i know carmac has stated he hopes to implement a new mode that utilizes the full bandwidth of 3.1, i was just hoping to discuss how that might work, as right now with link objects in the distance are really blurry even with supersampling and debug tool tweaks, on a evga 2080ti hybrid @ 2100mhz and a 9900k @ 4.9 ghz.
my hopes are that either
A) it will be used to compress the outside edges of the image, leaving the center of the image fully uncompressed - like foveated compression.
like every other frame/every third frame is compressed, or something like that, if A) isn't acheivable.
either of these would reduce the load on the hardware decoder, as it is not needed to display uncompressed images, as well as greatly increasing the visual fidelity of pcvr games. if there was any pcvr headset that wasnt either a downgrade from the cv1 in some way or a $1200 device, i would have purchased a newer dedicated pcvr headset already, but since there is not, hopefully in the next few months the image quality on link gets less blurry - i know the screen is capable of showing far off objects without the blur, due to Virtual desktop.
another option could be using a wireless ac network in tandem with the link cable to increase the bandwidth, while keeping the controller/tracking latency reasonable via the wired connection. VD works great for me, the only thing is that the latency is a tad worse than link. everything is still playable (i cant do higher than expert on beat saber anyways), but the lower latency of the physical connection tends to mean i do better in games when plugged in.
thoughts? comments? suggestions?