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Quest / Go Build 15.0 Release Notes

ShowbizDonkeyShowbizDonkey Posts: 289 Oculus Staff
edited April 2 in Oculus Quest
Update 4/2/2020: Good news! I've heard from the team that v15 is now available to all users! Thanks again for your continued patience, and please reach out to Oculus Support if you experience any issues downloading or using this new software update. See you in VR!

Update 4/1/2020: 
Hey folks - We've seen positive results from the hotfix we rolled out on Monday. As a result, we'll be continuing the v15 rollout today, making this software update available to a larger percentage of users. Please note that the update is still not available to everyone at this time, but we're making additional progress towards that goal. As always, thanks for your patience and understanding!

As a reminder, if you are encountering any new or unexpected issues after receiving the latest software update, please be sure to contact Oculus Support for assistance. Thanks!

Update 3/30/2020: 
Hi all - hope everyone had a good weekend! Today, users who received the v15 update last week should see a new software update. This build is a hotifx for those bugs that were discovered during rollout: one bug that sometimes prevented apps with large amounts of DLC from downloading correctly and another bug that sometimes caused a system software crash. We will be monitoring to ensure that these bugs have been fully resolved for users who receive the update before continuing to rollout the v15 software to everyone. Thanks again for your patience throughout this process!

Update: 3/27/2020: 
Hey folks - jumping in to provide a quick update on the v15 rollout. The team discovered a couple bugs during the rollout that has caused a slight delay in getting it out to everyone. We're currently working to get fixes in and get those fixes tested. As soon as everything looks good again, we'll resume the rollout. I'll be sure to provide another update early next week. As always, thanks for your patience!

All of these features and enhancements will become available throughout the week of March 23, 2020.


Guardian

  • Guardian setup has been updated with new animated instructional clips to help you create safer playspaces.
Oculus Link
  • Test your connection
    • You can now test your connection during Oculus Link setup. During setup, clicking Test Cable will tell you:
      • Whether or not your connection is compatible
      • The available bandwidth
      • The connection type
    • You can access your Link setup at any time by selecting Quest and Touch from the Devices menu when your headset is hooked up to your PC.
      • Please note: This feature requires both your Quest headset and your PC software to be on software version 15 to work properly.
  • Fixes
    • Fixed an issue that sometimes caused the experience to become stuck in a black screen on launch where audio and tracking is still functional.
    • Link now detects your headphones and Mic separately. This means that if you run into any issues, you'll see more specific error messaging to help solve it.
    • Fixed an issue that impacted volume controls when certain connected devices were disabled.
    • Additional fixes and updates for stability and reliability. 
Social
  • You can now remotely join a Party through party invitation notifications on the Oculus mobile app. Once you put on your headset, you’ll be able to confirm that you wish to join the party and immediately begin socializing in VR.
  • You’ll now be notified if you are joining a party which includes a user who you’ve blocked or who has blocked you.
    • If a user you’ve blocked is added to your party, they will automatically be muted for you by default.
  • Some pop-up dialog messages have been brought slightly closer to the user to improve design consistency.
  • Chats have received updated icons and labeling to improve consistency and clarity.
System Software
  • In-VR notifications now have an updated look and are no longer head-locked.
  • A speech-to-text option has been added to the in-VR keyboard, allowing you to enter text via voice instead of typing. Please note that this feature is only available to a percentage of users at this time.
Experimental Features
  • Passthrough Shortcut - You can now enter Passthrough to see your real world surroundings at any time. Once you’ve enabled the feature, double tap the side of your headset to enter Passthrough. When you're finished, double tap again to return to VR.
  • Redesigned Universal Menu - We've redesigned the universal menu to be more efficient and effective when navigating in VR. Highlights include:
    • Allowing you to access your universal menu without leaving the app you’re using, if the developer of the app has enabled this option
    • Surfacing your most used apps and experiences first
    • Putting system apps like Explore, Store, Browser, and TV in one central location
    • Adding "Quick Actions" to your settings panel for easy access to key system settings like volume and brightness
  • Multiple Window Support for Oculus Browser - Multitask to get more done and stay connected. Watch a video to crib gameplay tips in one window, check out your friends’ latest Facebook updates in another, and catch up on the day’s news in a third. You can open, close, and rearrange windows from a new control box above the window. Support for multiple windows will first come to Oculus Browser, with support for more 2D apps like Chats and Store coming later.
Additional Bug Fixes
  • Fixed an intermittent bug that prevented all items from displaying in Storage Manager when more than 40 items were present
  • Fixed a Chats bug that would sometimes cause the ‘Start Chat’ button to move locations
  • Additional bug fixes and stability improvements
«13456

Comments

  • Heaney-555Heaney-555 Posts: 134
    Art3mis
    edited March 24

    • A speech-to-text option has been added to the in-VR keyboard, allowing you to enter text via voice instead of typing. Please note that this feature is only available to a percentage of users at this time
    Make this available to developers via an API!
  • Sofian75Sofian75 Posts: 68
    Hiro Protagonist
    All of these features and enhancements will become available throughout the week of March 23, 2020.

    Oculus Link
    • Test your connection
      • You can now test your connection during Oculus Link setup. During setup, clicking Test Cable will tell you:
        • Whether or not your connection is compatible
        • The available bandwidth
        • The connection type
      • You can access your Link setup at any time by selecting Quest and Touch from the Devices menu when your headset is hooked up to your PC.
        • Please note: This feature requires both your Quest headset and your PC software to be on software version 15 to work properly.
    • Fixes
      • Fixed an issue that sometimes caused the experience to become stuck in a black screen on launch where audio and tracking is still functional.
      • Link now detects your headphones and Mic separately. This means that if you run into any issues, you'll see more specific error messaging to help solve it.
      • Fixed an issue that impacted volume controls when certain connected devices were disabled.
      • Additional fixes and updates for stability and reliability. 

    Nothing about improving colors and the white crushing (range) problem? (See difference when using Virtual Desktop)
    Also it would be nice to have an option to increase brightness while using Link, as it is it's too dim, we don't need as much to save battery when connected to our PC.
  • dilanshahdilanshah Posts: 31 Oculus Start Member
    Is there any way I can force upgrade to firmware v.15? @ShowbizDonkey
  • ShowbizDonkeyShowbizDonkey Posts: 289 Oculus Staff
    edited March 24
    dilanshah said:
    Is there any way I can force upgrade to firmware v.15? @ShowbizDonkey

    There is not. We speak a bit to the manual update process and other common update questions in this post.
  • kevinwarhaftkevinwarhaft Posts: 71
    Hiro Protagonist
    awesome ill update soon
  • ShawnQuest3ShawnQuest3 Posts: 30
    Brain Burst
    edited March 24
    All of these features and enhancements will become available throughout the week of March 23, 2020.

    Guardian

    • Guardian setup has been updated with new animated instructional clips to help you create safer playspaces.
    Oculus Link
    • Test your connection
      • You can now test your connection during Oculus Link setup. During setup, clicking Test Cable will tell you:
        • Whether or not your connection is compatible
        • The available bandwidth
        • The connection type
      • You can access your Link setup at any time by selecting Quest and Touch from the Devices menu when your headset is hooked up to your PC.
        • Please note: This feature requires both your Quest headset and your PC software to be on software version 15 to work properly.
    • Fixes
      • Fixed an issue that sometimes caused the experience to become stuck in a black screen on launch where audio and tracking is still functional.
      • Link now detects your headphones and Mic separately. This means that if you run into any issues, you'll see more specific error messaging to help solve it.
      • Fixed an issue that impacted volume controls when certain connected devices were disabled.
      • Additional fixes and updates for stability and reliability. 
    Social
    • You can now remotely join a Party through party invitation notifications on the Oculus mobile app. Once you put on your headset, you’ll be able to confirm that you wish to join the party and immediately begin socializing in VR.
    • You’ll now be notified if you are joining a party which includes a user who you’ve blocked or who has blocked you.
      • If a user you’ve blocked is added to your party, they will automatically be muted for you by default.
    • Some pop-up dialog messages have been brought slightly closer to the user to improve design consistency.
    • Chats have received updated icons and labeling to improve consistency and clarity.
    System Software
    • In-VR notifications now have an updated look and are no longer head-locked.
    • A speech-to-text option has been added to the in-VR keyboard, allowing you to enter text via voice instead of typing. Please note that this feature is only available to a percentage of users at this time.
    Experimental Features
    • Passthrough Shortcut - You can now enter Passthrough to see your real world surroundings at any time. Once you’ve enabled the feature, double tap the side of your headset to enter Passthrough. When you're finished, double tap again to return to VR.
    • Redesigned Universal Menu - We've redesigned the universal menu to be more efficient and effective when navigating in VR. Highlights include:
      • Allowing you to access your universal menu without leaving the app you’re using, if the developer of the app has enabled this option
      • Surfacing your most used apps and experiences first
      • Putting system apps like Explore, Store, Browser, and TV in one central location
      • Adding "Quick Actions" to your settings panel for easy access to key system settings like volume and brightness
    • Multiple Window Support for Oculus Browser - Multitask to get more done and stay connected. Watch a video to crib gameplay tips in one window, check out your friends’ latest Facebook updates in another, and catch up on the day’s news in a third. You can open, close, and rearrange windows from a new control box above the window. Support for multiple windows will first come to Oculus Browser, with support for more 2D apps like Chats and Store coming later.
    Additional Bug Fixes
    • Fixed an intermittent bug that prevented all items from displaying in Storage Manager when more than 40 items were present
    • Fixed a Chats bug that would sometimes cause the ‘Start Chat’ button to move locations
    • Additional bug fixes and stability improvements
    Just a question, how long does it take to update? Mine's been updating for a while.

    EDIT: I got the update
  • KentobiKentobi Posts: 172
    Art3mis
    Thx for Passthrough. That’s a great quality of life thing to have 👍 
  • karen.cusimanokaren.cusimano Posts: 8
    Brain Burst
    Don't think I'll be installing this any time soon. The last time I updated my Oculus software for anything, it was for my Rift two weeks ago, and it hasn't worked since. Needless to say, not in any rush to risk updating my Quest, unless at some point I HAVE to, especially knowing that rolling it back once it's done if something goes wrong is NOT an option. Will let y'all beta test it for me for a while first.  
  • HansaplastiqueHansaplastique Posts: 5
    Brain Burst
    When upgrading to v15, can we expect issues again with Quest Link?
    As I understood, in the past the Oculus Desktop App and the Quest need to be at the same version.
  • N0cturnalW0lfN0cturnalW0lf Posts: 18
    Brain Burst
    The desktop app and Quest versions can now be one version apart and the Link function should work. Having said that I still find myself occasionally having to restart the desktop software and/or restarting the Quest if it gets stuck when connecting.

    I'd like a recent players / users list under friends in the mobile and desktop apps so that I can go back and add people I have met recently in VR.
  • RedRecidivistRedRecidivist Posts: 4
    NerveGear
    This looks like a great update, thank you. I was hopeful that it might include the Scoreboards app functionality, though, and maybe that would explain why the Scoreboards rollout seems to have stopped, but it appears not.

    Oh well. Still, good stuff, thanks!
  • VRdevilVRdevil Posts: 1
    NerveGear
    edited March 25
    We need update v15 to use Passthrough? I still have Passthrough with V14, but it didn`t work @ShowbizDonkey
  • gregor616gregor616 Posts: 82
    Hiro Protagonist
    And let the I still haven't updated posts begin!  :D
    Oculus Quest 
    AMD Ryzen 7 2700, GeForce RTX 2060 Super, 32GB, Asus B450 Motherboard
  • gregor616gregor616 Posts: 82
    Hiro Protagonist
    I have 15 but I do not see the passthrough option on the experimental menu. I have beta turned on and have the option for the new menu which I like but I am not seeing passthrough I tried the doubleclick of the button on the headset and it did nothing. So I am not sure why it is missing for me. 
    Oculus Quest 
    AMD Ryzen 7 2700, GeForce RTX 2060 Super, 32GB, Asus B450 Motherboard
  • ShawnQuest3ShawnQuest3 Posts: 30
    Brain Burst
    Does anyone see the passthrough thing on experimental features?
  • LilguipoLilguipo Posts: 3
    NerveGear
    I have the passthrough option even though I'm on version 14?
  • LilguipoLilguipo Posts: 3
    NerveGear
    Does anyone see the passthrough thing on experimental features?
    I do
  • TheLittleDoctorTheLittleDoctor Posts: 1
    NerveGear
    Lilguipo said:
    I have the passthrough option even though I'm on version 14?
    I saw that I have that option also, but mine doesn't do anything; Has anyone gotten it to work?
  • LilguipoLilguipo Posts: 3
    NerveGear
    Lilguipo said:
    I have the passthrough option even though I'm on version 14?
    I saw that I have that option also, but mine doesn't do anything; Has anyone gotten it to work?
    Same
  • gregor616gregor616 Posts: 82
    Hiro Protagonist
    I am starting to wonder if Oculus is using quest to do AB Testing where they release slightly different builds to different people. I would not be surprised if they are. 
    Oculus Quest 
    AMD Ryzen 7 2700, GeForce RTX 2060 Super, 32GB, Asus B450 Motherboard
  • ShowbizDonkeyShowbizDonkey Posts: 289 Oculus Staff
    As always, if you don't see one of the listed features after receiving a software update, you should give your headset a quick reboot or two. This can sometimes kick things into gear to make sure you're seeing all the new stuff. For those of you who have enabled the passthrough shortcut and can't seem to get it to work, I just want to be clear that you need to double tap the side of the headset, not a designated button. I personally recommend the using the right side of the headset. Please let me know if you're still having issues either seeing or using this feature after trying my recommendations.
  • SkeatleBerrySkeatleBerry Posts: 12
    Brain Burst
    oculus your nailing it with these updates, interesting that passhtrough is a double tap on the headset and not done via the controller based on what i am reading, and loving the multitasking, your really doing amazing things with the quest i am to this day still blown alway with your product
  • ShowbizDonkeyShowbizDonkey Posts: 289 Oculus Staff
    gregor616 said:
    I am starting to wonder if Oculus is using quest to do AB Testing where they release slightly different builds to different people. I would not be surprised if they are. 
    Everyone should be getting the same v15 build. We try to call out any time there's a specific feature that's rolling out slowly to all users within the release or one that is only available to a percentage of users at the time, like this one:
    • A speech-to-text option has been added to the in-VR keyboard, allowing you to enter text via voice instead of typing. Please note that this feature is only available to a percentage of users at this time.

