I am incredibly excited about this news! Finally, after 4 years of mainstream VR... Facebook and Oculus are doubling down on VR at the Workplace. It's about damn time. Love it!
And to make this even stronger, Oculus' hand-tracking is launching in to General Release. It is no longer an Experimental Feature.
We’re about to celebrate an exciting milestone: the one-year anniversary of Oculus Quest and Rift S! From training your workforce to having fun with friends
Expanding the Oculus Store to Support Remote Work
As more people shift to remote work, VR can transform how we collaborate and help teams be more productive from home. Fully immersive environments can improve focus, while realistic avatar interaction in virtual meeting spaces let you feel more connected with colleagues. That’s why we’re introducing more collaboration and productivity apps to the Oculus Store on Quest later this year, including Immersed and Spatial.
Immersed helps optimize your focus and productivity, whether solo or collaborating with your team, by immersing you in a distraction-free VR workspace. People can connect Immersed wirelessly to their Oculus Go or Quest to their computer to access up to five additional virtual screens, which can be multi-screen-shared with peers. Colleagues can teleport into the same space to collaborate and even whiteboard together. Planned updates include the ability to connect your computers to your headset simultaneously, workspace customization, presentation mode, team/user-access management, workflow-integration, and more. Immersed is coming to the Oculus Store on Quest this summer.
Spatial is a VR/AR collaboration platform that allows people to work across distance as if they were in the same room, without the need for video conferencing or work travel. “We’ve seen a massive uptick in customer demand from prosumers and companies of all shapes and sizes who are having to rethink business models as they navigate a new and unknown territory,” says Spatial CEO and Co-Founder Anand Agarawala. “Connectedness has never been more needed than it is today—on both a practical, productivity level but also helping us feel closer to our coworkers, colleagues, or friends. With Spatial we can feel like we’re in the same room again working side by side, instantly changing the dynamic of any meeting.” Look for Spatial to hit the Oculus Store in the coming months.
Today we’re announcing that just a few days shy of Quest’s first anniversary, people have spent more than $100M on Quest content.
more than 20 titles have surpassed the $1M revenue mark on Quest alone.
more than 10 titles have generated over $2M in revenue on Quest since we started shipping last year, including Moss and Pistol Whip. And SUPERHOT VR has gone Double Platinum, surpassing 2 million copies sold worldwide across all VR platforms.
we’re moving it [hand-tracking] out of the Experimental Features section and into general release, and we’ll begin accepting third-party titles that include hand tracking to the Oculus Store on May 28.
Hats off to that $100M on Quest content!
So much more news than I can copy/paste here. Updates to Beat Saber, and new experiences will be released soon. Full details here: