While back there were lot of rumors about Rift S being worked for the hand tracking like Oculus Quest.
But what has happened to it? The last Oculus event was silent about Rift S that made people worry about Oculus abandoning Rift S months after release....https://www.forbes.com/sites/joeparlock/2019/12/17/hand-tracking-may-be-coming-to-the-rift-s-after-feedback-from-quest/https://www.reddit.com/r/oculus/comments/elojjb/is_hand_tracking_coming_to_rift_s/
I have very few wishes for hand tracking in Rift S.
- Have a either hand index finger tip to be a mouse cursor in any application or window desktop (virtual mouse). To swap between left/right hand it would be that which one came visible last.
- Have a thumb to be a virtual mouse click. Like tap index finger with thumb to left click, and extend thumb away from index finger to be a right click.
- Have a pinch effect (touch index finger tip with thumb) to be a middle mouse button so example in WWW browser it becomes scroll up/down by moving hand up/down. But allow in Oculus software it to be made a virtual mouse wheel, so moving hand up/down scrolls faster up/down depending distance from position of pinching.
The other way would be that tracking is in the tip of the thumb. As tapping its tip is easy with index finger without moving a thumb. And then thumb could be used as well to page up/down effect for placing thumb sideways and then flicking it up/down by turning wrist.
It would allow easy double taps and drag'n'drop with thumb control, as well for better tracking one could just even rip small piece of white paper and place it on the thumbnail and it would be easy to be tracked in low light.
I don't want to wait handtracking so that we could have a fancy 3D model of our hand that is then projected in the 3D games etc. I would need just the mouse cursor simulation to work in the first place. And that shouldn't be too difficult to do.
As this would allow a lot of computer desktop use, many flight and driving simulators that requires mouse clicking and simply make the Rift S more useful very quickly.
Later on they could implement whatever kind 3D hand tracking modeling to games, but when I am shooting something, I want to feel the physical gun grip in my hands.