to me...
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Quest vs. PCVR:

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Unknowingly, I've been training for Covert Ops for months  :D 


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,427 Valuable Player

    Been playing through the first mission for the last 45 minutes. This is pretty damn fun! Graphics and sounds are fabulous on the Rift CV1.

    One thing I can say for sure...

    Get ready to burn them forearms as you paddle yo ass off!

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Zenbane said:

    Been playing through the first mission for the last 45 minutes. This is pretty damn fun! Graphics and sounds are fabulous on the Rift CV1.

    One thing I can say for sure...

    Get ready to burn them forearms as you paddle yo ass off!

    Awesome, still downloading here - now 6GB :)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • ZenbaneZenbane Posts: 15,427 Valuable Player
    edited June 25

    Just completed the first mission.

    My impressions:
    • The stealth and missions are implemented very well! Anyone who likes sneaking around a guarded fortress is going to love this experience.
    • Your character has a good variety of weapons to assist during missions. From distraction devices (noise grenades), to combat weapons (assault rifle, pistol with silencer, sniper rifle).
    • Each mission ranks you in several areas (completing objectives, number of kills, number of times spotted, etc).
    • There is a heavy emphasis on stealth, but killing is also fun and rewarding for all you sniper lovers out there! There's even sub-missions for killing high-valued targets that have a price on their heads. However, you are very limited on Ammunition; the missions are lengthy and there are lots of bad guys, so you can't just shoot your way through this.
    • If you have ever performed any form of paddle boating, then you'll quickly realize how realistic this game implemented this feature. Trying to out-run enemy boats while paddling away IRL is both awesome and hilarious. The fact that this is a seated experience that takes place entirely on a kayak is super fun thanks to the full VR implementation.
    • The missions are non-linear. One of the downsides of many "made for VR" games over the years has been the highly linear approach; with little room for exploration and options. So many VR titles force the player down a single path with a singular solution. But this title lets you pick from several options. Pure Rambo Violence is one option, but there are several ways to stealth your way through each area and reach your objective. The options are not vast, but they do leave room for creativity, player preference, and help avoid any sense of monotony.
    • Your paddle is multi-use! I was using it to move me off of walls, to open gates, hit the brakes, and make sharp turns.

    So far, this game brings back memories of some other favorites that have a similar feel, going between the action and sneaking:
    • Arktika.1
    • Defector
    • Edge of Nowhere

    Overall, this is another win for VR!
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 25
    Also the performance is great. I'm forcing ss 2.0, and although I get dips below 90 with High details, the game runs really close to 90 fps. 
    Textures might not be Alyx quality, but you do not notice that using the CV1. Love that you got arms and a body - you don't get that in Alyx ;) Weapons look awesome. 
    The game supports temporal antialiasing as the highest/best level of antialiasing - this usually means that the game was designed for Oculus oled hmds, because temporal antialiasing looks really blurry with lcd hmds, but there are other non-temporal options available.
    When selecting High detail settings, you do not get the highest available settings, because dynamic shadows can be increased another notch. Doing that did have a significant performance impact on my rig - but it looked really great. You may need at least a 1080 Ti or better to max out the game using CV1 and ss 2.0.
    Paddling felt real - I do understand if some may experience motion sickness, but there are some aids and lower difficulty levels for persons new to VR. 
    My rating is 9/10 for now - it's one of the most beautiful and captivating games with the CV1 (devs also recommend headphones, smells like CV1 to me ;)

    In short - this is totally "Sam Fischer Style" kayaking, lol. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • DaftnDirectDaftnDirect Posts: 5,811 Volunteer Moderator
    @Run2SR2 I'm blaming you for what's turning into an expensive day.
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19041.330)
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 26
    @Run2SR2 I'm blaming you for what's turning into an expensive day.
    Uh-oh, it's not all my fault, Zenbane made some posts too, lol  o:)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 26
    Think positive, this game is very cheap compared to renting a real kayak, you get the exercise, you can blow up stuff and you even get to shoot people!  It's the perfect active outdoor vacation :D
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 26
    Starting to feel really tired, and had to attend some important meetings. And then there was no coffee  :#

    Not sure anyone will understand me if I explain I went kayaking until 0:30 AM and had to get up 6 AM... 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • mclizenmclizen Posts: 9
    Brain Burst
    edited June 26
    Great game! 1.5-2.0 PPD is a must for me via the Debug Tool for more overall sharpness. Shame thay did not put a SS slider in the video options inside the game. No motion sickness for me.
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 26
    mclizen said:
    Great game! 1.5-2.0 PPD is a must for me via the Debug Tool for more overall sharpness. Shame thay did not put a SS slider in the video options inside the game. No motion sickness for me.
    Or use Oculus Tray Tool to set up specific PPD profiles for your games and apps. I never use the Debug Tool for that. Oculus Tray Tool starts automatically (minimized) every time I start my rig.  
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • saami81saami81 Posts: 204
    Nexus 6
    I just did first mission and game seems good so far. Stealth has "accurate" feel. It works like you would think it work in real life. Enemies have brains and when something suspicious happens, they investigate it and be more cautious looking for intruder. I played on middle normal difficulty.
  • ZenbaneZenbane Posts: 15,427 Valuable Player
    Yeah the AI is quite good. It isn't overly generic with pathways. They do actually respond very well, and look for you if suspicious.

