
More here - sounds big with HP working together with Valve and Microsoft:
https://uploadvr.com/hp-reverb-g2-teased/
Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz gpu boost, 11 GHz mem speed); 16GB Corsair Vengeance DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 961 Evo M.2 SSD 128GB (for OS) + Samsung EVO 860 4TB SSD (for games) + Toshiba P300 High-Performance HDD 3TB (for games); Win10 OS; Valve Index and Oculus Rift CV1, the latter nearly always using super sampling 2.0.
"Ask not what VR can do for you – ask what you can do for VR"
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https://store.steampowered.com/app/1271440/Next_Gen_HP_VR_Headset/
"Ask not what VR can do for you – ask what you can do for VR"
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Really not sure if its "leverage", the best analogy is like Mercedes working with Ford on sharing licensed tech. There is no real way that the Reverb G3 will compete with the Index unless they can cost reduce this version, and their plans for a Index-Lite have been dealt some really harsh cards in the current climate. This may be a way to generate revenue without having to do the thing they hate so much (manufacturer and support). The bigger question has to be will HTC be happy to see this and do they have any recourse?
Looks like we're being flooded with Gen2 hmds these days.
"Ask not what VR can do for you – ask what you can do for VR"
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
I'm excited so I want to believe this leak, but we'll hopefully find out next week.
"Ask not what VR can do for you – ask what you can do for VR"
Anyways, here check out the specs posted by the user u/Specspower on reddit:
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I am not under NDA and this can be considered hearsay, however here is what i have overheard to be the true specifications for the new hp reverb G2.
*The new reverb g2 has a 2160x2160 screen, with improved optics and a even sharper image and larger sweet spot then the original reverb. They are fresnel lenses
*Godrays are almost completely gone
*The refresh rate in the windows mixed reality application is maxed at 90hz however in steam it is 144hz
*The headset has the option of using windows mixed reality controllers or knuckles controllers and this may remain in the final unit as a duel option or just become one
*Inside out tracking and base station compatible
*The field of view was estimated at about a true 130 degrees and this is largely achieved by the position of the lenses, they are round but become triangular shaped on the edges towards your nose
*The new reverb g2 has over the ear headphones, with an option for your own headphones using a standard jack and they are testing the idea of including a bluetooth audio solution
*The headstrap is similar to the first reverb
*The padded face mask is a stitched leather and is removable
*The outside shell is some kind of brushed aluminium
*The front has a hp logo that lights up
* The weight is the same or slightly lighter then the original reverb
* The issue of seeing the border edge of the lense in the original reverb is solved
*The lenses are further from the eyes allowing glasses wearers ease of use
*The IPD adjustment is digital but works better then the original reverb
*The cable is roughly 15ft
*The connection is a mini display port and usb
The unit is a hybrid of the original reverb and the valve index, taking the best from both.
Still sounds nearly too good to be true, we'll see. Knuckles + 2 base stations will probably add at least $500 to total costs...
"Ask not what VR can do for you – ask what you can do for VR"
"Ask not what VR can do for you – ask what you can do for VR"
Thomas Covenant, Unbeliever
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
Wait and see
I still have one DisplayPort free, but it would probably never work with G2 and Index connected at the same time - that's the great advantage of having Oculus separated from Steam, they don't bother each other and have their own homes and stores, lol. Even if I accidentally start SteamVR while CV1 is fully activated, Index still takes priority. So 2 are nice, 3 would probably be a hassle...
"Ask not what VR can do for you – ask what you can do for VR"
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
"Ask not what VR can do for you – ask what you can do for VR"
Thomas Covenant, Unbeliever
System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
Other things to keep in mind (base off the specs above):
1) IF they kept the same resolution but up the FOV - that means more pixels are spread across the screen thus lowering the PPD down witch isn't the best idea for screen image quality (something MRTV notice about the StarVR - but didn't directly say it when he compare it to Index). Granted - it was already high before - 16PPD is still much higher than a lot of current headsets.
2) If the Res didnt increase, that means the screen it self got the improvements witch is good still - but might still explain a higher cost as the higher the refresh rates - the more cooling and power it takes along with cost.
3) If they do increase the Res - it also means it will take a larger video card as there is no offset technology like FOVA at play.
4) If they did go digital IDP that means they switch to a single display vs dual displays for each eye. Lowering the cost, but removing feature as we see with other VR products.
5) Increase FOV means all games REALLY need a FOV setting option. Even Aylx is missing this feature for headsets that have a higher FOV. Other wise side objects in view will pop in and out. This also puts more demand on the GPU inside of things.
6) Everything is still a trade off but improving non the less:3
5 points·16 hours ago
There are MANY things wrong in his post.
I think so if anyone else goes over to WMR - the tracking is done by MS - I would assume something from Samsung is just around the bin as well. The real question is if the other players will come back too or did they get burn off the deal enough last time? I also wonder if this is more of a play for MS in terms of trying to work with one partner to get it right than to have many and be across the board stretch.