  • gregor616gregor616 Posts: 82
    Hiro Protagonist
    As always, if you don't see one of the listed features after receiving a software update, you should give your headset a quick reboot or two. This can sometimes kick things into gear to make sure you're seeing all the new stuff. For those of you who have enabled the passthrough shortcut and can't seem to get it to work, I just want to be clear that you need to double tap the side of the headset, not a designated button. I personally recommend the using the right side of the headset. Please let me know if you're still having issues either seeing or using this feature after trying my recommendations.
    After 3 restarts still no options in Experimental here is a link to a video showing that I am on 15 with the new menus but no passthrough options. 

    https://youtu.be/xv4myplIKdA
    Oculus Quest 
    AMD Ryzen 7 2700, GeForce RTX 2060 Super, 32GB, Asus B450 Motherboard
  • ShowbizDonkeyShowbizDonkey Posts: 289 Oculus Staff
    gregor616 said:
    As always, if you don't see one of the listed features after receiving a software update, you should give your headset a quick reboot or two. This can sometimes kick things into gear to make sure you're seeing all the new stuff. For those of you who have enabled the passthrough shortcut and can't seem to get it to work, I just want to be clear that you need to double tap the side of the headset, not a designated button. I personally recommend the using the right side of the headset. Please let me know if you're still having issues either seeing or using this feature after trying my recommendations.
    After 3 restarts still no options in Experimental here is a link to a video showing that I am on 15 with the new menus but no passthrough options. 

    https://youtu.be/xv4myplIKdA
    Looking into it - thanks!
  • gregor616gregor616 Posts: 82
    Hiro Protagonist
    Thank you!
    Oculus Quest 
    AMD Ryzen 7 2700, GeForce RTX 2060 Super, 32GB, Asus B450 Motherboard
  • okeyoneokeyone Posts: 9
    Brain Burst
    Got 15...........AWESOME.  I LOVE MY QUEST!
  • dburnedburne Posts: 3,758 Valuable Player
    As always, if you don't see one of the listed features after receiving a software update, you should give your headset a quick reboot or two. This can sometimes kick things into gear to make sure you're seeing all the new stuff. For those of you who have enabled the passthrough shortcut and can't seem to get it to work, I just want to be clear that you need to double tap the side of the headset, not a designated button. I personally recommend the using the right side of the headset. Please let me know if you're still having issues either seeing or using this feature after trying my recommendations.
    Wow - just double tap the side of headset and not a button, pretty cool.
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
  • KarstenS80KarstenS80 Posts: 104
    Art3mis
    edited March 25

    • Passthrough Shortcut - You can now enter Passthrough to see your real world surroundings at any time. Once you’ve enabled the feature, double tap the side of your headset to enter Passthrough. When you're finished, double tap again to return to VR.
    I'm currently crosstesting a Vive Cosmos.

    There are 2 things about their pass through on demand that are very useful and which I would like to see in the Quest too in some ways.

     1.) Half Pass through: The virtual view gets faded out a bit and the pass though image gets added to it.

     2.) Other pass through modes: Beside the camera view the Cosmos offers a "green lines" mode. In this mode you don't see the camera image, but the borders of your RL environment.

    I absolutely love this combination to sort myself in my room while playing Half-Life: Alyx.

     Have made a picture to show:



    The big rectangle is my TV with my Playstation camera. Under the TV is my lowboard with stuff. On the right side you see a shelf with other stuff.
  • kevinwarhaftkevinwarhaft Posts: 71
    Hiro Protagonist
    just got update 15
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