    Some things feel less realistic though. Like when I create an explosion. Everyone should hear that shit! But those moments are in the minority.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    I think it said that AI will depend on the choice of game difficulty (?), or maybe it's just how accurately they hit you, lol. I've chosen normal difficulty for the first playthrough - they hit me just fine :blush:
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 27
    Tried the game using the Index, and the game does not just work, it really works perfectly. And then again not really. 

    Using Index I could use High settings, but of course had to use FXAA instead of temporal antialiasing for best image quality. Even forcing SteamVR res 150% I got close to solid 90 fps. Res 125% might be the perfect choice for my rig though. Using Index you need more than res 100%, res 100% does not look great due to too little antialiasing. With the Index, the CV1 SDE is now gone, distant objects are much sharper (3D depth is greatly increased), fov is bigger and sound is great - so everything should be awesome? But it's not. It really comes down to oled vs. lcd.

    Using CV1 I was greatly impressed by the water - and since you're in a kayak, water is important and you're going to experience a lot of it ;) The CV1 water looks like some giant black mirror, and the small waves/ripples make the water come alive and look better than any other game I can remember. That water is more or less gone with lcd - sure you can see it when you got enough light, but you don't get much light in the game. You'll simply lose a lot of details using lcd, and these details are very important for immersion.

    Then the textures. While the textures look great using CV1, lcd will expose all weaknesses, just like in Kobold. In fact the CV1 SDE is your friend here making low-res textures look much more high-res. Even the textures on the front of the kayak, which I thought looked really awesome with CV1, now did not look impressive, but looked more okay-ish. Using lcd the game looked much more mediocre, I'd fully agree to a 7/10 rating using lcd hmds.

    Then the jaggies. While temporal antialiasing works like a charm using CV1 and removes all jaggies, you need FXAA for the lcd hmds. Unfortunately FXAA is rather weak in the game, and even using Index res 150% jaggies are easy to see - as if the game has become more like a normal 2D pc game, which again reduces immersion. 

    Now, I'm really not trying to build a case stating that this game was made for oled hmds, but it's a conclusion hard to avoid. Also see this trailer from May 21 2019, where the game looked quite finished - indicating that the game was developed using CV1 (because Quest and Rift-S were not available before May 21 2019):


    In short, this game shines with the good old CV1 (and probably also Quest Link), but - if possible - I'd avoid lcd hmds for this game. If some reviewer used a lcd hmd when reviewing this game, I'm confident the reviewer never experienced Phantom: Covert Ops "the way it's meant to be played"  B)

    Btw - although Quest is oled that hmd seems to have some trouble in the game - accordring to Road to VR:

    On Quest specifically, the headset’s OLED black-smear issues are truly exacerbated by the game. Dark areas of the scenes get smeared around a good bit during head movement, largely defeating the benefit of having the OLED display in the first place. The game is still playable, but I’m hoping this could get patched in the future to prevent the game from using true-black so often (thereby hopefully reducing smearing).

    I'd rate the game 9/10 using CV1, but I'd probably be down to 6/10 or 7/10 using a lcd hmd. If you only got a lcd hmd, of course you should still get the game - it's still great fun to play. 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited June 27
    Maybe I got slightly carried away in the previous post - I just added:

    "If you only got a lcd hmd, of course you should still get the game - it's still great fun to play." 

    Lcd vs. oled discussions are feinschmecker issues, not game-breaking issues. Still a bit worrying that current reviews (=those accepted by Metacritic) are all based on lcd hmds. I'd add at least another 10% to the score if you're using the CV1 (or maybe O+ or Vive (Pro)). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RedRizlaRedRizla Posts: 7,135 Valuable Player
    edited June 27
    RuneSR2 said:
    Unknowingly, I've been training for Covert Ops for months  :D 



    Do many people play this online? It looks like a shit load of fun if they do?
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    RedRizla said:
    RuneSR2 said:
    Unknowingly, I've been training for Covert Ops for months  :D 



    Do many people play this online? It looks like a shit load of fun if they do?

    I don't know, singleplayer is great though - and it's a bright game, perfect for lcd hmds ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    Right now - number of ratings:

    Rift: 31 - average score 88%
    Quest: 208 - average score 94%

    I doubt there are more Quest than Rift owners out there - and I seriously doubt that there are more than 6 times the number of Quest owners compared to Rift owners (which would correspond to the different numbers of current ratings). So Rift owners have stopped buying games? 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 5,566 Valuable Player
    edited July 2
    Haven't had time to play anything for a few days, but going back to this game using CV1 last evening was just awesome. I noticed some in-game errors with the Index, like some guards floating maybe an inch above ground when walking - but that's impossible to see due to the CV1's more limited res and 3D depth, lol. Sound, ambience and bass were reference quality, feels like totally made for CV1. This may be one of the VR games profiting the most from oled - and of course this is an extremely dark game. We need oled back for high-end PCVR.

    The idea of sailing at night while performing some kind of hide'n seek works surprisingly great in smaller portions. The game can become repetitive, and it might be an advantage not to play more than about 1 hour a day to keep it fresh. This is becoming one of my favorite CV1 - and VR - games of all time, even if that sniper scope could have been done a lot better if devs only cared for those with external tracking ;) I liked the Splinter Cell games a lot less than Covert Ops, but of course VR is a game changer.

    Note that sitting in a kayak removes any need for legs - like you don't need legs floating in space (Lone Echo) - games where you only need arms and your head add a lot to increase immersion, also explaining another advantage of Covert Ops.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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