Just saw this interesting short movie (Vimeo) using Oculus Video - and came to think that the problems shown are very close to problems with darkness when designing a VR game or app that needs to look great using both oled and lcd hmds:
If you want to use deep blacks - like in Gloomy Eyes - you completely ruin the lcd experience. Maybe it's easier to design for lcd hmds as it'll still look great with oled, but then you have to give up the deep blacks... Probably not an easy choice!
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"